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http://youtube.com/c/opebin
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@opebin
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JRPGs, Mecha, Fighting Games. WWII again because of Kancolle.
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San Marcos, TX
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Opebin
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Opeb changed their profile photo
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I'll try to make it to both, just saw the post about that. Should be pretty fun!
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Dreamonoids had a good turnout when everybody decided to come out and play. I haven't been there since they switched to sunday, though. Can't speak for that. I take it you're a guilty gear player? I'm more of a Blazblue guy personally, but I wouldn't mind sitting down and playing you, I'm trying to learn Xrd
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I can try to make it out to Otaku on Sundays since they're in the afternoon, but I sadly can't make it for Dreamonoids anymore now that they changed the anime night to sunday nights. Not until I'm on break from college anyway. I'd go more often for tournaments, but since those are finicky now too, my reasons to go out aren't looking too good. Are you in the 210 Anime Fighter group on facebook? Players organize there sometimes.
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Oh, sorry, I assumed too much about your negative edging experience. Definitely just playing Carl will teach your the rhythm for doing his combos, even if they change, so you have the right idea. Get used to hold release, and also walking her during your air combos into a 8D in the corner, it'll help you a lot. I was awful at it at first, but just start simple and stay dedicated and it'll come naturally! Curious, do you play on pad or stick? I played on the Vita and got used to playing with D on my R trigger, that will help a lot if you're playing on pad with default controls.
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I feel like the hardest part is his movement and positioning for mixups, like Marisa said. The combos are easy enough to adjust to each version imo, as it's simply (carl) (ada) (carl) (ada) with moves inserted until knockdown. I guess I can put some things to try and work on until you have CPE: Try to learn the unblockable setups that are pretty much the same every game. Practice allecans, and how to use them in solo combos and crossups. Practice for unexpected confirms, like an offscreen high speed volante hitting, and using vivace when the enemy slides to resandwich them. These are all things that you can learn in older versions, I believe. Good luck!
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Thanks for your thorough response, glad to see another Carl give a more indepth perspective on this matchup!
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If that's the case it probably does. Vivace B's nerf to only being head and body invul really sucks lol. Used to have projectile in there too
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1. If the Hakumen doesn't use their drive, Carl can always just use Ada for long blockstrings, as usual. I was just pointing out the utility there over just grabbing him, as an Anima counter will get way more damage and can be safer if you jump back barrier or crossup with vivace. (I should really elaborate more, sorry bout that.) 2. Oh, yeah. If Ada triggers Yukikaze, super jumping out and using allegretto to float is his option to avoid it. No punish as far as I can tell, just meant that you can get away. (ooh, I see, I said you could hit him out of Yukikaze. My bad, guess that's not a thing :P) 3. Vivace is the command dash, 236A/B, A is projectile invul, so probably good against agito? I think it's called. 236B is head and mid invul and you can use it to get out when someone jumps in or tries to overhead you. It moves a longer distance, too, so it can make you safe just from that. Lows and projectiles beat it, though, so Carl has to be careful. Both are great for crossups, which is another way to get the Anima grab. other than catching a Hakumen being reckless with his drives. 4. The unblockables are Carl's standard high + low such as [airdash j.AxN > j.2C > j.A > j.B + 3D], [2Ax2 > 2B > 6B + 2D], [6C + 3D], [j.C 4D] etc. which all hit high and low at the same time. I'm 99% sure Hakumen can always beat the first one cleanly with super as it resets and yukikaze is like 1 frame right? if so the others as well. Sorry in advance if I notated those unblockables incorrectly, I'm very bad at the first one especially, so I don't know the specific number of moves.
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Ah, thanks for the clarification! It used to be exploitable in a glitch for every game before that or something, so it just doesn't trigger it anymore I guess.
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I'm gonna test that astral thing, though, because i may be remembering wrong... I just remember hitting maybe it was Noel out of her counter astral with Ada's 6D
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Oh... I worded that really badly, I meant that if Ada touches Yukikaze, Carl can jump and move out of the way. If she touches astral, Hakumen just gets hit iirc. In the case of anima on drive, Carl is already countered, Anima won't work out, but a good bait is to force Hakumen to block, then jump and have Ada walking in with Anima. If they try to counter with drive, they are grabbed and you get a big combo.
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Opeb reacted to a post in a topic:
[CPEX] Carl Clover Video Thread [v2] (UPDATED 09/14/2015)
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Carl's end -Carl can instant block Jin's 6B and get a counter hit 5A into 5k. -Ada can be used to bait out or punish Jin's DPs while Carl blocks. Crossup Vivace tends to work as well, since his 623C is so hilariously slow. -Con Fuoco can be used to catch Jins who like to use the ice sword. -Ada can eat ice swords in general as you move in, so use her to cover Carl's approach. -Once Jin touches Carl, it seems hopeless, but if Jin does a slow mid or high move, 6B, 6C, etc. you can use B Vivace to get out of his pressure unscathed. -Unblockable setups and j.2C crossups may be a bit risky since he has a DP, but I don't know if the input crosses up as you pass over, so if they are slow to react the may get the wrong move. Jin's end -Jin can go low to punish Vivace B very easily and get big damage. So don't be predictable about your slow moves and you shouldn't have Carl slipping out all the time. -You can Yukikaze out of Carl's unblockable setups. If they are sloppy, a DP or well timed blocking will work as well. - To be honest I don't know much else, I don't understand Jin's perspective, and I have a lot of trouble in this matchup. Hope some other people contribute so I can learn more!
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-Carl can use Ada to grab Hakumen for free with Anima if he tries to use his drive. -Carl can use Ada to hit Hakumen out of his counter super and astral now. -Carl can vivace Hakumen's air approach pretty easy due to Hakumen's long air dash -Hakumen does tons of damage, can kill Carl incredibly easily. -Hakumen can use 3C to stuff Vivace B and get a CH, even if you whiff 2A I believe. -Hakumen can mash super and possibly drives through unblockable setups to counter Carl. -Hakumen can create black holes by cutting many of Ada's moves, Volante(fireball), Fuoco(drill), and 8D(clap). This can screw up Carl's approach or just plain knock him down and allow you to get the drop on him. I think that's all I've got, I play against a great Hakumen fairly often, but I can't say I know the matchup too well yet, being new to Carl. Hope I helped contribute!
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Has any new footage come up yet? I really wanted to see more CF Carl, but so far I've found nothing else.
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Ah, thank you. I'd probably still recommend you Hyde since you like Ky. You play quite a variety of characters though, so maybe give Vatista a try? She also uses a lot of projectiles but isn't blatant zoner buttons like Nu. She also has some trappy moves and multi-hit attacks like Rise. I guess I misunderstood a bit when I said Akatsuki, so if you ask again I guess I can try to clarify better. Hope I helped!