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Mal

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  1. I don't think you can YRC it, it's always purple RC, sadly, iirc. They should add a YRC for it early, then it would be much more useful.
  2. Yeah, I've been using it mostly in footsies (rarely) in some matchups, using the following OS's - fS HS P - looking for fS (CH) into 5HS... if you whiff the fS, the guard point will come out. If you get a hit then you'll do fS 5HS. It's risky and not as useful as it looks, imo. If Leo could cancel the guard point earlier or maybe YRC out of it, then it'd be great. fS 236S+P or 236HS+P - same principle as above When you do block their poke its usually very rewarding, though. For example, if Ky tries to fS (236K OS) after your whiffed fS, you will block his fS and get a counter with 2HS, at the right distance (~210dmg followup combo).
  3. Maybe we need a critique thread :o C4lQ, judging by the three matches I watched, here are my 2 cents - You kinda relied too much on your opponent not knowing that 5H > 236H is throwable, and that 5H > Rekka1 puts Leo at a disadvantage. I'm starting to use 5K cS 6K more instead of stuff ending in 5H. 6K is +4 and you can combo rekkas on standing, or confirm into a big combo when they're crouching easily. But of course, try to vary the blockstrings. You also lost quite a few combo opportunities because instead of IAD jK jH you used jK jS or jP jS, I think. And practice those midscreen b.D combos, they're worth it
  4. I officially hate this matchup lol. He controls the ground well with drills, shadow attacks and 2S so you can't really get in easily. If you try to get in with a [4]6H he can reflect it... His shadow ]S[, 6P and 2H are a nightmare vs Leo in the air. 2H too stronk vs air approaches. He gets a knockdown - you have to react to 2 safe mixups, if you guess wrong, you eat an unblockable. Fighting a good Zato is too much sodium for me. Can't wait for the Leo buffs and Zato nerfs
  5. Yay buffs! :D 5K into 6P - slightly more damage to some combos since you can now 5K 6P cS air combo? Standard combo starter is now 5K 6P cS 5H/6K? Also new blockstring possibilities (anything useful? I can only think of 6P>6HS)? It would be nice if you could empty gatling it lol [4]6S infinite range rofl :D also, no more stun dippers under it, probably... 214S during rekkas throw invuln - I guess this only makes sense if you did Rekka12 on block and they could just throw without having to fear mistiming a 3f-4f attack and eating a b.D after it... b.D - YRC is nice, and even more damage? OP! :P When I read this I thought they were removing the followup combos, because right now you can do an easy, tensionless 140dmg combo on mid weights and 160+dmg on light weights after it. j.236H - now b.K cannot be beaten by perfectly timed 3f moves :P
  6. Zidane vs MarlinPie http://youtu.be/nI4yvim97Zk The pie got rekt :D
  7. Apex Top 8 GGXrd Zidane matches, watch them while you can. http://www.twitch.tv/bifuteki/b/619079149 Zidane plays on 9:45 - 41:20 - 48:25 - 1:01:30 - 1:08:15 Very solid and probably the best Leo atm.
  8. DocCeaser, it may be something cool to throw once in a while. I do prefer to use 2D after 5HS in the situations where you would like to use [4]6S YRC - it's safe and you cannot be thrown, and I will use the tension to start [4]6HS YRC oki if it hits. Do you have time to apply a legit mixup after [4]6S in a blockstring without meter?
  9. Leo overview by Zidane - http://youtu.be/paZa_nABAZQ Post Leo overview Q&A - http://youtu.be/jVlGYz0vaHg
  10. You can kinda do that using the link that Jais posted, kanom. Too bad the best thing I found recently was this little oki video - http://www.nicovideo.jp/watch/sm25452597 Nothing that we didn't already know, though. Most of the recent japanese matches I saw were a 5HS > 6HS and Rekka12(on hit)->BT K spam fest :'(
  11. True, I just tested with them very very close, and they always got caught. Maybe they weren't just as close the time the second BT D came out. Can you test how easy it is for them to wait for the second BT D to trigger and throw? I don't think it would be easy because it would trigger the proximity counter... but I still need to test it.
  12. Yep, it always happens when they are close enough :o
  13. Well, it depends on what the Ky will do. I usually do [4]6+HS/S (yrc), 236+HS(yrc), BT D (if he SE's) if he tries to create space and zone more. If Ky tries something aggressive. another BT D or P. The good thing is that after a BT D block, Leo is "invincible" and has options, but can be baited of course. Normally I won't get zoned hard, but will probably get impatient and try dumb things if the Ky has good oki/pressure XD gotta use that bar for more DA attacks,I guess.
  14. From the Ky Matchup discussion - A reminder that you can do multiple BT D's on stuff like Ky's Enhanced CSE. I think you have a window of 2-3 frames to press D again. It's very fun to do BT D, BT D, then they run to throw you but since they probably can't do it just in time, 6HS or other move comes out and you BT D yet again. If they are very close, BT D counter will trigger. (thanks greatfernman) You can also BT D once and [2]8+HS or Overdrive (a bit hard to do). You can apply this technique against Venom's 2363214+S Overdrive, SIn's 236236+P, Ramlethals 632146HS (both versions), etc.
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