Jump to content
Dustloop Forums

Harukasan

Members
  • Posts

    43
  • Joined

  • Last visited

About Harukasan

  • Birthday 11/07/1995

Contact

  • Twitter
    @xHarukasan

Other Info

  • Location
    SLC, UT

Recent Profile Visitors

713 profile views
  1. Delay your 2DA and 5DA as much as you can. If you do this you won't have to microdash out of the corner as shown in the demonstration, making the 3C easier to connect.
  2. I was messing around in unlimited mode because motorcycles are cool, so here's some fun unlimited stuff I found. 7417 dmg 2C > 5C > 2DB > 5DA > 2DC > B Orb > 6C > 6DA~66 > 2C > 2DB > 5DC > 2DA > [2]8D > [2]8D Since this carries full screen I'm gonna imagine it's safe to say that something will probably fuck up if done near the corner. 6186 dmg 2C > 5C > 2DB > 5DA > 2DC > B Orb > CT > 3C > cOD 6C > 6DB > 2DB > 5DC > 2DA > 214214C This is the minimum damage you can get with the combo, it can go up to about 6.6k if done further from about midscreen-ish. Motorcycle ender! 7102 dmg 3C > [6DA] x12 > [2]8D > [2]8D I'm sure there's something better you can do but this is hilarious. Can only be done in the corner. 5432 dmg [3C > 6DA~66] x6 > [2]8D > [4]1236C This one is also hilarious and is done midscreen. You can do it in the corner, but I don't know why you would. 3537 dmg + 3928 dmg + 6433 dmg 3C > 6DA > 2DA > 6DA > 2DA > 6DA > 2DA (reset) > 5DB > 6DC > 5DA > 2DA > 6DA > 2DA (reset) > 5DB > 6DC > RC 6C > cOD 6DB > 2DC > 5DC > 2DA > 214214C Pretty much the best thing ever, though it will probably only work once. Starts on one corner of the screen, hits the opposite, and then Motorcycle goes back again. The 2DA SMP makes them tech right into the cmd grab if they do choose to.
  3. I get the feeling that ArcSys doesn't know what they want this character to be, most changes he gets don't necessarily hurt or benefit him in any great way. All they do is mildly change how he has to do the same thing he's always been doing. Except when they do shit like take away 6A gatlings and make 5DC 2DA not work well midscreen. Then it's clear they're takin the piss.
  4. Thanks for the translation, spesi Does ArcSys think when they make changes or do they just change things for the sake of changing them
  5. I hardly see a reason you would actually go ham with reflector, it's got hella recovery you'd be hardpressed to get over 2k with vorpal and meter anyways. It has it's uses against obvious jump-ins and projectiles, but other than that you're probably better off not using Akatsuki Reflector, in my eyes.
  6. https://twitter.com/HiagoXYZ/status/497186722493378560 - Both flash kick versions are hard to follow up on CH - 2D~A now bounces on hit zzzz
  7. But why, ArcSys Why
  8. Damn, Shar got Future Endeavored. That is a shame though, best of luck with everything.
  9. His tatsu is his 214 series, and j.2C is not an overhead.
  10. This too! http://www.kusogekings.com/home Kusoge Kings has separate character forums for more in-depth discussion of the game, characters and matchups, as well as write-ups for the game mechanics and other good stuff
  11. This site has all of the colors for each character, bar Nanase and Byakuya. I don't know how important it is per se, but I think it's certainly useful enough to be here. http://www57.atwiki.jp/uni_colors/ Also useful, this site is more or less a compendium for specific matcups, so you can find any character you want vs any other character. http://horibuna.web.fc2.com/UNIEL/index.html
  12. You can actually get an extra 500 damage off that just by doing the standard corner combo using that same route. With OD at the end it goes up to 8.2k! 7714 dmg CH 6C > CT > 2C > 5C > 6D~C > 2D~C > 5D~A > B Orb > 5C > 6D~C > 2D~A > j.1DD > 3C > 6D~C > Zangaoushou
  13. Either one should probably work for me. Who's gonna play me in Heritage
  14. Alright, so I found a neat meterless midscreen route, but it's pretty damn finicky and has a fair amount of execution to it. This combo can be done off essentially any hit you get midscreen and is obviously more stable if you nail a better starter, such as 6D~B. 2927 dmg 5BB > 3C > 2D~C > 5D~A > A Orb > 5B > 3C > 5D~C > 2D~A > 6D~A You can do B Orb right after 6D~A for the oki that we all know and love. The problem is that this doesn't strictly work on everyone. For a good portion of the cast, you will need to delay the 2D~C > 5D~A > A Orb almost as much as possible. If you delay it so much that 5B OTGs them, you delayed it for too long. Some character also require the A Orb > 5B to be microdashed. Even with all of this, the timing on the 2D~A is strict, and maybe even impossible on larger characters like Tager and Haku. On other characters such as Terumi and Amane, there's barely any delay required at all. Nontheless, with the right execution this works on pretty much everyone, is purely midscreen and meterless, and gives good oki. It's simple in design, but we're running on empty for meterless midscreen combos that aren't lame as hell. I'll keep working on this concept to see if I can't find anything better, but I think this is pretty good for now.
×
×
  • Create New...