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imDraxx

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Everything posted by imDraxx

  1. I've had a chance to do GNX - X1 match-up last night, and I can say that backing up with BC sidesteps will save you even when he decides to rush with a burst. Pretty much everything else said is the best way to approach X1.
  2. GN-X is going to be running away plenty of times, and it's probably the best thing to do since he has an amazing BC tool. Just keep it neutral while staying on-angle with BR and BC stepfuwa, and if you see a chance AB -> 7/8/9BC > Melee.
  3. GN-XIII A-Laws Type Pilot: Patrick Colasour (AD 2312 00 Gundam) Durability: 330 Move List: [A]: GN Lance Live-like ammunition GN rifle. Damage 24~82/24~109 | Ammo 40/60. Fires 8/12 shots. 6 Second / Full ammo reload. [AB]: GN Beam Rifle A single or burst beam shot. Damage 65~137 | Ammo 3/6. 1 Shot / 5 Second reload | Always reloading. Can be shot once or held down for multiple shots (3 max). Has bad muzzle correction. [AC]: I'll catch you, Gundam! Replenishes and increases max ammo of BR & Sub. Starts at 0. Usable when it reaches 100. Lasts for 18 seconds. Cooldown time is 4 seconds | 20 Seconds / Full ammo reload. BR ammo count increases to 60. BR shots increased to 12. Sub ammo count increases to 6. Improves movement momentum and swiveling. [bC]: Special Movement Dashes in the intended direction. [*]Dashes in the input direction with no guidance. [*]Consumes 1/4th boost. [*]Plummets at end. [*]Can link anything after use. [*]Can be rainbowstepped and very useful. [ABC Super]: THE IMMORTAL COLASOUR! Grabs the target and kamikazes. [*]Damage 302 [Assault] 282 [blast] [*]GN-XIII Durability is reduced to 1. [*]Super armor on start-up. Cancel Routes: A -> AB / AC / BC AB -> BC AC -> BC (Any)B -> BC Combo List: Note: -> means normal cancel, >> means boost dash cancel, > means rainbowstep cancel. cc8BB (2 hits) > 2BBB [Damage 221~] cc8BBB -> 8BC > 6BB [Damage 232~]
  4. I think it's worth mentioning that Epyon has a good presence on the field as "that one suit you always avoid," and you take full advantage of that by forcing the enemy team to move (preferably into a corner). This allows your back player to take shots at them since you're giving them limited safe movement options. I know this is something all front suits do, but this is probably Epyon's main strategy here instead of trying to get meaty melee damage.
  5. If you mean by "Come out of Japan" as in localization, then by all means yes. The game has come a long way since Federation vs Zeon back when I played it by my lonesome, and this game deserves more exposure. On top of that, I would love to see the community grow with Gundam fans as I always see new people popping into our chat rooms during casual games and asking about it. But the possibility for such a thing is improbable due to some certain issues at hand. For one, Bandai has ceased distribution and production of the Gundam franchise overseas, and anything being localized would require a license (Koei has a license to create the Gundam Musou games). There's probably more into this that I'm missing on why it's hard for GvG to get overseas again, but so far Bandai has made the game pretty accesible for those who have to import. With EXVSFB now downloadable on PSN, English text on major menu options, Bandai has done a fairly good job so far but can easily do more to lessen the stress for some people.
  6. I'm not really excited to see all the clone suits, but there are two suits that I would get; GN-X III & Gaia Gundam. GN-X out of all of the DLC units isn't a complete copy/paste, but just merely using assets that we're only used for NPC now with comic relief pilot. Then there's Gaia that just better than the original psycho waifu. But I'm still on the fence on the DLC lineup. Would rather see some DLC that brings some variety in the selection rather than what we see here.
  7. Still just another rumour pic collection of DLC for Fullboost. But damn that's a lot of clone. http://puu.sh/6ChRA.jpg [Pilot & MS sprites, I can see Silver Sumo and Force Impulse among the pictures.] http://puu.sh/6Ci86.jpg http://puu.sh/6Cicx.jpg [Marbet from Victory] http://puu.sh/6CigJ.jpg [More sprites on the previous rumored units and pilots.] Take it with a grain (or more) of salt, but this all seems to be coming closer to the truth as people are data mining the digital version.
  8. Char's Zaku II transforms into Char's Zgok for that signature thrust as his BC, or his AC. Kind of hard to say when I can only look at the ammo placement. Anyway, It's good to be a Char player. O u Ob
  9. I'm really excited to see Elpeo Puru make it back into Maxi Boost. It's just not the same with the good ol' "Puru puru puru puru," and that smile of hers. O u O Really hope she comes in as DLC for Fullboost.
  10. I'm probably not going to bother with the paid DLC units. Seeing something that seems too close to a copy/paste to a suit that already exists doesn't give me reason to throw cash at the screen unlike EXVS DLC. I just hope they start releasing Maxi Boost suits instead of more copy/paste doubles. Bandai please, don't be so lazy with such an amazing game.
  11. Pretty much got this just for Char ga Kuru, Beyond the Time, merry~go~round, both 00 songs, and The Winner. Any other song is a bonus.
  12. This suit is brain-dead tier. Just saiyin. o3o
  13. MSN-06S Sinanju Pilot: Full Frontal (UC0096 Unicorn) Durability: 620 Move List: Heavy Equipment Mode: Sinanju's neutral mode preferring range in battle. [A]: Beam Rifle Standard BR. Damage 75 | Ammo 6. 3 Seconds / 1 Ammo reload | Always reloading. [AB]: Rocket Bazooka Launches a rocket while rolling to the side. Rolling varies on stick position; 4/6AB will roll to the left/right. 5AB Rolls in neutral (don't do that). Damage Side AB: 89, Neutral AB: 104 | Ammo 5. 7 Second / Full Ammo reload. [AC]: Geara Zulu Assist Geara Zulu will appear behind Sinanju and fire one beam shot that causes knockdown. Damage 110 | Ammo 1. 6 Second reload. Knockdown. [bC]: Mobility Shift Changes between Heavy Equipment Mode & High Mobility Mode. [ABC Super]: Barrel Beam Rolls Does a series of beam rifle rolls. Damage 271 [Assault] 248 [blast] Can change horizontal direction mid-action. High Mobility Mode: Sinanju's close combat mode focused towards quick entry and fast/high damage melee. [A]: 60mm Vulcan Gun Live ammo. Damage 12~22 | 120 Ammo. 6 Second / Full Ammo reload. [AB]: Asteroids Kicks off an asteroid propelling itself or the asteroid in the specified direction. [*]Damage 84 | 2 Ammo (4 in Awakening). [*]5 Seconds / 1 Ammo reload | Always reloading. [*]5AB Propels asteroid at target while Sinanju flips back. [*]4/6AB Propels Sinanju left/right. [*]8AB Launches Sinanju towards the target. [*]Can rainbow step. [AC]: Geara Zulu Assist Geara Zulu will appear behind Sinanju and fire one beam shot that causes knockdown. [*]Damage 110 | 1 Ammo. [*]6 Second reload. [*]Knockdown. [bC]: Mobility Shift Changes between Heavy Equipment Mode & High Mobility Mode. [ABC Super]: Barrel Beam Rolls Does a series of beam rifle rolls. [*]Damage 271 [Assault] 248 [blast] [*]Can change horizontal direction mid-action. [*]Changes back to Heavy Equipment mode. Cancel Route: Global BR -> AB BR -> AC AB -> AB AC -> AB AC -> BC Heavy Equipment AC -> BR (Amekyan) BR -> BC (Slight inertia) High Mobility 5B -> 2B -> AB Combo list: Note: -> means normal cancel, >> means boost dash cancel, > means rainbowstep cancel. Heavy Equipment Form: Updates to come later. High Mobility Form: 5BB(3 Hits) > 5BB(3 Hits) > AC 8AB -> 5BBB > 6BB -> BC(into Heavy) -> AB
  14. MSN-00100 Hyaku Shiki Pilot: Quattro Bajeena (UC0087 Zeta) Durability: 540 Move List: Mobile Suit: [A]: BR-M-87 Beam Rifle Standard BR. Damage 79 | Ammo 5. Manual reloading. [CSa]: BR-M-87 Beam Rifle A single charge shot more powerful than the BR with knockdown. Damage 140. 3 Second charge. Knockdown. [AB]: Clay Bazooka Fires a rocket that explodes into a scatter shot mid travel. Damage: 90(Rocket) 76~127(Scatter) | Ammo 3. 4 Seconds / Full ammo reload. Knockdown on rocket, staggers with scatter. [AC]: Mega Bazooka Launcher A mega particle beam canon that can be maneuvered or stationed. Damage ~341 | Ammo 1. 20 Second / 1 Ammo reload. Can be stationed when boost canceled. [bC]: Rick Diaz Call Calls two Rick Diaz's that will hover beside Hyaku Shiki firing rockets. Damage 90 | Ammo 1 20 Second / Full ammo reload. Lasts 20 seconds. Fires with A & BC commands. [2B]: Beam Saber Dive Dives down with a Beam Saber. [ABC Super]: Mega bazooka launcher A hyper mega particle beam canon that can be maneuvered with the Methuss connected. Super armor is activated. Mobile Armor: Mobile armor mode is obtainable through sidestepping while boosting. [A]: BR-M-87 Beam Rifle Standard BR. Damage 79 | Ammo 5. Manual reloading. [CSa]: BR-M-87 Beam Rifle Fire three beam projectiles while moving in one direction based on stick direction. Damage ~143. [AB]: Clay Bazooka Fires a rocket that explodes into a scatter shot while riding waverider. [*]Damage: 90(Rocket) 76~127(Scatter) | Ammo 3. [*]Reload time ?? / Full ammo reload. [*]Knockdown on rocket, staggers with scatter. [AC]: Waverider Crash Launches the Waverider at the target. [*]Damage 120. [bC]: Waverider Block Uses the Waverider as a shield temporarily. Revival: Revival form is obtained when Hyaku Shiki is destroyed while on last life. Recovers 100 durability upon revival. [A]: BR-M-87 Beam Rifle Standard BR, but can only reload after awakening. [*]Damage 79 | Ammo -- [AC]: 60mm Vulcan Gun Live ammo fire. [*]Damage 32~55. [bC]: Rick Diaz Call Calls two Rick Diaz's that will hover beside Hyaku Shiki firing rockets. Vanilla to Fullboost Changes: Cancel Route: Normal: A -> AB, AC, BC, 2B A (Turnaround) -> BC (amekyan while assist are active) BC -> CSa 2B -> CSa AnyB -> BC (Enters MA mode) MA: A -> AB, AC, BC BC -> CSa CSa -> AC Revival: A -> AB, AC (amekyan), BC, 2B Some info is still missing. Will update whenever info comes up. [*]HP 520→540 [*]New Move: BC - summons a Rick Dias, old BC is now 2B [*]BR guidance improved, back-turn shot preserves some momentum. [*]Sub recharges faster. [*]AC start-up slightly improved, lasts slightly less when setting it remote. [*]MA mode mobility greatly improved, consumes less boost. [*]MA AC does more damage (90→120). [*]MA melee reach improved, damage improved, can cancel into BC. [*]CS during MA mode fires 3 BRs. [*]Can do BR→BC as an amekyan (while assists are active). [*]In Zombie mode, 2B becomes a counter (similar to NEXT?). [*]Can cancel melees into BC. [*]Damage 90 | Ammo 1 [*]20 Second / Full ammo reload. [*]Lasts 20 seconds. [*]Fires with A & BC commands.
  15. MSN-04 SAZABI Pilot: Char Aznable (UC0093 Char's Counterattack) Durability: 670 Move List: [A]: Long Beam Rifle Standard BR. 75 Damage | 8 Ammo. 3 Seconds / 1 Shot reload. Always reloading. [CSa]: Beam Shot Rifle Scatter Gun. 28~ Damage. Charge time: 1.5 seconds. Plummet effect. Staggers on hit (1 particle?), and can knockdown on larger particle collection. [AB]: Funnels Summons Funnels to attack the targeted enemy. 27 Damage | 6 Ammo. Staggers (Heavy). 3 Seconds / 1 Funnel reload. Always reloading. [AC]: Diffuse Mega Particle Canon Fires a mega particle beam canon from the waist. Deals heavy damage with fast reload time. 239 Damage | 1 Ammo. 10 Second reload. Gerobi [bC]: Jagd Dogma Call Summons both Gyunei and Quess in Jagd Dogma's that will slowly hover beside Sazabi. They both fire when Sazabi fires its BR. [*]1 Ammo. [*]15 Second reload. [*]Persistent Assist. [*]Can Amekyan as assist CS cancel. [2B]: Beam Tomahawk Throws a Beam Tomahawk that will slowly approach the target and stun on impact. [*]Live-Ammo. [*]Can cancel from BR & AB. [ABC Super]: Axis Drop Drops Axis at the targets location. [*]Damage 337 [Assault] 300 [blast] [*]No guidance. [*]Large Nuke. Cancel Route: A -> 2B A (Turnaround) -> BC (amekyan while assist are active) AB -> 2B BC -> CSa (amekyan)
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