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chemical ninja

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Everything posted by chemical ninja

  1. Is the new version (with the boxer girl) ever getting released on consoles?.....patch or disc just wondering Edit tokin just asked that I feel silly
  2. What tolore said and if you want the big damage and you have meter 6p, 5s, 5hs, (delay) 6hs, 236 hs RC, dash 6hs, etc. http://youtu.be/1Iiyh27OwW8 Edit....its around 3:12
  3. thanks, lol I think unib had the same type of record playback I always forget.
  4. I meant in training. Can record but dont know how to play the recording
  5. This is a stupid question but I forgot how recording works. I know how to record but I dont know how to play it, can anyone help? Trying to test stuff.
  6. I wish I could one frame knee to 6k off any hit.lol
  7. Hmm so no colors this time around, its been a while.
  8. If you do a deep enough jumpin then j.c right when you land it should work im just using the setup in video which is 2a, 2b, 5c, 5b, 5aaaaa, 236d, 214a (knockdown), j.c when they land then instant overhead j.c...... actually my fault this is a fuzzy guard setup not really instant overhead my fault I forgot the difference.
  9. on the jourdal video that you guys probably know about he does j.c, then instant overhead j.c after landing into a confirm that I use a lot that's probably the instant overhead used. I like it a lot. Even without 3 barz for a rapid instant overhead it does 3.8 k.building a bar all the while.http://youtu.be/8G8ZgrBPoBA hopefully the link worked im on my tablet and dont know how to link.
  10. To add on ending a combo in j.2c, when they airtech the j.2c you can do j.22c before landing and from there it delays your landing so before you land you can do land j.c, j.d.as a pressure string or if you didnt use another jump late airdash, or just land ive only tested this in corner I dont know how useful it is but figured I post it.
  11. Just to say I havent ever been able to do ken challenge 24 in real matches or training mode.like its not possible I havent tried in a while but if I remember correctly either 236a (b) doesnt come out or the 214d.if I have time ill check later
  12. So I got the set up off of sweep into the setup. An alternative would be 5b, 5c, 2ab, 236aa,236d, (dash) 236b, j.b.safejump. the dash is to get the proper height for 236 b.im trying to figure out other ways to do it. Besides throw So basically anything into 5c, sweep, 236aa will get the setup to work from what im trying.it only works if they were already airbourne or something. So its up to doing this setup, another setup, or damage.this also only works if komo is not getting hit or recovering or something.
  13. Try to hit them before they throw you to get them to respect the mixup.
  14. Just wanted to say if you wanna empty jump low if your not in range for 2a you could do 2b it has more range.
  15. Akira is playable... The gods have smiled upon us!
  16. My tips from playing would be like ctrlaltwtf said always keep the lizard out and move it foward towards hilda. it might not always be effective in getting a hit but it will scare them from doing a lot of things if used right. The hard part about that is when your lizard dies and you have to get him back in safely . Personally I feel lizard is the best thing you have in the neutral.also b+c or roll is actually really good because it surprisingly goes so far and is invincible for a bit, if you think they are going to throw something out you can roll through it.from what I have seen roll goes through most of her moves at startup and closes the distance just dont rely on it too much as it will get you punished heavily when baited. Hope I helped.
  17. For me there are two things I could do. you could doj.214 a, land 2c into bnb as sort of a hit confirm if they block it just 214b.as for the timing to delay on j.214a , 623b try to wait one or two nanoseconds then 623 b ive had trouble with it to before grinding it out for 5~10min...hope it helps and my notations werent horrible.
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