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drugtown

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Everything posted by drugtown

  1. i do the j.[C] route after 236A/B~6C because it's easier to land online than microdash j.BB
  2. yeah this game's crossup protection is too strong for stuff like that a lot of seth's "cute" options don't work like that for the same reason
  3. after the first one? 3C > j.8C > j.C > j.2C > 2C > 5C?
  4. sounds good to me. the easier the better
  5. 3C > 2A(w) > 2B works but then the 5C goes under them. if i wait just a little bit longer after the 2A(w) i can get 2B > 5C but it's a blue beat
  6. i tried it with Hyde dummy (empty 6D into backdash then 236A) and it is punishable if you whiff but i feel like you'd have to be really slow. 3C starts up so fast and covers so much vertical space AND is air unblockable so if someone 6Ds at you Just Do It something i could see being weird is Seth empty 6D>fastfall>crouch block
  7. i tested 3C's h-invuln against all the characters that like to try and open you up with Assault normals (hyde, seth, eltnum, linne) and it seems to beat basically everything good button
  8. i've been trying to figure out what i can do after hitting them with 5B > jump cancel > (stuff) on the way down but so far i'm not having a lot of luck. i might steal your j.8C route and whiff cancelling 3C with 5B/5A and trying for OTG 2C doesn't seem to work either; game keeps saying it's invalid
  9. i'm sure other people have done more exhausting testing than me but, man... 3C is a really good option for dealing with people who like to Assault in your face a lot or pick really deep jump angles it stuffs everything i've tried and can't be air shielded
  10. if you land 3C CH it forces them into untechable state until they hit the ground which makes for a really easy 5B follow-up so you don't always have to use B+C i need to do more testing but it feels like her 3C low-profiles a lot of stuff too, it beats Byakuya's Assault>j.C clean
  11. 3C is a good call-out for people who like to point blank Assault right in your face but it's kinda shit for everything else imo anti-airs are something nanase isn't particularly good at
  12. you can break 6k with this combo by doing 236C>CS>IWEXS after the last 2C. it's awesome
  13. what kind of stuff are people hitting off 236A(w)~6A? the one that staggers i've been doing > 2C > 5C > j.BB > j.[C] > j.236A > land > j.A > j.B > j.2C > 2C > 214A~A for 3142 but i wonder if there's something better
  14. i just don't know how to get in on her! she doesn't care about j.236B and up close her normals beat mine and having to gamble with full screen 236B>CS is so stupid argh i hate that matchup. this is why i should learn a secondary >_<
  15. someone please explain to me how nanase plays in the vatista matchup because i just played 20 games against vatista and now i want to pull my hair out
  16. it works when i omit the 5C and just go j.2C > 5B > 214A~C but i swear i can fit that 5C in there somewhere
  17. trying to consistently memorize 2B > 2C > 236B~6C > j[C] > jB > j2C > 3C > jC > j2C > 5B > 5C > 214A~C for when i get a meaty 2B off j.236B oki and i'm having trouble the 214A keeps whiffing for some reason? like i'm cancelling 5C as soon as the game will let me but half the characters i try it on are well out of its range by the time it starts up
  18. i'm willing to come to terms with the fact that i'm just bad at the game, but: i don't really think i like the use of her FF as a 2nd jump cancel for the purposes of combo extension she already feels so GRD-hungry in the first place
  19. man i am getting absolutely bodied online. i'm having such a hard time making sense of this game's neutral maybe i should put Eltnum aside for a while and pick up someone with friendlier execution until i figure out how to play
  20. is there any benefit to charging up your Veil Off activation?
  21. i'm having trouble getting 421C>j.[C]>j.214A(whiff) to work on Linne i'm thinking my timing is wrong - when i land after j.214A Linne crosses me up and the 5B whiffs completely, doesn't even go in the right direction
  22. yeah all i use meter for is for her IW or for 214C to get out of the corner
  23. yeah with properly timed reload you can also do dash up->5B
  24. time your active reload correctly and you get 3C for free
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