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D.R.F.

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Everything posted by D.R.F.

  1. Ultimate fortismo (name is too fucking long, think I misspelled it) has always looked like that. The second one, they could have fixed the beam part after to give it more explosion feel by I like the first part
  2. ^ its still a fighting game
  3. Dp is a shoryuken. Think ryu and Ken's reversal uppercut. Meant to get you outta crappy situations. Narukami and mitsurus BD can be considered as Dragon punches
  4. either they disconnect or get disconnected a lot
  5. Yea some features should never be thought of when developers are trying to take out things. No reason to not be able to restrict things like round size (except in ranked). I do like the way the lobbies were made, and I love how creative the D-card maker is
  6. Well the 64 player lobbies were great to have.
  7. as a ragna main, I know that jump back C or B catches rolls. tsubaki's air normals unfortunately are not this good, but what she can do is empty jump 2A since its a pretty good speed normal. 2B is 12 frame startup though, so I doubt you could catch as much with it. Hard knockdown idk, sorry
  8. ^ not just robo-ky either, plenty characters have setups like that
  9. I wanna see a trailer were the character shown is doing optimal combos, after reading all these posts lol. Idk, but its true, adachi doesnt really seem to have a complex set of moves
  10. well, then you have to find out what is more comfortable. if you dont have an enpowering reason to switch, thwn you shouldnt change imo. I dropped random things on pad and it drove me up the wall, and now that I have a stick I am much more in peace (less now that I need to wait for my MADCATZ pro) play with em both you will figure it out
  11. I dont have the transportation and I live in the central valley-.- but hey if better netcode im game
  12. Ima miss the arcade lobbies:(
  13. ^ lol true. But you cant AA with 2B
  14. Guilty gear land why is that so funny lol. Hey man just gotta get that paper
  15. you gotta say fought in call outs lol. but good to know your making us ragnas more honest ahah
  16. Its bridget. Both personas are brown(like Roger) AND the spear blade is red, like his yo yo
  17. So I think that as ky if you are by the seal made in split ciel (236D) you generate a crazy amount of tension. I would like someone to confirm it with me but I think thats another perk it has Edit- false alarm sorry it doesnt. This ky just had no cool down because he never fd braked
  18. I play ragna and I cant play in deep water. Probably because I always try to do elaborate stuff and I miss a 6 and it ruins my setups lol
  19. Well some just-frame stuff in tekken is kinda brutal. And before xrd, there was no input buffer, so it is definitely more strict than blazblue or SF4 (more akin to sf3, since original XX was made around the same time.) The technical motion in guilty gear is HCBF, which is why it is kinda nicknamed the "gg motion". But execution varies greatly among characters, from sol and ky who are pretty straight-forward, to nonesense like i-nos chemical love combos that require immense execution for even the simplest of combo routes. It is definitely harder than blaz blue and sf4
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