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TDVoid

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About TDVoid

  • Birthday 09/24/1990

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  • Location
    Germany
  1. Some questions from a complete noob who has only started playing fighting games like two weeks ago: Is it possible to connect 63214B>5A on standing opponents? So far I have only been able to get it to combo on crouching targets, and I don't know if that's because it's impossible on standing characters or if I just suck. Also for the same link, are there any visual cues or something you guys use to make it easier, or is it pretty much pure muscle memory? The big delay between inputs combined with the somewhat tight hitwindow is really ruining my consistency (I get it maybe 40-50% of the time in training mode, less in actual matches). I guess I'll just have to buckle down and grind it out in training mode until I get comfortable with the timing, but if there's any helpful cues that'd be awesome. As for Kuuga usage, are there any rules on when to use which version? Like, do you switch between A/B version depending on distance to the opponent or similar factors? How about grounded vs aerial vs TK aerial Kuuga - is one of the versions strictly stronger in any of these cases? Why do I even care about small details like this, it's not like they make a difference at my level haha
  2. Thanks a lot! I'll be sure to try these out when I get back home.
  3. I'm completely new to BB (and playing fighting games in general, although I'm familiar with the terminology) and I want to learn how to play Makoto. Yes, I realize she is basically bottom of the bottom tier, but I'm fine with that. The other characters I'm interested in (Arakune, Rachel, maybe Carl) look a lot less beginner friendly at any rate, so I'll postpone practicing those until I have at least a basic grasp of game mechanics, execution etc. Anyway, I'd be really grateful if you guys could help me get started a bit. Like, some basic blockstrings/mixup options. The easiest solid hitconfirms and most essential BnB combos. Stuff like that. I did of course take a look at the two combo guide/list threads, but I'm still kind of lost. For one I'm not completely sure which combos from the "combo guide" thread are still functional (it was last updated before the 1.1 patch which, as far as I know, changed some stuff about her j.B hitstun or something). As far as the "combo list" is concerned, it lists a ton of different combos off the same starters with no explanation as to what their individual benefits are. That is probably fine for experienced players who can easily tell that combo A deals more damage while combo B leads to a corner carry and combo C sets up some hard knockdown oki shenanigans or something, but I'm just a lowly noob. When I'm confronted with like 20 combos off a 5B, I have no idea which one to choose or how to adapt my combos based on positioning/meter/life/other circumstances. And of course, most of those combos are still way beyond me in terms of execution (I can do stuff like 2A 5B 5CC 214A~CCCCC pretty consistently, but beyond that it gets a bit iffy) - I'll get there eventually, but for now I need smaller building blocks for my gameplay. Any advice is much appreciated!
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