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PK Gaming

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Everything posted by PK Gaming

  1. ...How can you tell
  2. Wow, Sho's portrait is downright awful Kind of disappointed right now
  3. Narukami got off pretty lightly (i'm going to miss using 2C during blockstrings, oh well) He's still an elite
  4. Shaking my head hard at the 5A buff for Chie. Like I get it, we all dated Chie back in P4, but jesus...
  5. So what's the preliminary status report on Liz. Has she been salvaged?
  6. Time to start praying to whatever god you believe in
  7. P4U2 patch notes are live
  8. I made a hypothetical moveset for Rise
  9. Off the top of my head: A jab that's +1 on block, combos that aren't reliant on persona, mean damage and ridiculous pressure. Did you watch the Taito Station National? Shiozawa's Sho was absolutely terrifying.
  10. So certain characters such as Yosuke and Kanji regularly use their dial A combos in their BnBs, which directly results in increased meter/Burst gain. Has that made a difference in competitive play at all?
  11. Is 5A > 5AA > 5B > 2B > 5C >2C a true blockstring I love using it, but i'm afraid it might have a gap.
  12. I'm eagerly anticipating a Shiden Issen buff to compensate for his horrible performance.
  13. P4AU Narukami balance changes (From the Mook) If I made a mistake, let me know
  14. Thanks! I updated the overview again. If I screwed up or missed something, let me know asap. --- Another thing that needs addressing is the J.B Okizeme section. The comment section has been left blank. I'm not really acquainted with either of these combos, so I wouldn't be able to give a meaningful description.
  15. Here's the updated overview: Strengths Well-rounded fighter, devastating okizeme game, proficient at using meter to increase damage Weaknesses None (lacks an outstanding weakness) Movement Options 1 Double Jump/Airdash, Run-type Dash Play-style Yu works as a beginner-friendly character in the game with simple and effective tools to help him in almost any given scenario. He has a simple projectile for zoning; a sliding slash and a diving sword thrust for additional movement+angles of attack; an uppercut with invincibility for interrupting opponent's attacks; and a full screen super attack to punish opponents who recklessly press buttons. His long ranged normals allow him to easily control space, and can hitconfirm into deadly combos. While his damage without meter is only average at best, he's capable of using resources (such as meter or OMB) to extend combos, which results in a significant increase in damage. The crux of his game plan comes in the form of his sweep into 5D combo string. This forces the opponent block, and grants Yu a guaranteed mix-up. When used properly, this oki setup can allow Yu to completely overwhelm his opponents. Thoughts?
  16. How did they nerf Mind Charge?
  17. No problem, i'm happy to help. Just one thing... how do I make a Dustloop wiki account? Would it be better if I just posted my changes here?
  18. That was poorly worded, my bad. I meant to say that the written section of the overview is completely missing. It cuts off after "Mitsuru Kiriji is"
  19. I hate to bump an old thread, but the written section of the Mitsuru overview is missing. If it's gone completely, I think I could come up with a suitable replacement.
  20. I think the wiki could use a slight update. Not a complete overhaul, but we could benefit from an update to the pros & cons section. I know that it's been ages since the wiki was last updated, and with P4U coming out there's even less of an incentive to update it, but even so, there's no harm in giving it a touch up, since it's very inaccurate. If nobody's interested, I think I could come up with an overview that's more accurate to Yu Narukami. It was probably my single favorite resource to learning how to use Narukami in P4A, so I felt like returning the favor somehow.
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