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Everything posted by NewWorldTool
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Hasn't he been pulling this kind of shit since the first game? I swore he did it to one of my friends back then. He really sucked back then...then again he isn't honestly amazingly better now. He raged against one of my friends the other day, and then the next day pulled a classic spectrasonic One&DoneTM. Never played him personally and never look forward to any possible encounter with him. Might possibly be the bane of the entire p4au community from what I've seen though. If we all avoided him, maybe he'd just not know what to do with himself and play CoD or something.
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Team Adachi here. Don't be afraid to enter. We have some good players with us but we didn't stuff our team with gods. If you have a few good people the teams will probably be pretty balanced. We're mostly just looking for a good time.
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I can think of 5+ people more qualified to get the ball rolling on this, but I've seen other character forums talk about skype groups for their character. I was just wondering if anyone here had any interest in that in the Adachi group. Comment if you're down for that/have some ideas.
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Tips when your friend and the Adachi are out of awakening: Maintain a large lead. Keep the enemy Adachi down as much as possible and don't let him apply pressure. This will keep his meter low when he gets to awakening. Awakening: Adachi will automatically get 50 meter (like everyone else does) in awakening. Understanding what Adachi wants is important. Usually, Adachi players strive to go through this list once in awakening: 1) Activate Mandala buff 2) Gain 50 meter (if they don't have it already) for heat riser 3) Heat riser reset From what I've seen, most players don't combo to get the mandala buff, since it doesn't have to hit. Often, they will send out 2C and then activate it in hopes of catching the opponent off guard or keeping the opponent far enough away. Either that, or they catch their opponent with a DP and combo into it. When your friend puts Adachi into awakening, he needs to lock the opponent down. This way he can't send out a wakeup Mandala for a free buff. If the Adachi does a wake up Mandala over himself and not from a distance, run up to him so when it ends he can be punished during the long recovery. When locking Adachi down, be wary that he will probably DP if you charge him, since that'll guarantee a buff. Bait DPs. Expect them to happen if you run up for pressure. They aren't guaranteed, but at the lower levels they are especially likely. If Adachi's meter was kept down since the start of the game, he will have a hard time gaining the meter if you keep pressuring him. If Adachi has Mandala and 50 meter, don't play hastily. That Adachi will be hungry. Generally the better a player is, the less they let hunger for large damage compromise how they play, but keep in mind that Adachi is going to want an engage to do about 6k for 50 meter. Rise has some decent tools for when people start to play in a less safe manner. That disc she has is annoying when someone is playing sloppy. Blocking low is the best option, as his EX gunshot can be combo'd into if you're standing up and get hit by it. His AOA is easy to block and his two overheads have tiny range (Adachi usually opts for jC in air anyways). Also, if Adachi is sending out 2D like mad, break his persona! It's a free loss of cards if you break it with a quick attack. This also prevents him from using 5C after you block 2D. If you break all his cards, his buffs are gone. Adachi also might gold burst, since it gives him meter and restores his cards. If he just runs at you for no reason just block or poke him so he just gets a regular burst. Poke is probably a better option since he could run up and command grab you. I'd say DP, but be wary of baits. Think that covers it.
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After using 2C, Mangatsu Izanagi will remain in his end position for a brief period of time. This allows you to cast an additional persona attack that will appear across the screen. Using this with Mangatsu mandala is especially helpful, as it allows you to obtain the mandala buff without landing a confirm. It is also difficult for the enemy to punish you from full screen, whether they block the attack or not. If you are in awakening and have neither the heat riser nor the mandala buff, start by obtaining the mandala buff. If you have enough meter for heat riser afterwards, you can use it in a combo for a free 5D unblockable reset (https://www.youtube.com/watch?v=o6Fjp5nMZt0) - proof. - Use heat riser before awakening if you have a strong life lead and want to keep your opponent pressured and afraid of the next confirm. Utilizing your burst offensively and defensively is key (aside from the offensive and defensive factors a burst is commonly used for). -Offensively: If you plan on keeping your opponent on edge from start to finish, using a gold burst up to twice a round (once out of awakening and once in awakening usually) can give you a large amount of meter to take advantage of Adachi's many great meter requiring tools. (https://www.youtube.com/watch?v=KF_lw4HnkKA#t=1612) - used a few times in this video I believe. -Defensively: Though this is a standard use of a burst, it is important to note how helpful it is saving your burst for the main purpose of breaking an opponents combo just as you enter awakening. This can allow you to gain your mandala buff and make a serious comeback on your opponent. (the first video I posted highlights this). That's all I got for now, let me know what you think.
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Yeah he meant every combo the opponent does on an Adachi post-DP will do 950 extra damage (from the blue health).
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Best summary of my current sentiments.
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I'm about to talk about the Adachi BnB. I'll post it for reference: starter>5C(1)>236236B>dash>5B>2C>2AC>5C(during hop)>5B>2B>2C>ender So I'm having some problems with Adachi's BnB, both in actually using it and in part accepting it as the true BnB. It has a few problems as a BnB, seeing as BnBs are usually: 1) Fairly easy to execute 2) Lighter meter usage (<25 meter) This is because you are going to be using a BnB a whole lot. That's Adachi's problem with the current BnB; it doesn't really meet the criteria. It requires 50 meter to even do the combo, and that's without adding an ender. Well, he's meter dependent, so what? That's just the beginning of what's wrong with this BnB. I've watched several Adachi's online, along with struggling to learn the BnB in training. Sometimes, I'll notice an Adachi player failing to do heat riser after 5C(1) because the timing is rather precise. This isn't that big of a deal, but it highlights the overall issue with this BnB: it is very execution specific. Now if you live where there is a big scene, this might not be the biggest deal, but if you're going to play online a lot, this is going to be pretty crippling. Imagine doing heat riser and going in for the 2C>2AC portion of the combo and lagging. You're not going to make it much past that. Hell, even the 5B>2B>2C portion of the combo has no room for error; if you accidentally press 5B twice, get ready to drop your combo. Now I'm not saying "boo hoo why can't I mash I thought this was persona", I'm just saying BnB's normally are more forgiving. This one isn't that forgiving. Additionally, since this BnB requires 50 meter to do, I've seen countless Adachi's move about clueless until they get 50 meter. The only two ways to do the combo without meter are to land a 5D (unsafe to keep spamming), get a CH 2B (unsafe), or get a command grab. Only relying on these 3 things until 50 meter just to get a BnB that almost every character has out of the box just seems a bit stupid to me. Even with Aigis' 25 meter BnB, the meter gets built quickly and her combo is sooooo easy to do. Minazuki also has an amazingly easy 3k meterless BnB, but he's not the best example in terms of "fair". I'm sure this is going to get some comments. Before it does, I just want to point out that: I'm NOT saying Adachi is a bad character I'm NOT saying that it's unfair that characters like Minazuki have advantages in areas that Adachi doesn't Hell, I'm not even saying this BnB is necessarily a bad BnB I'm just saying I think there has got to be something more optimal out there. Ideally, there would be a moderately simple, meterless BnB that would allow players to work more on match up and strategy rather than mastering a very time-specific combo. What do you guys think?
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If you get 2AB, you can go into 236ABB>214214D for around 4.5k. Not terrible off 75 meter.
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Here's a no 2AC 6k combo for people that don't even want to think when trying to get challenge 25: First, apply heat riser and mandala along with fear. Then, 236236D>5B>5C(1)>2C>236ABB>214214D Does 6.1k
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I think C and CD are the same speed. CD is the speed of C with the power of D. Basically, unless the opponent was already in the air/jumping, CD is going to hit them.
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Based off the summer jam 8 results: S+: Rise S: Rise A+: Rise A: S. Yu, Chie B: Rise again C: everyone else I'm joking of course. If you want a real tier list for this game, it's going to be about 6 months thru right after EVO (assuming this game is going to be there and not left for dead when the pro community goes to play GG xrd).
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That last combo is amazing, but it is impossible to do the whole thing at once, as it would require 175 meter. It's hard to notice in the video because after the 236C rage/fear reset, Kanji techs and Adachi's meter is put back at 150. The combo did so much damage in excess (Kanji was dead before the 5 hits on Ghastly Wail), I'm sure there is a way to take a super out and make it viable.
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Here are Adachi's colors 25 and 26, in case anyone hasn't seen them yet: Kind of in love with that 25 color, I could have a sweet golden gun. Shame they probably won't make it to America.
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I'm not really tense or in a hurry, so there is no need for me to "relax". Nor do I think Adachi is going to vanish off the disk. I was just killing time before he dropped. If we are calling colors I just wanted to say I got dibs on the 1-22-1 character/persona/glasses combo.
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I'd be willing to bet on it, but you're right. Time will tell.
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Is that in reference to people talking about Margaret? I'd have to agree if that's the case. We don't really know much about Margaret. I think we got a decent glance at Marie's auto attack combo, which doesn't really tell how she plays. I still stand by my Baseless Adachi SpeculationTM. It's clear his damage is low without his buffs, one of which is an awakening buff. He's certainly not going to be top tier based off that info, if you ask me. But I'm no god when it comes to this stuff I was just responding to someone's question.
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Since you seem to have watched a ton of footage, where would you say Adachi stands against the cast currently?
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Ah yes, the faithful hop mechanic. Shame it isn't a unblockable though, it would have at least made for netplay Kanji levels of fun.
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Do you know if his instant kill is a ground based grab? If so, wouldn't that mean you could potentially inflict paralysis on the opponent and go in for a free instant kill?
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I'm relieved to hear he keeps the buff despite being hit. Characters with fundamentally flawed kits don't usually do too well. 9500 hp makes me very happy as well. I figured his damage potential wouldn't be too great, especially without his mandala buff. Since he doesn't struggle to get in, that gives him a lot of potential he lost with his buffs not carrying between rounds. I'm only concerned that 5D the god will get nerfed in some later balance patch, but that's not a pressing fear at the moment. If I had to be baseless and take a educated guess at it, I'd say Adachi could fall somewhere within high B/low A tier, given his kit as we know it thus far. Of course, we will have to wait a few months to see how he really plays in practice. I'd play the guy even if he was C tier, I'd probably just have salty tears in my eyes of what could have been.
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Well yeah sure but when most people talk about characters they like to reject the thought of them having P4A Chie okizeme and Kokonoe 1.0 damage. Either of those could move any character from nothing to a god. I think most of the potential lies in the kits we've seen. No harm in trying to piece a characters strengths and weaknesses together based on real footage of them. Good thing the game is out soon so we can see it for real.
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While his fear might be shorter than Liz and her fear, I did notice that Adachi's two buffs never left once they were applied. I think his potential lies in that. Adachi's major weakness at this point appears to be his need of the super mangatsu mandala (for the buff) in order to deal any real damage. Since that super is only available in awakening, Adachi needs to enter awakening (like Liz) to do anything lethal. If Adachi gets to keep his two buffs forever so long as they get applied (like Junpei's install carrying over to the next round), I think he has the potential to be a very solid character. If they only last for the round, he will struggle, as he has no mind charge like Liz to get into awakening. If somehow he's so flawed that he loses his buffs on hit, well our beloved cabbage detective will land himself into C tier prison.