Just for the record because of the time it takes for GH to reach a crouching hitbox it is actually a 24 frame overhead. Especially online it is kinda wierd to block but the animation is very noticeable. Tk GH is pretty godlike, but it is very unreliable off of normals, since ragna has only moves jump-cancelable on block. Despite ID being ID it is very unrewarding to bait it everytime, unless you play yops all day. Good players will take advantage of that tenitiveness and react accordingly, from running pressure to run-up throws.