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Everything posted by Iron Savior
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[CP] Kokonoe - Gameplay Discussion (Discuss Videos/Combos/Questions/etc.)
Iron Savior replied to Kurushii's topic in Kokonoe
I saw Tetsuwo doing this (corner)combo in a 1.1 video the other day 5c>3c>236a>rc>6c>j.C>j.d>j.236d l>[6a]>22b>5b>5c(22b hits)>[6a]>5c>236b>5c>22b does 4686 I sadly forgot what video i took it from Here are some Tetsuwo CH combos that came from the first minute of this vid https://www.youtube.com/watch?v=GceBbNdhPjQ CH5b>2c>6c>j.C>j.D>j.C>j.236D>[6a]>22b>5b>5c(22b hits)>[6a]>5c>236b>5c>22b Does 4566, gives 33 heat CH 5c>2c>6c>j.C>j.D>j.C>j.236D>[6a]>22b>5b>5c(22b hits)>[6a]>5c>236b>5c>236c does 6154, gives 37 heat, so it needs 13 heat to go in to super -
An optimal combo thread would rock, and 6b would be a decent anti air it it had head invul, it even has 10 less frames of recovery! For some reason, i've always used Lanto as an anti-air instead of 4d, it works but there are some situations where it is clear i would have won the neutral game had i used 4d instead
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Something fun i found: If he does 5c at the start, 2b beats it as of 1.0, but if he decides to blood scythe, that beats 2b, but its rare I've been able to teleport trough his blood scythe, i don't know how optimal it is, but i haven't been punished for it yet Speaking about Blood scythe, it clashes with A superball, so if you have a habit of anti-airing with it like me, be careful Be careful if you land a j.a on a standing Ragna, he can Dp if you don't follow up fast enough Something weird i've seen in my replays vs him is, 5c beats his 6d if he uses it in blockstrings somehow, i was probably going for 22c, but it seems i accidentally countered his 6d
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[CP] Kokonoe - Gameplay Discussion (Discuss Videos/Combos/Questions/etc.)
Iron Savior replied to Kurushii's topic in Kokonoe
Something i got to work against an Azrael who ran away from me after 3c>22b was placing a 6d on him, you can do a variety of stuff from that, a quick test with Ragna reveals his Dp can get punished with activate if he backrolls, dps and you set a 6d, when the patch hits, you should be able to launch a fireball and get a free blockstring as far as im aware, its also a good way to bait Growler What's giving you trouble vs Tager?, is it just Koko or do you have problems with him in general?, you might need to be more specific, but here are some things ive learned vs Tager Most Tagers try to sledge trough fireballs, but sledge loses to 3c, most Tagers ive met also 360'd me after i used j.a low to the ground, a way i found to avoid this was backdashing afterwards, but i forgot to ever do it again after it worked the first time Also, try not to use 2c in blockstrings, as it usually has gaps and Tager can 360 you out of it -
Not only do they include it, they actually advice you to end combos with it in the tutorial, and i've had the cpu do it to me a few times I find purple grabs particularly frustrating when the opponent has the lead, is there any need to purple grab when you are probably gonna win anyways?
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People who kick you the moment you go into their room, can't they just make private rooms? People who kick you for having a bad connection the moment they see you, can't they just make their room only accessible to people with good connections?
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How do you time j.236D |> 236B at the end?, they always tech immediately after i activate the gravitron and i don't have enough time to do 236B
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Is there a combo off Ch 5C that's easy to confirm if you get a random Ch and gives decent damage?, i usually do 5c CH>2c>6c>stuff, but it's something i can only do as a punish since you normally have to dash for the 2c>6c
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I meant his DD reversals are unreliable Vol Tedo is beaten by a lot of things, a lot more than in Extend, like one of Makoto's spinning moves Vinum has a really stupid command, and i do it by accident when i wanna use Tus sometimes, not to mention its short range and how unsafe it is on block
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It could end up like Izayoi's 6B, you can't cancel it into anything and you need to rc to combo unless its on CH Wasn't that how it worked with Unlimited Relius? I personally wish we had a reliable reversal and a reliable Gad Leis
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I have no idea what to do against d spammers, if you get close she can use her d moves, if you are fullscreen you can't use your long range Ignis moves because of optic barrel, i tried doing Lanto when close like Myoro suggested, but her 4d went right trough it Maybe you can 2b+4d, but i haven't tested if 4d hits her out of 2d Also how do you deal with her d strings?, if i block i'm probably getting hit, especially in lag as you can't react to her assault trough, if i evade it, Lanto doesn't work as she can go right trough it with 4d, the assault trough you if you tried to do anything with Relius I also tried to J.B her as she jumped out of a Lanto in the corner, but she used J.D and hit me out of it
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I thought you could fatal his blood scythe with 2c, but one just fataled me when i tried, is it a timing thing?, can you do it on both the ground and air versions?
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I don't know what to do here, i can't poke because of her 4d, i can't jump because of her 6a, a Rachel once dashed trough my Tus with wind so i´m afraid to throw it out, her cat chair stuffs a lot of my moves, but then again i hardly use Lugia so that may have contributed to my loss
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Her neutral is the hardest part?, even harder than the combos? I was practicing them(along with Relius') for a few hours and i couldn't do them in a match
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Thanks What about short starters, mainly throws?
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Ive wanted to play as Izayoi ever since she was revealed, and my Cp should arrive later today, the combos are already covered by the wonderful combo thread, so how should i approach her neutral game? My concern is that she doesn't seem to have an easy way to get in like Val Lanto and other related attacks in Relius' case, and it seems people like to mash 5a when you are in Gain Art Also, how do you combo in normal mode from farther ranges?, i think i once saw someone do 5b>6c>stuff, but i can't find something like that in the combo thread
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My Cp should be arriving later today, what would you guys say are the most crucial combos you should know as a Relius player?
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A look at some of BBCP's overheads and how they're animated
Iron Savior replied to Omex's topic in BlazBlue Gameplay
You can tell when Hazama's doing his 6a because he lifts his arm over his head, not just because he's standing like 6b I can block it using the random replays in training mode, but it's too hard doing that in a real match Another thing is i sometimes mix up Ragna's 6b with his 6c, even if their animations aren't that similar -
Mexico y Sudamérica THREAD. We hablamos pocho here!
Iron Savior replied to Kyosuke Kagami's topic in International
Hola, soy Mexicano y vivo en el Estado de Mexico Mi PSN es CuyoSentinel, juego BB y GG, pero solo soy bueno en BB porque no he podido jugar GG contra otras personas Estoy dispuesto a jugar BB siempre y cuando no tenga tarea y mis dedos no esten doliendo demasiado Aun no tengo Cp, pero lo voy a importar de Gringolandia por medio de unos amigos de mi tia, los cuales regresan mañana, asi que deberia de tenerlo pronto -
What do you guys do off an aerial hit in the corner?, in Extend i used stuff>j.236c>j.214a, but i never optimized after that Same thing for 6c FC in the corner, how do you alter your combo if you get one? What's the 6.9k path?