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Shado_Onikkisu

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Everything posted by Shado_Onikkisu

  1. So Orb Oki is Absolutely dead now? 5D>Orb oki is like..... in my blood now. Naah the cosmic ray just makes them float in the air alittle longer just like Lander Blow Lv3 on air hit. no wall bounce.
  2. Kuroku released a Makoto Combo Video. FINALLY!!! http://www.nicovideo.jp/watch/sm24673892
  3. Current Notes for now from Kuroku, Translated by this guy on Twitter -> @HiagoXYZ Makoto 2.0 Notes - 632146D has faster startup, maybe longer reach; BBS > PF works even without OD. - 6B > 6A new gatling - 2C has no SMP anymore - 214B/C~D can be followed up on normal without meter - 5CC air hit’s floating changed so now doing 5B > 5CC air hit works fine!
  4. more info. - 214A doesn't go as far anymore. ill update as i find out more.
  5. Ok i just saw this on twitter. not a troll. Makoto info: - 214B~D and 236A~D stagger on hit - j.D wallbounds even midscreen - 2D lv2 > 214C > j.B worked; looks promising - No follow up after 214B~D - j.2C > j.C connects alright on hit
  6. Lv.2 being special cancelable makes me feel like i can do better pressuring. instead of doing Lv.2 lander blow > F**KING RAPID > 2B.
  7. i feel like her comet cannon needs some type of upgrade.... its only use is for combos or oki... -TOTALLY AGREE about lander blow. the gap for the move during pressure is too big. -Cosmic Ray - since this move doesnt have a follow up, then maybe give her some frame advantage? -Lightning Arrow - i hate how if i get a direct hit, they just emergency tech immediately. you could probably combo off of this if it has hard knockdown. -5B -1 would be nice. the jump cancel part, you can just gatling into 6A and then do jump cancel on block
  8. Does anybody have a frame data sheet on Eltnum yet?
  9. "Take away 2D lvl2 midscr-" *faints and falls on the floor*
  10. Soooooo....new patch coming in the Fall with Celica and Lambda. Any chances of.......you know......makoto getting buffed this time? any.......ANY AT ALL? *cries in a corner*
  11. I rarely have to use RC unless I'm comboing off of 214A~CCC, Lv. 2 Lander, or i messed up on my pressure. usually for her high/low mixup pressure, i throw in a 214A~A > 2D and try to lower down my use on 6B since people seem to look for it a lot. you do know that on 6A>6BC>j.B>j.D the j.B whiffs on certain characters right? Or are you doing something to make sure it hits everytime??? currently i whiff that part of the combo on skinny characters like Hazama or just plain weird hurt box characters like Mu or Hakumen.
  12. you're using it during Midscreen right? Its really easy for me. what combo do you start with before going into OD?
  13. i guess i can do 2A > 2A > 2A > 2B since i know how to follow up from 2B if i get a ground hit or air hit confirm. the part about 5C > 5CC i don't get is that it seems like i get DP between both Cs though. like, 5B > 5C > *got DP'd* >5CC
  14. anybody know the Tightest blockstring there is right now? especially for characters like Ragna who can DP out of 5CC. i mostly try to mix it up with 214A~A or throw in a Lander blow and not autopilot into 5CC, but my main two problems are people mashing out or DPing me.
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