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Blueriku

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Everything posted by Blueriku

  1. Seems i have to do 2b or 5b extremely fast after the dash I just gotta practice kinda hard sometimes i 6b instead.
  2. At 6:35 I have trouble connecting 5B after sonic saber, any have any tips also is their another FC combo to use in normal mode that is a good option to use?
  3. Anyone have a good fatal combo off of valkyrie? I just yolo a 2-3k combo but nothing really meaty.
  4. Ok I see what you are talking about eQualz, i was trying to do the combo myself in training mode and the command reads as 66 236C after I 236 A but my dp comes out, I am not sure why this happens even thought I know its a simple throw combo for 4 stocks it bugs me that im having trouble doing it, sorry for double post >.<
  5. If you dash and do any 236 command after wards you have to time it right that you press the corresponding button after. What happens if you do it to fast you'll get 66 23C6 this results in her DP coming out you just need to time it to be 66 236C buffering changed a bit in 2.0 too so it takes a tad bit adjusting. Hope this helps.
  6. I have her TK NM corner combo down its really by feel once your used to TK's I am now trying to get her J.BAC loop down the timing seems different than in 1.1, in 1.1 i have no problem im not sure how to space it maybe delay jb and ja both and follow quick with jc?
  7. I found out doing 2368 is easier both inputs work fine but you need to time it a bit slower other wise you just cs beta so you would 2368 tiny delay then c
  8. It seems that after you do the first part of iza's air combo j.b > j.c jc j.b > j.c 236.C > j.214.D you cant repeat after you reappear its seem i can only j.c > 236.C after and end it with strike fall. can i only do the old air combo after certain launchers ? of i can only do it once and i would have to end it with strike fall or D tele into j.c noir? i hope this question isnt too confusing.
  9. Does CP2 come out 4/23 japan time or 4/23 american time? i would think japan right if so thats 8am pst in cali
  10. I go against a good Bullet all the time so I like to chime in with my experiences although this may change once Extend is out Pros: Zoning teleports/spacing mobile (especially in gain art) Cons: Izayoi cant deal with pressure teleports bullets heat is izayoi's bane Details: Izayoi is very strong against bullet if bullet has no heat, bullet is easily out zoned and you can dance around her with tele's and gain art dashes. you can also poke bullet with 5b for an easy combo in gain art. Once bullet has heat its a whole different match up bullets drive is much more wider and faster she can dash further and faster and some of her normals and her drive on block strings give you plus frames. Izayoi cannot deal with the pressure once bullet is in heat 2 specifically so you main priority is to stay away from the corner once you're in corner its very hard to get out. another thing to watch out for is while in gain art mode it is easier for bullet to deal with Izayoi's approach game you cant simply dash at bullet she will anti air every single time or use drive. a smart bullet with use her cutting shear defensively to go offensive so bait it for a hard punish. while bullet has heat DO NOT TELEPORT you will lose 95% of the time, bullet can counter your tele with her drive and it leads to heavy damage every time. Bullet can also safe jump aegis blade while in heat. justice phorizor is you best friend it is your only true reversal on bullet so if you need to street fighter your distortion and whip it out while on defense do it. I suspect aegis blade will piss a lot of bullets off in extend however. bullet is very dangerous to izayoi once she has heat 2 so be careful how you approach and how you let bullet approach you. Ratio: 5:5 this is a skill match up it goes either way at normal mode or if both have full resource, as no stock iza vs a bullet with heat 2 its 4:6 bullet favor and 6:4 izayoi's favor if you have full stocks and bullet has not heat.
  11. I was at EVO and saw Dora play it would of been amazing to see you up on that stage, but it's understandable if I was offered stuff like that I don't I wouldn't be comfortable accepting either, I'm just lucky i live on the west coast but the bbcp scene here is almost non existent =(
  12. By any chance were you at evo 2014?
  13. Thanks this helps me so much I been trying to figure it out by watch stuff on youtube but not much was really helping.
  14. I have a few questions, first how does timing vary with j.BAC? I can only do this loop 10% of the time (I practice on jin) I read the timing for this to delay j.A after j.B but it seems most of the time im hitting with the wrong part of j.C. I trying to get this loop down in this combo 5B > 5C > 236B > 214A > 2B > 5C > j.BAC > 5A > 5C > 623C > j.B > jc > j.B > j.C > j.D The second thing is combing after justice phorizer with out OD is the timing just really really fast? i know that depending when you tele will depend were u end up, it seem i can reliably to it if my opponent is in a corner but i can seem to do it if they are knocked to mid screen.
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