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kupo_asami

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Everything posted by kupo_asami

  1. Dont worry about me, you guys can go p4u2 and have fun for me in my place... I'll just keep practicing microdashing super till I get my hands on shadow mit-chi
  2. I think in one of the recent atlus video about shadow kanji, the guy mentions how shadow characters are able to do special cancels during berserk mode. Only one of each verison in the same combo. So that will explain why shadow mitsuru is able to do double coup and sb bufula so easily, or a shadow narukami doing triple ragin lion into swift strike cross slash.
  3. sry guys, internet crapped out and I didn't feel like login back in since its 1am. gg everyone, will be on again saturday night as always
  4. hope you get your stick fixed soon. I play using the pad on the controller, and its fine for me.
  5. I'll be online friday and saturday night as always.
  6. mitsuru and yukiko's stages are supposedly netplay friendly. which means the school gate at night and the music room.
  7. good game to mixed, heavy, crocker! hope to play you guys sometime again. (probably next friday/saturday night)
  8. thanks for letting me join in, and good game to all those I played!
  9. Hi, I could give you some things base on my own experience... Start of a match- I think the safest way is the jump back, most people I've seen online do this. you can also just couch block and see what happens. I sometimes do 2D/5D if I think the opponent will back dash or jump in with a j.B. if I think the opponent will do a sweep. IAD- 2B is the answer to most anti-air. however, I have trouble landing it myself since people like to do fuzzy setups and such so its hard to catch them. I guess you can DP if the opponent is jumping in with an attack. Blockstrings- ya, most starts off with 5AA... 5AA>2B>4B>2C. 5AA>5B>2AB feint>throw. 5AA>5B>2AB feint>4B. 5AA>5B>2AB>[5B]. You could try 5AA>5B>AoA cuz sometimes people don't expect AoA although its risky and kinda slow. Oki- I think someone can probably answer that. Mixup- very limited. most common would be the instant overhead. 5AA>6B>2B>j.B>omc>j.B. you could also try doing a omc near the end of your blockstring if you think the opponent will try to counter and you'll catch them with an unexpected omc. Neutral- air dashing with j.A or j.B or j.D. A coup droit is use to close in. B coup is possible if the opponent don't have projectiles, but beware of low profiling. using marin karin will occasionally help as a form of pressure hope it helps
  10. that more or less answered my question. I saw a video that shows many ways to setup the D bufula oki (midscreen and corner), but didn't actually show what is the follow up attack after the opponent gets hit by the ice. there is a couple for midscreen, but none for the corner. thanks guys
  11. Hi, I would like to ask about the ice oki, more specifically after the ice hits. From the combo videos I found online, these are the 2 more common mid-screen combos right? low-2A, 6B, 2B, 2DD, AoA, D bufula high-j.B, jDD, C bufula, 5B, 2AB, D bufula but what about the corner variations? 1. gets hit by the ice all 3 times (counter hit) 2. gets hit by the ice all 3 times (no counter hit) 3. blocks high and gets hit low 4. blocks low and gets hit high Would 3 and 4 be the same as the mid screen or is there another damaging variation since its the corner? Thanks
  12. Thanks for all the advice everyone, I'll look at other character tutorial video/threads to better understand their combo stuff. never a fightng genre fan, but decided to get better because I really like the series.
  13. Hi, I have several questions to ask, not sure where to post them since it covers several things including matchups and general stuff, so decided to ask them here. 1. how to get around netplay lag? quite often I have trouble doing simple stuff like going from sweep to coup droit or pick the opponent up from the ground in the corner or sometime I would get yellow hits in the middle of a long fatal counter combo. Play only with opponents with fast connection? input the command before the character even execute its current move? I have no problem performing majority of the combo flawlessly in the combo thread listed, but during online matches, I feel like a total noob. 2. would it be consider disrespectful or a scrub to always DP your way out when on the defense? everytime my opponent is crouch blocking my attacks, they always DP. I personally almost never DP, unless it'll put me into awakening. or is it okay to just use DP whenever. 3. worst matchup for me so far is narukami and naoto. naoto- spam shoots from a far, set traps, occasionally send out persona. can never get close via air dashes or hops. how to counter against someone who spams bullets? narukami- spam swift strike and raging lion, then set up oki. for me, its like a guessing game, guess wrong 5 times, you lose the round... is this something where I should just DP out? sorry for the long post Thanks
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