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XmmmiR

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  1. It`s about 16 seconds. Maybe, exactly 1000 frames.
  2. I think it's a pure damage from framedata. Also there is still some more resistance after faint, because Sol can't be stunned with CH 2HS; CH 2HS.
  3. a) there's problem in a random number. In formula it is 1.0-1.3, but in examples it is 1.00-1.03. I thought 1.00-1.03 is right. b) I`ve tested this values on Zappa 2HS. CH 2HS number---stun 1.00-----34.5 1.03-----35.535 1.3------44.85 2HS(second hit) 1.00-----12 1.03-----12.36 1.3------15.6 CH 2HS,2HS 1.00-----46.5 1.03-----47.895 1.3------60.45 CH 2HS; CH 2HS(not in combo) 1.00-----68.5 1.03-----71.07 1.3------89.7 CH 2HS, 2HS sometimes stuns sol with SR 60, but I couldn`t even once stun Johnny(65). There are two possibilities: 1. Random number lies between 1 and 1.3 2. Stun resistance gauge at the start of round isn`t maximum Also after dizzy character has more resistance, cause CH 2HS; CH 2HS(68.5-89.7) never stuns Johnny.
  4. 4r5 Have you read my question? It`s the same data
  5. Nope - it`s a max value. I`m looking for a value at the start of round.
  6. Does anybody know value of dizzy resistance gauge at start of round? I'm sure it isn't zero, but I couldn't find any information.
  7. ALL Thanks for help I`ll try to stay on ground. 6P goes through j2HS and jHS - really weird hitbox ))) It has to be right timed, otherway 6P misses and May simply continues with 2D. Next league I`ll use this tactics )
  8. My local opponent plays May in some weird style - he is spamming dj, then smthng like jHS, (land), 2D, [2]8HS. I don`t have so much priority in air and don`t know what to do. Then I begin to panic and, of course, lose %) Is there any way to counter/avoid May`s jHS, j2HS? Example video(I played really stupid =_=) http://www.youtube.com/watch?v=Pej1FrVSbwE
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