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drugtown

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Everything posted by drugtown

  1. i'd be so fuckin pissed if some gord did that to me i ain't even gonna pretend i wouldn't be
  2. https://www.youtube.com/watch?v=9GIl_2MOINw presented without comment
  3. what are you using for blockstrings now?
  4. that purple hilda is... motochika, i think? dude's a beast
  5. it's the best resource we got right now afaik i'm interested in seein what's optimal off counter/high counter
  6. linne.txt lists the 2C 5C route! that's what got me looking into other routes in the first place
  7. 2C > 214B~A > tk kuuga > air combo stuff > B mujin ender gets you 3038 damage and 52.58 meter midscreen and seems to work at any range i've tested so far might be worth using over 2C (pause) > 5C route? seems easier, gets you about as much corner carry and 100 more damage than 2C > 5C. the A hien route is still gonna be better for the corner though
  8. yeah B DP takes you too high
  9. 5A > 5C > 5C > 236A > 236A > 2C > j.[C] > 3C > 236A > 236A > 236A
  10. so this is a weird behavior, maybe someone's already talked about it apparently if you hit dash C close enough it actually makes you switch sides for a moment and flips your inputs? i was practicing dash C > 623B > 214C~C and noticed this https://vine.co/v/MLpq1MQzdTQ (sorry for the shitty vine shakycam, i'm too poverty for a capture card) is there any way to make it not do this or do i just have to be more aware of my spacing
  11. yo this FFC shit is strict
  12. i think that's one of the voice clips for his forward dash?
  13. speaking of that (chain shift 623A into air normals into continued blockstring) it seems pretty gapless? i set hyde dummy to hold back to block the 623A and then mash B craver and i didn't get dp'd out of it
  14. 623A > CS > j.BA? probably just not doing it fast enough
  15. keep in mind that one's not gonna have Byakuya + Nanase's themes
  16. https://twitter.com/dantarion/status/501995559213748224 better study that hitbox viewer while you can, y'all it's about to come down
  17. do the j.B/j.6B combos in linne.txt work air-to-air or only air-to-ground i figure if i meet someone air-to-air with a jumping normal i can just do her normal combo ender but i'm curious
  18. ahh my bad forgot about low shield
  19. 1+A+C+D if they try and throw, you tech if they don't, you get 2C and anti-air them with it
  20. hahaha oh my fucking god
  21. that hitbox viewer will be cool when it's done but right now it's kind of a mess @_@
  22. that'd be why thx
  23. how tight is the link from assault j.C to 5B? can't get that to stick at all
  24. byakuya has a veil off CS IWEXS combo that does 6.8k and yuzu can do 7k
  25. it's his best button as for approaching: yolo web swing is how you get in you set webs in the midscreen with your 214 series and then fling yourself at them and hope they don't disrespect your approach
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