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Everything posted by AigisPlayer
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nooooooooooooooice thanks
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I tried to click every link but they all send me right back to the first page, is there any working link to download these?
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
AigisPlayer replied to Grimsley-San's topic in Celica A. Mercury
You may not know me, but i'm here to sho you the world Ok not that, but I am here to both sho and ask something. 1) show and tell: When BBCPEX first came out, I took it upon myself to make a Celica doc to later show other people who either wanted to pickup and learn the character or have a document with information to reference back to if someone forgets something about the character. --> https://docs.google.com/document/d/1_au_XRHo7TfWvJU-mB3qCtzfs8J3Dv40NMlMuyy_EvM/edit?usp=sharing<--(view only copy) It is still pretty empty since i've been dealing with real world issues and haven't gotten the time to keep filling it out. it is filled out with some basic stuff like going over her moves/drives, but it is missing things like combos, a strengths/weakness slot, etc. 2)I need you: Due to the reason above, I'm looking for knowledgeable Celica mains to help with completing the document. You'll be given a link to the editable version of the document for if you to add info and depending on how many people take the offer a group for the document will be made. -
Sho never was a bad character he just had his flaws like fullscreen game and BnB damage being lower than others. But the changes he got raised his damage and extended hus combos so that got better. He also can 5d > 5c which could be useful but fullscreen is still a problem for him against characters who can keep him out Tl;dr yeah he's good "You pissed me off!" Sho taimu 2014
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Helm breaker is a pretty weak starter so you're better off just going a safe jump or bnb route "You pissed me off!" Sho taimu 2014
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Alright then good news bad news time bout kara > 2a combos so yeah Bad: barely works on anyone... i have only gotten it to work on narukami, chie, marie, and ken (of course nothing works on teddie.....) which is a bummer since characters that can't be hit by jump loops continue to be a pain to deal extra damage to.. Good: hey man, narukami and ken players getting you down? Well style on em with your cool 3.8k combos using kara > 2a. 1) for the record i used sweep > 236a~a~kara while i was testing stuff 2) i honestly like the damage that you get off of 5B or 2B punishes using 25 meter compared to meterless since it doesnt rely on a standing confirm. For example the combo i was working on; 2B > 5B > sweep > 236a~a~kara > 2a > 5b(1) > 2b > sweep > 236b~(slight delay)B~C > 214a~a was netting me around 3.8k for 25 meter, more if i went for a super route or a safe jump if you choose to end at the sweep. Off of B starter routes i didnt have too many problems but this is not possible with 2a starter. It's a good amount of damage for punishing a someone when you dont have time to 2C but still want a damaging combo. Verdict: honestly i think its worth at least knowing a route or two for matchups against those characters so you can squeeze out even more damage to seal the kill or take off more health before they go into awakening, but for other characters you dont have a use for these combos, so just stick to using that meter for a mixup or escape options. I'll probably see what more combos you can with it this weekend. "You pissed me off!" Sho taimu 2014
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Yeah but who knows how far away that is "You pissed me off!" Sho taimu 2014
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Time for a new list then (boooo) "You pissed me off!" Sho taimu 2014
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I guess it depends on who it'll work on and the situations in which it's better to go for it. TBH i havent tried the kara into 2a stuff yet, most i've messed with is using kara > moonsmasher or kara > 214ab > OMB combos that i havent gotten to work the kinks out of yet (and uh..i sorta suck at getting the kara when i want it..) by 2.0 i guess it wont matter as much but if it can squeeze out a little more damage for now against loopless characters, might be worth it.. "You pissed me off!" Sho taimu 2014
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the shit that i have just come up with lol (love this starter) CH 2B > 5B > 5C > j.B > j.C(1) > 5B > 2B > 5C > 236B~B~C > 236A~A~Kara > 214AB > OMB > 2C > SB moonsmasher 125 meter + OMB for 5498 off of CH 2B i'm reeeeeeeeeeeeeeeally feeling it right now......
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2B CH > 5B > 5C > j.B > j.C(1) > 5B > 2B > 5C > 236B~B~C > 236A~A~Kara helmbreaker > SB moonsmasher 5056 damage for 100 meter (only for tall characters of course because jump loop)
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Probably prorates too much to get more damage than normal bnbs and thats why he said that "You pissed me off!" Sho taimu 2014
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Yes you should be able to just do for example TK helmbreaker ( 2369C~AB ) "You pissed me off!" Sho taimu 2014
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Other than the previously mentioned mixup uses (thanks @doonpa (´・ω・`)), i can only think of like using it off IAD > j.B. want to just make a straight up list of places for kara helmbreaker? "You pissed me off!" Sho taimu 2014
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I dont think there's a video guide tutorial of it, had to learn it through someone else. Never tried it using d teleport "You pissed me off!" Sho taimu 2014
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Kara-Helmbreaker (a.k.a TK j.236AB) What is it?: Sho's kara-helmbreaker is similar to yosuke's glide. He can use it to get a really low TK safejump/overhead on wakeup or off of certain moves like 2C to throw in a really low overhead. The difference between kara helmbreaker and normal one is that Sho will stop wherever he is for the kara whereas normal one he would follow his current motion. More likely to hit people since they don't get the notice of you launching in the air for an overhead. How to do it?: Kara helmbreaker uses C teleport (or highspeed movement) and quickly cancels into j.236AB. for example, if you're already in the air the command looks like j.236C~AB. If done at the right time, sho stops wherever he is to do his overhead. The time is specific, it can't be done too quick or too late because you'll either end up with super jump air turn or TK C teleport with no overhead. for a TK kara helmbreaker, the input will look like 2369 > C~AB. Other places you can do kara helmbreaker: 2C > j.236C~AB | hop > j.B > j.236C~AB | j.2C > j.236C~AB
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orz https://www.youtube.com/watch?v=SjT7zFod9tI
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For sho's rekkas, after the initial 236b or 214b you just need to push a button for the next part, so your inputs look like 236B~B~C > 214a~a. It's the end of his rekkas so no it's not optional unless you want to straight up drop the combo "You pissed me off!" Sho taimu 2014
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Yes and yes "You pissed me off!" Sho taimu 2014
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This is sho thread so everything here is(or at least should be) for him. Minazuki stuff goes to his thread "You pissed me off!" Sho taimu 2014
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https://www.youtube.com/watch?v=zCRhYuy1ERQ there was a part 2 released to the combo video
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[P4AU] Sho Minazuki - Video Thread (Updated 12/1/2013)
AigisPlayer replied to MikelAL93's topic in Sho
that link took me to some strange video of text i couldn't understand ._. but i'll assume this is the same video only on youtube, Okusan with some basic combos. https://www.youtube.com/watch?v=8jqHG0uEpmk 4k using 25 meter off j.B!