Here's the updated overview:
Strengths
Well-rounded fighter, devastating okizeme game, proficient at using meter to increase damage
Weaknesses
None (lacks an outstanding weakness)
Movement Options
1 Double Jump/Airdash, Run-type Dash
Play-style
Yu works as a beginner-friendly character in the game with simple and effective tools to help him in almost any given scenario. He has a simple projectile for zoning; a sliding slash and a diving sword thrust for additional movement+angles of attack; an uppercut with invincibility for interrupting opponent's attacks; and a full screen super attack to punish opponents who recklessly press buttons. His long ranged normals allow him to easily control space, and can hitconfirm into deadly combos. While his damage without meter is only average at best, he's capable of using resources (such as meter or OMB) to extend combos, which results in a significant increase in damage. The crux of his game plan comes in the form of his sweep into 5D combo string. This forces the opponent block, and grants Yu a guaranteed mix-up. When used properly, this oki setup can allow Yu to completely overwhelm his opponents.
Thoughts?