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Elemenope

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Everything posted by Elemenope

  1. his 4B is the same damage. As for the fly, it's any up direction twice, and then a down direction quickly. If done properly, the camera won't even pitch out or anything.
  2. In terms of 2CC>j.C versus 2CC>j.6D, the difference midscreen seems to be about 200 damage off 2B starter and about 7 meter. I don't find the 2CC>j.6D all that difficult to pick up, the timing just feels kind of awkward initially, but once you get used to it, it's pretty consistent. I also tend to opt for doing j.6D>j.B(2)>j.A as it's slightly more damage and for whatever reason, is more consistent to me. But any j.C air chain is j.C>j.A>j.B if I cycle through all of them. I've started on a little thing at https://docs.google.com/spreadsheets/d/1nL-dOatwlZRMoUOhKZyWoQKH_zWtWFcwL9cHEr65k1A/edit#gid=0 (started as a thing just for me so I can make sure to remember combos or any other oddities, but I figure anybody can have access to it really). As you can tell by the large amount of gaps, it's very much a work in process as I really just started on this more or less yesterday, but if anybody would like to contribute, that would be good. I've also made notes of what combos give best damage output and best meter gain depending on positioning as well. I've also left in a lot of non-optimal combos, just incase some of them are easier for others to do, or they just look playful, or in case any new combo route appears from it. [Edit: whoops, I didn't allow anybody to edit, so if anybody tried adding anything, sorry x.x it should be working proper now] Oh, and as for the throw-8 hits issue; for whatever reason, I seem to do better with mashing and doing a 720 (I dunno why specifically a 720, but it works out better for me, I guess because I'm more focused on getting clean circles). I can't get this to work =/ Even just doing 2CC>j.C>j.A>j.B(2)>66C>22C>2B>4B, they tech out in between the 2B and 4B =/
  3. Please, this would be so incredible. I'm a new Litchi player, and my previous main was Arakune, and seeing as I haven't really played BB at all before, transitioning is pretty difficult for me. I feel like I'm getting more of the basic pressure down, but I know it needs a lot of work. A video guide explaining or showing ideas and fundamentals with Litchi would be so incredible and I would truly appreciate it ^w^
  4. Um...for recurse, if you catch them on the start in the corner, doing pinwheel, rekka, and then for a third loop, walk back slightly 6Dbug-CDbug1-6D again works it seems. I haven't really messed around with it extensively, but I know it works off 4B, and has to be slightly changed in timing for j.C starter I believe. But they tech while the D-bug is in the ground. If they don't tech, they just get sent back up into party bug again which you can react to as a new combo. If they roll forward or backwards, they get hit by the Dbug rising and sent into party bug for a new combo. It's probably not the most efficient thing and someone else more experienced with arakune (or maybe if they watched more 1.1 videos, since I haven't really to be honest, been more playing other games and university stuff) could probably find a better setup since I'm still relatively new with him. I also tried messing around with 5D-invis-6D and just bugs-spider-6D, but I didn't really like either of those at all. But yeah...any tips would be nice. I'm not quite sure what to do midscreen now though, but I could never get the 5D-spider timing down proper for that, so it's not a huge loss for me =/
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