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Tryflozn

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Everything posted by Tryflozn

  1. LOL Skyslam said the same thing, he told me I should write a book about it too LMAO Usually when it comes to Xi, I would switch to 00 O-raiser in a competitive match, unless for some reason I would feel confident enough to face Xi with Epyon if I had a confident Ex-S as my rear partner, since Xi would need to come forward to attack Ex-S due to Ex-S's red lock far out ranges Xi, and if he plays neutral game and leaves Ex-S alone, Ex-S would win because his neutral game is extremely strong, strong enough to actually carry an MS that has no range, which in this case would be Epyon. Also if Xi pushes up, he will force himself into Epyon's Defensive zone which is in Epyon's favour of engagement. That's why Ex-S & Epyon is a valid team composition since if they want to OC Epyon they need to push to Ex-S but in order to get to Ex-S they need to get through Epyon's front line. This comp is High Risk + High Reward, but also really difficult to play and can be extremely effective against a lot of MSs that are usually a counter pick to both Ex-S & Epyon, With these two borrowing each others abilities they negate each others weaknesses in away.
  2. That's one of Epyon's biggest flaws... is that he can't play with people that don't understand how to play a back or support role. However if your partner knows and is playing an MS that can support from a far, you need to play Epyon as a shield for him. You need to make sure to look at the radar and tell where you partner's position is on the map. Then you look for the enemy on the radar to see which one is the closes to your partner. Look for the closes one to your partner and pounce on that one, Make sure no one ever passes you, in return this will create a front line that is very visible, unless your partner decides to go in front of your Epyon then the front line will automatically break. Usually this strategy works as long as your partner cooperates with you then you should be fine. If they don't then your going to have to rush and kill yourself before they takes the 1st life, or you need to learn to play as a back Epyon and let them take all the lives, which is really difficult to play this style of Epyon, do to him not having any range, but it's possible.
  3. Unlike other MSs in the game, Epyon is one of the MSs that has a really high counter pick rate, the top 3 MSs that counter Epyon are Xi, Master, and Turn A Gundam. out of these three, the top one on the list is Xi. there not complete counters since this is a 2v2 game, if this was a 1v1 game those 3 MSs would completely counter Epyon. If you happen to face any of these MSs as an Epyon player, it will require you to have a proper back partner that compliments Epyon's features, this would most likely be a Cherudium, unless you partner know how to play a Gold Frame, this would work too. But the recommended partners for this match up would be Luna Zaku or Cherudium (I would say an EX-S would work too in this case). After having the proper partner selected, you need to play Epyon really patiently as well as learn to corner the opposing team. The technique to corner your prey is always a must for an Epyon player when the opposing team plays a tight formation or if they decided to counter pick you. So when I say corner someone I don't mean push them into a corner and attack them blindly. When I say corner them, corner them and just keep moving around and don't attack until you see them try to leave the corner. Once one of them makes the motion to leave the corner that's your opportunity to pounce on them with Epyon. However if two of them try to leave the corner in the same direction at the same time, you need to cut there exit path and whip the direction that hits them back into the corner. This will force the opposing team to break there formation eventually since they have there backs against the wall with very little space to maneuver around, and this will definitely make them desperate to leave the corner if you have someone that has a giant beam like Luna Zaku's charge shot, since they can barely dodge, this makes them both a sitting ducks staying in the corner to eventually get hit by a big beam. and if you have an EX-S it's gg since EX-S can stay so far away and deals tons of damage and all you have to do is sit there with your presence because they will not want to run into Epyon's thick defence as most likely it's a losing engagement if you run at an Epyon instead of letting the Epyon run at you. So in the end if they don't decide to split up they will be stuck in the corner for quiet awhile for gerobies and what not to hit them all day long. Now to face Xi..... there is no definite way to get into Xi, since this is a 2v2 game, let your partner deal with Xi. All your partner has to do is annoy the hell out of Xi and keep downing it while you the Epyon goes and rapes the partner of Xi 3 times if must, if it's a 1k, Epyon should not lose to it, not even against Alex. Try to kill there partner as quickly as possible, if you can already make Xi feel like he is in the OC zone he will not rush you. Instead Xi will try to heavily rush you before his partner takes the 1st life to get your aggro off his own partner, which is a good thing for Epyon as now Xi will be running into you thick defence (aka your 4/6AB whip range that can actually deal with his missiles and the rest of his projectiles.) This is what I mean when I say, it's an advantage for Epyon when people come into his defensive zone. For EX-S he's a special case, since he punishes people that play passive or a tight formation neutral game. Ex-S biggest weakness is that neutral game play is his greatest power, Epyon eats people's neutral away, so in away Epyon is a counter to Ex-S, however going blindly into Ex-S is dangerous as his sub can down you. If you go in to him make sure to use the Heat Rod to get in or time your 8B like a god to hop over his sub. If your not a god with 8B then rely on the Heat rod to hit him. As long as your chasing him 24/7, Ex-S can't do anything but focus on you. Now here is the next part, your partner either needs to kill Ex-S's partner or he needs to attack Ex-S with you. Basically you need to flank Ex-S and he will lose the engagement. Usually a good partner for Epyon for this case would be God, Banshee, or Gold Frame as these MSs can support plus flank with Epyon. Another notable MS that can do this with Epyon is F-91. If you go against Reborn, then Heat Rod is a must for this match up, as it will protect you from Reborn's Assist, if you use the heat rod properly, if incorrectly the assist will blow up in your face when you whip them. again basicly you can use the same strategies I explained to you above or you try to use the Heat Rod to engage Reborn, as when I face reborn, I always wait until my Heat Rod lands then attack, unless I have Cherudium shield bitz backing me up. Now to answer your last question about BC > B, yes that move is really handy, That mode reserves boost in Zero System and you can BC > B > Rainbow Step > MA to run. like..... if you happen to over heat and you want to run from your target, target his partner and BC > B away from him and towards his partner. BC > B is also really good attack to flank someone that is not looking and also BC > Block can be used repetitively in over heat, as after the block animation you can chain BC again and then into block again.
  4. That move where Epyon whips down is for defensive purposes, it even has the ability to break certain Super Armours. The property of the whip cares some of the same properties as his 8B where he does a little hop motion. Normally this move can't be used offensively just defensively, If you find yourself out of options and you have like 10% HP or less and something like master is rushing straight at you to finish you off. just slam him to the ground with this move, since the move downs him, it will give you enough time to continue to retreat. This is also good against MS that fire projectiles as you will either block there shot with the heat rod or hop over there projectile. It a really good defensive move when you know the correct situation to use it in.
  5. I also take it that you probably are not aware that Eypon has an infinite combo in this game? In EXFB not sure if he can still do it in Maxi Boost, but Eypon has a combo that can go infinitely that does not require him to use homing dash at all, this combo is really tight on timing the hits, and also needs the target to be grounded. If done correctly his target won't be able to block during this combo. However if you miss time anything during this combo, your target can block your next attack in the middle of your combo. This is the combo string: BC >B > Land to recover boost > boost dash in front of target's face > 2B > 5B > any direction input that is not 5B > any direction input that is not the previous one > Rainbow step 4/6 > BC >B > Land to recover boost > boost dash in front of target's face > 2B > 5B >Repeat until the target is dead. (Note: Target needs to be grounded, it is not possible to do this air born. Also not possible to do this ending with a homing dash attack as it will drop them instantly) Homing Dash B and Directional B are different properties. HD-B for short has a property of making your target fall on there back, while directional B has the property of making your target stand or drop to there feet instead of on there back. Also 2B can nullify projectiles, it's just the direction of the hit box and where it is coming from that is making it very difficult to time. 2B if done correctly can nullify Banshee lightning attack, but again, it is really weird on how the hit box works with 2B.
  6. Not sure if you are aware of this, but the cross hair actually tells you when you are in range to use 2B. If you want you can follow your instincts or use the cross hair feature to know when to land 2B on your target. If your clueless on what I'm talking about, just try to walk close to your target as your cross hair turns red, now walk even closer and the cross hair will change into a red cross hair with 4 tiny triangles inside the cross hair pointing at the target. This is the distance where your heat rod of 2B can reach your target. also If you didn't know, in MA if you press A for the tail whip motion, it blocks incoming projectiles, usually really good idea to spam that when your running in MA as when shots follow you from behind, they will be blocked by the tail whip attack. Just keep in mind when his heat rod is in action his heat rod property is always kept no matter what. so as long as you activate the heat rod to do something, the heat rod will block incoming projectiles. This will Also block giant beam but only for a second. So if you are moving while blocking with the Heat Rod, it is possible to slide out of the giant beams path allowing you to be safe from a shot like that A tip for you on using his Heat rod attack, try using 4AB more if you are self defending or being offensive. I'm not telling you that you should never use 2AB, I'll explain to you why 4AB is more frequently used. The reason why you want to use 4AB more frequently is because Epyon's Heat Rod Property blocks projectiles. 4AB makes his hit Hit box start right in front of him as the whip motion starts from his right side with 4AB, allowing him to block attacks almost instantly compared to something like 6AB where it makes his whip motion start from his left making his hit box beside him instead of shielding him. This is the same for 2AB where his hit box starts above him, this motions of 2AB & 6AB still blocks for you, but only when there hit box comes in front of Epyon. Also Epyon doesn't have to trade if you play him correctly, you can only do so much on your own in a 2v2 game. Sure you can come out less damaged or what not, and you can tell me that you could train your self hard core to overcome those kinds of situations, but let me ask you, would you not rather play the match in Epyon's favour? To do this, you need to learn to break the formation where I like to call it "Tight Formation" if you don't break this, it's heavily a disadvantage for an Epyon player. There are multiple ways to do this, but if you want to know the easiest way, just ask your partner to play something with a charge shot beam like Luna's Zaku or tell them to play something with a crazy range like Ex-S or even something like Cherudium where the longer they wait the more chance they will die. Luna's, Kashatriya's and other MS's that have the ability to place a wall like beam on the map is very handy to Epyon, because it forces the opposing team to break there formation. If they keep being tightly together they will both run into a beam. So it forces them to break there "Tight Formation," and when that happens, that's your chance to use Epyon to it's fullest potential. This is forcing the opposing team into a 1v1 set-up which is in Epyon's favour. 2nd option is with Ex-S or Cherudium which with this set up makes your opponent annoyed, so annoyed that they would go after the back player. Also because the back player who is Ex-S or Cherudium have a lot of shots that down the opponent. which in return makes them out of the game just long enough for Epyon to initiate a 1v1 scenario with the target that is not downed by the back player's shot. This is especially effective with Ex-S, being a 3k which pressures them to want to kill Ex-S 1st. It's a really high risk high reward play if you want to partner with Ex-S, however Cherudium on the other hand is more safe and can give you almost the same results. But for both strategies, just be patient and be there shield, this means try not to let the opponents pass your front line. At least if they do manage to past your front-line, you should at least make them pay greatly for it as an Epyon. I'm not telling both of you to change your play style or anything or trying to say this is the absolute way to play Eypon, just hoping to give you more insight on the options available for Epyon. I know what you guys are probably going through because Epyon is my Main MS too and I have been playing is since Full Boost's released, also I believe I was one of the 1st few NA players to 5 star it back in January and was able to come in 7th Place at Evo 2014 with Epyon and having Luna Zaku as my partner. Epyon struggles against certain match ups but can also dominate in certain match ups too, I understand why he is a C tier, but I do not agree with anyone, when they say Epyon is unplayable as it is not the case, he is very effective in the game and is completely playable, just takes a lot more effort to use then the rest of the cast in this game. Good Luck on continue learning it
  7. Alright thanks for answering Brett, I'll just leave the information as it is then.
  8. Hey Brett, Little confused about why you mentioned (Suit A) & (Suit B) in "Team Name: Player 1 (Suit A) / Player 2 (Suit B) - Region(s)" Does this mean the MS we place in there is permanent through out the tournament? or you just want to know what MS we are maining at the Tournament and we can switch to any MS during the tournament? Anyway, I'll pre-register first, I'll edit it if I need to change it, but I hope I filled this correctly for you dude. Chocobo: Tryflozn (Epyon [3000]) / Awaiyume (Gold Frame [2000]) - Canada (B.C.)
  9. Hey All! We at Team aBc is planning to host our 3rd tournament and it will be a Team Free Tournament. For anyone that would be interested to join, please grab a partner and sign up at our face book page located at this link below. https://www.facebook.com/groups/GundamVs/ Hope to see you there!
  10. I would also like to add that Epyon didn't really get Nerfed, he actually got Buffed in Full Boost. Saying it was nerfed would be like looking pass all the good things that were added in place, due to the fact that it had a lot of useless moves in NEXT and those moves are now replaced with a lot better and more useful ones in Full Boost and not only that the developers even designed him with the ability to allow him to actually approach a target with less effort compared to the NEXT Counter Part. But I guess nerf and buff part about him, everyone sees it differently. All I can say is, from my experience from maining both Epyons from NEXT and Full Boost, Epyon Got major buffs in Full Boost, but still not enough buffs to make him easy enough to play.
  11. Team aBc 1st online event has now concluded. Thanks for all participants that were interested in this event! We at Team aBc hopes you all had fun tonight and we also hope to see you all again in future events hosted by us! To all that are interested in the results, here is the bracket results shown below from our 1st Full Boost Online Shuffle Tournament! Congratulations go out to RaftclansJP & Strayed-Aile on becoming the champions of this event!
  12. How do you edit the name in the brackets? Challong says to click on a blue button called "Go to your settings" but when I click on it, it says "page not found". Is there some other way to change it? or am I just doing this wrong?
  13. I do agree with you brett, and I do see Cherudim as one of the strongest recommended supports for Epyon after discussing it with a few other people. I also understand range working with Epyon is a nice touch, but I believe it has to be a ranged MS that can take care of themselves too, as I find a partner for example like ZZ lose there HP to quickly, which makes it difficult for Epyon to be with. Especially when they die so quickly and in return not allowing Eypon to use his HP Armor to the fullest. That's what I was really trying to get at, but yes I do also find that keeping people in check is a really nice way of accomplishing victory, and I also see what you mean as you should not base your comp on that as I do see the risks, but I think I would rather have an MS that has a high survivability rate than just any range MS partnering with Epyon. However that's just what I believe in.
  14. I actually main Epyon, if you guys would like, I can try to do a break down on this MS. For anyone that is interested, here is a complete break down of what I know. Please correct me if you see anything wrong in what I have written. Epyon Armor:720 Cost: 3000 ====================================================== His move list consist of the following ====================================================== [A] Homing Dash [N+B] Slash frontal [2+B] Heat Rod Stun [8+B] Forward Arial Jump Thrust [4+B] A Slash beginning from the left ending to the right [6+B] A Slash beginning from the Right ending to the Left [N+AB] Heat Rod Uppercut [2+AB] Heat Rod Uppercut [8+AB] Heat Rod knock Down [4+AB] Heat Rod Swing (Starting from the right ending at the left) [6+AB] Heat Rod Swing (Starting from the Left ending at the Right) [AC] Zero System [N+BC] Arial Stationary Reverse Flip [2+BC] Arial Stationary Reverse Flip [8+BC] Arial Forward Flip [4+BC] Left Movement Evasive Action [6+BC] Right Movement Evasive Action [8/2/6 + BC > B] Wide Stun Slash with the Blade to the left [4 + BC > B] Wide Stun Slash with the Blade to the Right [b > N+BC] Finisher Type: Wide Slash [b > 2+BC] Finisher Type: Arial Combo [b > 8+BC] Finisher Type: Carte Wheel [b > 4/6+BC] Finisher Type: Nock Down Combo ====================================================== Quick Summary Of Epyon ====================================================== Epyon is a really unique and difficult MS to use. His actions go as fast as you can input the commands. In order to make him slash extremely fast, the player is required to use Homing Dash as a chain within his combos. Homing Dash does not only allow you to approach a target in high speed, but it also allows the player to use it as a chain to continue a combo. You can chain Homing Dash to either or [AB]. Another unique feature that Epyon has is that Epyon can continue to combo with Homing Dash even in Over Heat. As long as Epyon can hit something, he can continue to move without boost. Also All of Epyon attacks are actually counted as melee, so when going against something like 00 Quanta, All of Epyon’s attack can actually pass through Quanta’s shield. However in return, going against something like Master, Master’s [2+B] counters all of Epyon’s actions even the Heat Rod, due to the fact that it is counted as a melee move. ====================================================== Epyon’s Mechanics ====================================================== Zero System Mechanics --------------------- In Zero System, Epyon’s Speed, Range, and Damage are increased! But for requiring this buff, Epyon’s Boost Duration has been shortened as sacrifice. However with Range and Speed increase Epyon priority for his attack that requires his sword are also increased. The Heat Rod Range and Speed apparently stays the same; however it does gain the damage bonus that the Zero System gives off. Also you might want to note down, when activating Zero System, you can chain or some other attack upon activating the Zero System mode. By doing this, the player can abuse Epyon’s regular Boost consumption instead of having it all eaten away by the Zero System. Also keep in mind, if you want to have high survivability rate, most average players will turn off the Zero System, so that they would have more boost to play defensive. The moment a player goes offensive you will see the Zero System Activate. Chase Mechanic -------------- Epyon's [8+B] allows him to attack while leaping forward. This certain attack is designed for him to continue to move forward and dodge in a straight line. When an average melee MS goes into close combat they would usually have to curve around to avoid projectiles fired at them. For Epyon, he can actually hop over them with [8+B]. Of course learning how to use [8+B] and [A] together will make Epyon a more aggressive front and allowing you to approach a target at a quicker rate. You may also use [8/2/6/4/N + BC > B] for traveling long distances, as it does reserve boost when you use this particular move to travel Dodge Mechanic -------------- Epyon also has the ability to avoid on coming attacks with [2/8/4/6/N + BC] However, using the Wide Stun Slash right after it, is kind of a gamble as this attack makes you go straight at an MS. If the MS decided to fire at you, you will most likely run straight into it. A player can also abuse his Mobile Armor mode to quickly change directions. In order to do this technique, the player needs to be in MA mode and then re-transform into MA mode again in the opposite direction. If done correctly, Epyon will go the opposite way avoiding all on coming fire that was originally aimed at him. Another thing to keep in mind, is that even in Over Heat, Epyon can still use [8/2/6/4/N + BC > B] to travel. However, after using it the 1st time in Over Heat, it does take some time to be able to use it a 2nd time in the same Over Heat scenario. Counter Mechanics ----------------- If a player can predict the target’s next attack and see them wanting to use a melee attack, the Wide Stun Slash will help you counter them completely. This attack will not counter a counter, as this attack is not a real counter like other MSs that have [2+B] as a counter. So please do not use this move and fly into a player's counter. Epyon also has the Heat Rod to help him counter other MSs that out priority him in melee combat. However, the player needs to understand the speed and distance that the Heat Rod is most effective in. If you are unable to beat a melee MS head on, whip them with the Heat Rod and chain Homing Dash to combo off the action you just achieved. His [8+AB] Heat Rod knock Down has some similarities with the [8+B] Forward Arial Jump Thrust. His [8+AB] does a little hop that can make him go over projectiles, but this move is actually not as good at chasing as [8+B]. Instead, this attack is good for defensive purposes, as it allows the players to avoid an attack and counter whip the approaching target and knock them down instantly. Also keep in mind when using the Heat Rod, it also has the ability to denigrate Beam type projectiles. The Heat rod is unable to block Gerobi size beams, but is able to shield you from smaller projectiles. Another thing to note about the Heat Rod is that, it is able to hit targets that are considered cloaked. Since the Heat rod actually doesn’t target, this attack only swings in the direction that you are looking at. So it is actually possible to attack a cloaked target with the Heat Rod and even chain the Heat rod to continue to attack on the same cloaked target. Combo Mechanic -------------- Epyon is able to hit a target up to 13 times with input. I will further break down the rest of his attack that assist you in range or close range combat. This list below will show how many hit’s each attack actually affects the Down Cap before the target is completely Knocked Down. Heat Rod Uppercut = 6 hits Heat Rod Swing = 5 hits Wide Stun Slash = 4 hits Heat Rod Stun = 3 hits If you keep those values in mind, you can try to maximize Epyon’s damage capacity to its fullest. Just make sure on the 13th hit that you are using a finisher, if you can accomplish that, you are truly pushing his damage as far as it can be. ====================================================== Epyon’s Basic Combos ====================================================== Here is a basic list of Epyon’s Combo Damages listed from weakest to Strongest in Zero System, located below, keep in mind that Epyon is a free style melee type MS that can combo anyway he so chooses, so I have only listed the most common combos you will probably most likely see other players use: [b > N+BC] Cancel [A > 8+B > 2+BC] = 226 Damage Directional input Slash x13 = 230 Damage = 044 Damage Homing Slash x02 = 84 Damage Homing Slash x03 = 120 Damage Homing Slash x04 = 150 Damage Homing Slash x05 = 170 Damage Homing Slash x06 = 195 Damage Homing Slash x07 = 210 Damage Homing Slash x08 = 218 Damage Homing Slash x09 = 226 Damage Homing Slash x10 = 231 Damage Homing Slash x11 = 236 Damage Homing Slash x12 = 241 Damage Homing Slash x13 = 245 Damage Homing Slash x12 > N+BC = 250 Damage Homing Slash x12 > 4/6+BC = 260 Damage Homing Slash x12 > 2+BC = 275 Damage Slow Homing Slash x12 > 8+BC = 320 Damage Homing slash x12 > 8+BC At Maximum Height = 364 Damage Homing slash x12 > 8+BC Awakening at Maximum Height = 364 Damage ====================================================== Recommended Partners For Epyon ====================================================== Believe it or not, Epyon actually is well equipped to take care of himself. Epyon players have the ability to move around the field at great velocity, so for them to retreat out of combat is quiet easy. They are also able to deal with 2v1 situation with the mechanics mentioned above. However you all should already be aware that it is extremely difficult to make Epyon cover his own partner when fronting. So as I mentioned earlier, since Epyon is well equipped to take care of himself, his partner shouldn’t actually need to take care of him, instead he needs a partner that either has a high survivability rate like Hambrabi or a partner that can come out on top in 1v1 situation like Banshee in Destroy Mode. So if you have something like Banshee in Destroy mode, Epyon can keep one of the targets juggled in the air for quite some time and allow Banshee to demolish the other target without worry of getting attacked from another player. This formation is one of Epyon’s strongest formations as it keeps everyone on the field in check, and neither opponents’ can help one another.
  15. I would like to Inform everyone that an Online Shuffle Tournament is being hosted later this week. This Tournament is a Non-Prize Tournament, and we are hosting it as a very late launch party for Full Boost. If you are interested in participating in this event, please visit our face book group for further details and for Tournament Rulings. FaceBook Link: https://www.facebook.com/groups/GundamVs/
  16. Hey everyone! I'm Tryflozn from Team aBc and I'd like to let everyone know that my group is organizing online events for Full Boost throughout the year. Our group focuses on attracting competitive player’s as well as trying to create a completive environment for those that enjoys playing the game at a competitive level or trying to improve/polish their skills. We are also planning on bringing everyone an NA Ladder System to see who can climb to the top. This system is still being discussed upon for Full Boost, as we ran one for EXVS Vanilla in the past, and has received a lot of feedback to improve the system. We are now currently redesigning the system for Full Boost with all the feedback that we have received. I would also like to let everyone know, that every now and then we do host online casual or party type tournaments as a special occasion. I’d also like to further add that currently all our Tournaments and Events are non-Prize Events; however we are discussing ways to host online Prize Events for future events. You can access our group from the link below, as we use FaceBook, Skype, and Raid Call to talk amongst the members of Team aBc. Of course now that I started a thread here in Dust Loop, we will also be using this place to communicate with everyone else. FaceBook Link: https://www.facebook.com/groups/GundamVs/ Raid Call Group ID Number: 7094139 Raid Call Name Of the Group: Skystation Hope to see Dustloop members participate and support our activities!
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