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Pnoth

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Everything posted by Pnoth

  1. I was watching a linne play in team spooky 2v2s and she was destroying everyone, they would constantly do 6Cs ad convert to combos with the 624A, they were also doing really nice frame traps by doing ~~5c then jump back and quickly kuuga or just tk kuuga, and it would catch a lot of things,and once they start to read it, do the over head or do a slow 2C. But they never used the roll. What are some good situations to use rolls in? and what is the roll recovery if anyone knows. because roll tk kuuga would be pretty strong neutral game. Im just trying to incorporate more rolls into my game every once in a while. Also has anyone found any cool gimmicks with air kuuga CS?
  2. I always catch people with this mix-up in the corner. Do regular combo, finish with 6CC then do 63214B, It'll hit them high assuming they tech. You can do 2C or grab to mix it up. I dont really know if you are at disadvantage after the 63214B if they dont tech, but i think you can do it on reaction.
  3. I use double jump in the corner. After i do combo>6CCC>236C then jump back then jump forward and depending on the time you do the first jump you can hit them high low. They air tech the 236C but they cant forward tech because you block their path. Its a pretty good oki imo
  4. damn ye this is insane! But ye I think Linne mixups are mostly off air techs and trying to cross under or something but the fact that you need to use 2b for a low is kinda bad since its slower and they can mash, but crossunder then assult is very good But ye She is more pressure based tho so ye frame traps are pretty good for her, especially using tk kuuga
  5. How much recovery do you have after tk fireball? can you continue a block string after it? I need to start using it more because j.2b for throw baits is wayyy unsafe haha
  6. ye i use 214b a lot for pressure, it it better to do the a followup after? i always end it at 214b and then try to catch them mashing or go for a grab or something.
  7. obviously us 2A in neutral game because its faster, i meant use 2B on setups and try to make it meaty. I dont actually know if this works, im just saying that it seems its would lead to more high/low mixup options
  8. Ok so ive been playing Linne for a week or so. First of all, im pretty sure 2A is not a low, which would make 5A better to use in combos because of its extended range and use 2A to whiff cancel. So as high/low mixups, you should start your lows with 2b. If you are midscreen, 63214B will most likley go over the opponent and land you a punish so be carefull with that mid screen unless yo are sure about the spacing. But if you hit 63214B in the corner, im not sure if you can normal combo off it but you can easily CS to get around 4k damage if you do 63214B>CS>5B>5C>2C>214B~A> j.B>j.6B>j.C>j.2B>2C>6CCC after this you can either do high/low mixups with assult or your double jumps faking over heads or hitting a double overhead or you can follow the 6CCC with 236C for more damage and then do mixup of go for B+C>a/b/c for about 1-00 more damage. Witht eh B+C its about 4.2k dmg. If you are midscreen, a good mixup is to end your combo after 6CCC with 236C which will make them air tech and from there you can read were they will tech and try to go for cross-unders or fake cross-unders after cross-under/fake cross-under you should do assult or 2B to do high/low mixup. Keep in mind that with fake cross-under assults you can easily be dped if they read it correctly. You can also grab or bait dp besides high/low. I think air kuuga has a little bit if invincibility because ive been using it when a hyde does an anti-air dp on me and it always seems to go through me but the kuuga sometimes hits the hyde so thats pretty cool . Thats all i can remember right now, ill keep updating with new tech.
  9. Hey guys, I was wondering if there is gonna be a Melty station set up? Even if its just for casual.
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