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Uncivilized Elk

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    Oahu, Hawaii
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    Uncivilized_Elk

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  1. K S HS P D taunt Basically I just switch D and taunt. I like to keep my fingers as stationary as possible and this setup allows me to only need to move my thumb to hit D. Otherwise all my fingers rest over the buttons. I don't do macros because I find it easier to just press multiple buttons in GG.
  2. So what do good Milias typically do in their blockstrings, and how do they keep from getting predictable?
  3. Wait people message people in this game? I haven't played for a couple months but I put in at least 400 random online games before that and I have never received a message, positive or negative.
  4. Not being able to play for a couple months destroyed my ability to do basic combos with any of the characters I used... On Leo's flashkick BnB I asked about earlier, I'm having toruble getting the last air combo to work consistently. A lot of times after 6H the 5K to cS turns into 5K fS is one major problem (other issue is sometimes the dummy techs before the first jK or before the djK). Can anybody give me any basic tips to timing the 6H after the jD-whiff and the following 66 5K so it will all connect properly? I'm having a hard time re-figuring out what I'm doing wrong.
  5. Also I fudged that and meant to tyoe K cS H without the fS in there. And cool, good to know. Now to go learning that stylin' corner version of the midscreen one. (And to go online and fail to get the charge to come out 50% of the time! Woo!)
  6. Back after a break, is the optimal midscreen universal combo off 5K still K cS fS H [2]8H RC jD(whiff) 6H K S jK djKH 236H? Or is there something else discovered now?
  7. So here's a simple and dumb question since I've been too busy to play for over a month and neglected Slayer a bit prior to that, and my memory is super bad at the moment: From (cSfS)x2 mappa RC CWH 5H jSHD, can you continue into j2KP djKD (or whatever you're supposed to do that ends in the D)?
  8. Gabriel. EDIT: In all seriousness to me the entire point of GG characters was that they were all viable, hence picking one is like betraying the series.
  9. It's as if you think everyone who posts on dustloop is "worth something" at fighting games. Punishing people with DoT in hellfire though - that I'm pretty sure happens even at the highest levels of play >_>...
  10. I'm not a fan of mindless mashing either. So beginner players will eat resets all day if it's hold-to-tech. Who the fuck cares honestly? Beginners will eat fucking shitstorm of things on top of that and have an immense amount of stuff to learn anyway. I've seen beginners eat May's H dolphin in the wall like 5x in a row because they're not teching it - I think that's a bit more egregious than "they will be susceptible to my resets" If you're using resets based around teching out on the first frame, a player with half a brain will start to anticipate that. Whether it is tap or hold to tech has no impact on that. Tap to tech now just makes it so people sometimes can't do the thing they aimed for, and sometimes do aerial moves out of the tech. If anything it just adds a layer of randomness to the game. If a player is not getting hit by your reset just because they aren't that great at timing teching as opposed to predicting your reset how is that a good thing?
  11. I love it when I shift from 1 to 4 a good 5 frames before the overhead hits me, but oops the frame lag was 6 so I eat the overhead. XRD Y U NO ROLLBACK!?
  12. So for now, Leo has become my primary main. I have the most fun with him. But question, does anybody else happen to hate Leo's 6P? Personal bias, but I like my 6Ps with slow-ish start-up and having long lasting active frames. Leo's fast 6P ends up being the death of me every time I try to use it and I cannot for the life of me properly AA with it. Any tips?
  13. What combo do you use when you counter somebody just out of the corner and they splat WAAAAY the hell up there? Also any tips on timing 6H from RC (on grab or whatever) so it doesn't prorate? My shitty technical ability right now makes it so it would be more beneficial to me (damage wise) to just go for cS jump-combo over 6H since a non-prorated cS from grab RC does more damage than the prorated 6H combo.
  14. When I screw around with Sol (who I don't play well) and fail to capitalize off gunflame YRC 5 times in a row the hype is dead. Anyway I agree with most of Mike Z's points but still like Xrd more. Danger Time is the thing I want gone most honestly...
  15. I feel like the hitbox of his Dust is shorter than the sword he swings.
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