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Everything posted by just some guy
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Can the devteam just be honest and admit that they despise Tager players already? This is just fucking ridiculous now.
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Backdash 360 is pretty worthless now, you have to 720 if you don't want to get hit by any random counter during our awful backdash now.
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When have Tager players ever complained about moving away from CT?
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Unlimited Mars or give Arcsys your money to unlock the content you have on-disc.
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God, I fucking hate Blazblue's balance team.
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I've also toughed it out since CT, but a lot of the changes they come up with for him are just baffling to me. This loketest in general is a complete mess though.
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Most of that sounds like shit to me. I'd like to say Tager had a good run, but... yeah.
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What's that? Getting thrown when you're a full character's height above and away from someone in the air is stupid? Nah, air-throw hitboxes are perfectly fine.
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You know what I miss? Low elbow combos. I loved those damn things.
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Losing 6B as an overhead is just retarded. It's already our only useable one in the majority of situations, since 6C is laughably slow and telegraphed, and Hammer shouldn't even be considered unless you have the meter to RC out of the terrible frame disadvatage on block.
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How the hell can anyone that plays Carl think he needs to be buffed? He's never been a bad, let alone average, character.
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Tager Info from twitter 6B alot faster, not overhead when 6A hits in the air, brings opponent towards your feet 5A still moment When 6c hits on land, opponent bounds upward When 360 B version lands, launches opponent away from you? Haha, time for despair and drinking.
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No. Nope. Nah. Fuck you Arcsys, this is just absurd. So it's just going to be an normal hit with horrible frame advantage now? For what purpose?
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Fuck this matchup. Bang's jabs are just disgusting in 1.1 with our useless backdash.
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Something that should have been done years ago.
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Why would they ever give Tager useable tools other than to take them away in the next patch?
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I found out something new today. Apparently Bang sliding along the ground counters Tager doing an elbow drop on him. Thanks Arcsys!
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I already use pretty much all of those regularly. I just wanted to work that RC>4D in more often since it looks so silly.
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How are we even supposed to approach this matchup in 1.1? It just seems like we're completely screwed if he manages to get us in the corner, and backdash is completely worthless in this matchup.
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What's the optimal combo off a magnetized 5B now? I'm wondering if it would be worth RCing AC>4D for that extra damage, or if it would be better to just go for a GF ender/up-spark>stuff.
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I expect Arc to give him nothing. The've neglected putting him on an even playing field for five different versions of the game now, so I just don't see them having a sudden change of heart. Pretty much every time Tager gets something good, his 5A comboability in CP1.0, amazing heat gain in Extend, etc, we lose it one version later.
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Just fix his backdash, and give a reliable anti-air, for christ's sake.
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[CP] Tager vs Carl: Stop playing with dolls Carl.
just some guy replied to A.X.I.S.'s topic in Archive
We can't do a goddamn thing: the matchup. -
What the hell does Arcsys have against Tager? It's just absurd that they give a character an anti-air that catches Tager's lows. Can't even 2D in this matchup without getting caught by his 6A. It's just stupid at this point.
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Any tips for dealing with her corner oki in 1.1? Can't backdash shit, and can't do much other than block and try to outlast her heat, as far as I can tell at least.