I don't think my question is understood; I'm not asking how to do a jump install, or how to make a jump cancel. I can do the jump install in his super jump combo, so let me copy:
when I get to the jump cancel, sometimes I'm able to do a farther horizontal jump cancel, as opposed to a normal one. (think about a character jumping right from standing and a character running and then jumping right, that difference I'm talking about) So how do I make that farther horizontal jump cancel happen?
Is it understood now or do I need to make myself clearer?