Skillkill107
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This kinda ticked me off. The reason why this has to be mapped is that communicaton is an absolutely essential part of the game. Your partner has to make pacing decisions based on how much health you have and unless they risk their positioning to force their camera onto you the easiest way for them to know is if you let them know by hitting neutral comms. I know you mentioned that you're planning on remapping this but don't neglect this for anything.
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[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Skillkill107 replied to brett_'s topic in Gundam Extreme Versus
That's not neccearily true either but for different reasons. Any suit you want to play can garner results, but it's more fair to say that learning a suit and it's dynamics will be easier in the 2k range. If you want to pick a starter suit I'd say stick with the X2 if you'd like, but that's not really the deciding factor in truly developing. If you want to play and main any suit it's about dedication and for now learning how to punish landings so when you want to branch into new suits you have a good idea of what you need to do to move forward. As Brett_, and Billing above me, mentioned he hosts a stream called Second Impact you can use to get point by point match critique. If you have serious problems and feel you cannot improve without someone actively watching your play, this is a way to get the critique you need. On a related note his site hosts a beginner's guide you should give a shot too. That's fine, most of us aren't. You'll get kicked by serious players but we've all gone through this point before we got good. Just relax and understand that your win percentage is not the end of the world. If anything it's not that bad, but don't use your the AI as a reference for your skill level. They don't always follow the same rules as players do and are not intelligent enough to fully utilize suits to their potential. You can also specifically ask for a private room and get people to watch you and how you move and they can start talking about your problems, most of the guys aren't too stuck up to deny you that, and if you have Skype, Kirin has a group chat where you can seek advice and talk to other people interested in this game who may be willing to help you. Ah before I forget: http://www.dustloop.com/forums/index.php?/topic/8212-fb-gundam-extreme-vs-full-boost-weekly-beginner-nights-wedsat/ This works too if you want people who don't have a whole lot of experience to test with. -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Skillkill107 replied to brett_'s topic in Gundam Extreme Versus
It does but that's an issue of burst timing and preferences. Some of the 2.5k players I see will proactively burst burst to escape chase situations instead of trying to defensively burst at that point. I should probably note on that, admittedly now it's a lot harder to get your second burst in that match if you've half bursted as a 2.5k relative to a 2k. -
[MB] The Maxi Boost General Discussion Thread
Skillkill107 replied to Setsuna Yuki's topic in Gundam Extreme Versus
3k-3k is not a valid composition in hold play and in terms of dedicated backs, V2 plays a much stronger front than a rear due to he can start strong in V2AB mode whenever he wants whereas say, Unicorn has to wait for NTD to build up to be a dominant presence. He'll back to Qanta or something with a ranged disadvantage but...simply put, stop thinking of 3ks in terms of 3k-3k compositional security. If you see a 3k 3k team in a non-shuffle scenario, it's either for funsies, it was an accident or someone on team doesn't really understand how to team build properly. -
[MB] The Maxi Boost General Discussion Thread
Skillkill107 replied to Setsuna Yuki's topic in Gundam Extreme Versus
What...? No V2 doesn't back in most compositions. -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Skillkill107 replied to brett_'s topic in Gundam Extreme Versus
I'd actually recommend against the Strike if you're having issues projecting fire with a 2.5k, because it requires you to grasp situations better, and be able to manage the IWSP cool down without losing sight of suit roles and....well I'll get down to it. The 2.5k cost range in general is more complex and generally requires a better understanding of the mechanics. In general the 2.5k set has the performance group that requires you to exploit their mechanics better to make them perform, while the 2k range generally has such average performance that as long as you don't actively neglect tools at your disposal you can get away with playing several of them interchangably. In addition to actual firepower benefits there's boost consumption to take into account, generally speaking 2.5ks are much more boost effiecent and have better mobility when placed next to a 2k and in one on one, theoretically, the 2.5k will generally win out in the long term if they're playing more or less evenly due to the fact he can squeeze out a few more boosts/deal more damage and can thus more easily control the 2k, than the 2k can control the 2.5k For example the Hyaku Shiki and The O are both gen purpose suits, though The O leans somewhat melee. However the Hyaku shiki has a reloadable beam rifle, whereas The O only has 5 shots until he's dry, and he can't reload. While the Hyaku shiki can play a more standard projectile game and conserve his assists and clay bazooka for defensive use, relying on the hyper mega launcher and his BR for damage, The O MUST be able to understand the travel time of his assist, he MUST use his shield assist to conserve ammo and protect his landings given his larger frame and he really has no reason not to use his new type pressure to get free damage in melee when he can against overzealous approaches. If he does so however, he now can freely toss out stuns, shield himself against shots and prevent most melee approaches without very much risk to himself. Hyaku does not have the ability to match these tools in a straight fight. The X2 can simply put, just spam CSa until he makes something happen whereas Strike Noir needs to be deliberate with his tool usage to get them to be effective as he uses them to maintain mobility....honestly while the two aren't really comparible, they do highlight why you can't turn off your brain as much with the 2.5k range. As for more general ideas, 2.5ks tend to lean to an extreme of playstyle more than 2ks or 3ks do, though you CAN find general purpose 2.5ks like the Zeta and The Freedom. In general it's safer to say though that they require you to practice them and use their tools together in a more focused way than 2ks. The health mentality thing is all in your head though. HP and cost management simply shouldn't work out that way, the power you get from playing a 2.5k should offset the extra 100 HP you'd get on an overcost if you are playing it correctly. The difference is primarily a mentality in how you move in relationship with your partner, as well as a comprehension of how the numbers on that work out. Realistically 270 HP vs 130 HP (Using Hyaku and The O as health references.) is the difference between one BR and two BR chains from a 3k, and potentially just 1 slightly longer melee chain or gerobi if the enemy team has it out for you. The difference primarily comes from the fact that at this point, the 2.5k can play more evasively than the 2k thanks to their larger boost pool, and can avoid being overcosted more easily as well as avoiding death better when overcosted more easily too. -
[MB] The Maxi Boost General Discussion Thread
Skillkill107 replied to Setsuna Yuki's topic in Gundam Extreme Versus
That's related to the old BLAST burst system. Anything with vernier effects will let you sidestep shots. New burst mechanics are somewhere inbetween assault and blast, keeping both of their best features. -
Does ZZ 2b>BR/AB count as a rainbow break cancel?
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[MB] The Maxi Boost General Discussion Thread
Skillkill107 replied to Setsuna Yuki's topic in Gundam Extreme Versus
Because that worked for Qant....right? Right? -
[MB] The Maxi Boost General Discussion Thread
Skillkill107 replied to Setsuna Yuki's topic in Gundam Extreme Versus
More like they removed his form swapping gimmick so he's good at everything at all times now... -
[MB] The Maxi Boost General Discussion Thread
Skillkill107 replied to Setsuna Yuki's topic in Gundam Extreme Versus
Mildly sad about the tier lists because it seems to support the same sort of teams EXVS did. I can't be too mad but it is somewhat frustrating to see the return of D-tier suits and 2ks being mostly C-tier. -
That means they're currently in a match. Your name never went yellow because you never confirmed your selection and entered the match. To do so press circle once you've selected your suit. If you are unable to do that, the room has some sort of restriction you do not meet. Find a new room and try again once you've done that.
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It can be a few factors, ping, lag or if you're missing absolute fundamentals that you should know before you play online, people will kick you. I don't know if you're being kicked before you get into matches or after so I can't say but those are the three biggest reasons. While unfortunate, some people also don't like it when new players join their lobby so they specifically check your experience to see if you have a good enough match history to see if you know your stuff.
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That's not really a new cancel though, it's just a way of returning on angle isn't it?
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1. Eh....Most of them are in Japanese but Brett has this one: http://www.youtube.com/watch?v=I7DqH3G5Hyc 2.Not really unless you wanna wait 2 years for the next iteration. And 2 years after that for the revised iteration of that. 3. Yes, shuffle is fun as long as everyone's around the same skill level, and the community is active enough that you can find a partner without much stress. Don't worry.
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[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Skillkill107 replied to brett_'s topic in Gundam Extreme Versus
If you want you can intentionally lose in a private hold room and it'll save your replay so we can give general critique on movement and etc but....yeah that's the gist, only online vs matches -
[FB] April 13th Online Team Hold Tournament
Skillkill107 replied to brett_'s topic in Gundam Extreme Versus
Competition was stiff, but that was the most fun I've ever had with this game! I'm looking forward to next one! -
Susanoo isn't really built for 3k/2.5k composition, he's a much better in 1k, 2.5k or double 2.5k teams. Honestly that assessment isn't entirely inaccurate though... A lot of B rank suits are like that and only remain relevant through their unique handling quirks.
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[FB] April 13th Online Team Hold Tournament
Skillkill107 replied to brett_'s topic in Gundam Extreme Versus
Well you can officially say you're the best of the joining membership if you win, and most of these guys are regular players in the US community. That's worth something I guess. Also I didn't remember to ask this last post what do the 2/3 and 3/5 stand for in the rules? Sorry if I seem dense, I would just like some clarification. -
[FB] April 13th Online Team Hold Tournament
Skillkill107 replied to brett_'s topic in Gundam Extreme Versus
....Ack...found someone while I was waiting for you to sign in mate, sorry. DX -
[FB] April 13th Online Team Hold Tournament
Skillkill107 replied to brett_'s topic in Gundam Extreme Versus
Hey I'm sort of in the same sort of mess, where I don't have a reliable partner right now. If you wanna try to see if we can work something out please post and we can hash things out -
Tiers exist because while a lot of suits have similar properties, in a lot of ways several suits have much better tools to help to their strength, and they're quantified using the Japanese tournament win rates according to Sabator. Thus they do have a meaning in terms of effectiveness and how they relate to individual unit performance over another for example: Hi-Nu is considered less effective than Nu despite sharing most of the same tools and having superior melee due to the absence of Fin Funnel Barrier on Hi-Nu. Psychoframe resonance does not give enough firepower to compensate for that loss and Fin Funnel Barrier allows Nu to close in on situations and control most exchanges while it's up. Despite having a ton of tools, they're not that good and the Kapool's extremely unstable health pool bumped it down to bottom tier. Despite Epyon's melee prowess, it's in the same boat for being a 3k without the ability to maintain the necessary presence to effectively front because of it's lack of ranged options. While we can go into arguments on other suits, and make comparisons of why higher tier suits with similar functions are superior or why certain performance quirks make a suit less viable, the tier lists are not the end all be all of the world when an actual match comes round. Team composition is a very important part of how the game works and a team with better synergy will win regardless of tier, all other thing equal. The tier list however exists the way it does because several of the existing top tier units do their jobs very well and fit into a wide range of teams as mentioned above by Sabator so it's an issue of is this suit more effective in general essentially.
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Forgive me I just don't know what yami uchi means so if you could explain that'd be great. Beyond that I feel like it's just not a good thing to be blaming your tools. Speaking from experience if you were having problems against someone in an S rank suit in most situations, all things equal your problems didn't come from your suit, they came from how you were playing and while lower tier suits don't have their problems. I can go days where I get long win streaks with Exia or Sinanju then go on a dry spell with the Delta plus or UC because of bad partners or players simply outplaying me. At the end of the day most of my matches tend to pan out in a way where, my overall skill was more important than my suit selection was in determining how I won a match. We can talk about how WZTV has a very slow firing pattern in comparison to most units, QanT's ranged options are still fairly lacking overall, how Reborn/UC lose immense amounts of firepower without form changing. These are all very real factors that could turn people off these suits and turn them to lower tier units with different handling that fits how they prefer to play the game. It's not one size fits all, these suits are competitively relevant because they fit a powerful niche and they play it better than anyone else in their cost range and that's fine. I'm simply saying that there's no direct correlation with individuals and their play-style and how they'll handle S-tiers. If I were doing a serious tournament for this game, that was a hold tourney I would not get fussy over tiers or what my partner picked so much as making sure my team mate and I had good synergy and cooperated well together, and with a shuffle I'd just try to make sure I knew what I was doing and didn't pick something that could screw me. As for Luna Impulse....not really, she's got QZTV syndrome with her ammo from what I hear, the S tiers aren't shifting for her any time soon.
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[FB] Sinanju General Discussion: Press SUB to do a Barrel Roll!
Skillkill107 replied to imDraxx's topic in 2500 Cost Suits
I should note it since it doesn't mention it, Sinanju's EX burst(ABC during EX burst) is a series of rolling beam rifle shots that have a below average down value and keep him constantly moving rolling in accordance to the direction you hold. It does a solid bit of damage but it's easy to punish given how many shots Sinanju fires, the main benefits are that in mobility mode it'll still initiate and automatically switch you to heavy weapons mode, it's start up is exactly equivalent to Sinanju's 6/8ab so it can be used in many of the same scenarios. -
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