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SmoothTerumi reacted to a status update:
RIP RIP RIP
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(this is regarded CPEX but I posted here since I figured its relevant enough even in CF) so there are 3 MU's that I'm really struggling with and I wanted to see if there was any knowledge/tips/match footage yall could give me. -Jin seems like he has an answer to everything I try and on top of that his ground game and air game are too strong. even with H1/H2 it seems like he can just jump around with his dumbass air normals and either clash with j.D or hit it before red lock activates. I cant seem to stop him from just using j.2C to reset his pressure during his blockstrings because it seems like he either gets behind my 6b or he hits her before the head invul kicks in -Terumi this to me just feels like "wow I cant get around 5D" I was trying with 3C to low profile it but it seems that you can only low profile it during the start-up but not when its active. so it only works as a hard read. aside from that the MU doesnt seem bad I just really cant seem to find an answer to it. 5b/2b both lose, 3C is sketch, if you try and iad j.C at him near midrange to beat the 5D you could eat 6A or j.D. isnt his 5D a projectile? so maybe you could 236C through it? -Nu ok this just reminds me of some marvel 3 bullshit. the only thing I know about this mu is that you can afterburner some of her random D's for free heat I think most of her other MU's while I'm running into problems I'm slowly find my own answers. but these 3 in particular I just consistently lose to the same thing. thanks for any help
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LionHeartx reacted to a post in a topic:
[BBCF] Litchi Faye Ling - Gameplay Discussion
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LionHeartx changed their profile photo
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nice to be back here >_> his new combos are mad fun if not kind of annoying at first lol
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LionHeartx reacted to a post in a topic:
[MB] The Maxi Boost General Discussion Thread
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LionHeartx reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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LionHeartx reacted to a post in a topic:
[UNIEL] News & Gameplay Discussion
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Yannick reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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Dude Butts reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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madigawadesperate reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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Hollysmoke reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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LionHeartx reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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LionHeartx reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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Antitidus reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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Leo also doesnt have shit on Azrael's air normals. it really puzzles me that they gave him the really low jump arc like O.Sol because it doesnt really benefit him because his air normals are whack. it also makes it really hard to stop people from superjump airdashing away from H sonic boom. if he just had one or two tools for his neutral buffed (like f.S being a level higher or his rekka being +1 like Azrael's Gustav) I think he'd be super solid.
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stance overhead starter in corner stance H > stance 632146 > 6H (hold) > stance S > 214S > c.S > j. S > j.H > j.236H cost 50% tension 257 damage on Sol King damage. if anyone still doesnt know comboing off stance overhead is a link unless your RC because you cant cancel it.
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madigawadesperate reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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Tomo009 reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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If only that were true. It sucks at max f.S range you basically cant confirm into anything unless its CH or they are randomly crouching. Not saying I think his damage is bad but yeah there are certain situations where you just dont get anything for playing footsies with f.S. as far as his neutral ive been having success abusing/feinting with j.H alot (not many characters can match this air to air) and just playing grounded footsies with dash 5k and S sonic boom. I think instant 236H after rekka knockdown midscreen might be a legit way to pressure after rekkas instead of just having to go back to neutral unless you RC for air combo follow up into j.236H restand
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this dude is pretty sick. might main >_>
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LionHeartx reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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LionHeartx reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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Is there a trick to getting hoverdash~airdash out faster or is it just a timing thing? By the time I get the FFVCL out its always is hitting OTG
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LionHeartx reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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[MB] The Maxi Boost General Discussion Thread
LionHeartx replied to Setsuna Yuki's topic in Gundam Extreme Versus
yeah he looks quite good. only thing that looks iffy is his actual melee performance. -
you cant really confirm into 5c off a single 2a (or maybe you can if you just that real) the best things about this new route imo is how consistent it is and that you can get an orb out that is basically impossible to destroy because its so far up.
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Nice so new 2a starter bnb? The combo itself feels pretty weird even for Seth combos but once you get used to the timing on a few parts its not that bad.
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Yeah after grinding the SethvMerkava MU for a while yesterday offline. .... Jesus that character is terrible designed.
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Nah not really. Sadly I have fought Hilda only like twice. I still have no EXP vs Vatista either and iirc japan thinks shes the only character than beats Gordeau.
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Force Function has a bigger vertical hitbox.....and it looks cool
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That MU still bothers me too but I recently got a little more EXP against a good one and I can say that - dont challenge him at the start of the round his 5b is ridiculous -try really hard not to jump since basically all of his buttons AA for whatever reason - force function is actually decent against him if you are really good at reading you can whiff punish him with it -get used to shielding assault j.C but dont abuse it cause then they will start looking to empty assault command throw -dont be afraid to block his pressure strings for a while so you can get GRD advantage -3c at max range beats a lot of his pokes - if you have chain shift and he does his 66b you can CS before he can get anything else out and react appropriately to whatever you see during the CS flash. -once you knock him down assault j.b is really good for oki because it hits really fast on tall characters (when they are standing up) -a lot of his pressure strings leave him open to EX Assumilation -dont bother trying to AA him with 2c unless you know hes doing an empty jump/empty assault - dont forget that unless he combos into his B command grab you can always tech it (though the window seems smaller than normal yellow grabs) and you can assault out of his EX command grab on reaction as long as you werent do anything pre flash -pray they dont use his force function since its actually a decent projectile and Gordeau hardly has any options against those thats just my take on the MU so far I've only played maybe 20 matches against good walds so maybe my thoughts will change.
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wat edit: damn I suck at quoting.