-
Posts
42 -
Joined
-
Last visited
Recent Profile Visitors
770 profile views
-
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
shadow_nobody replied to Ventus Tatshima's topic in Sin Kiske
I've been thinking of creating a Sin Discord server for a while now but have been too lazy as of yet. -
The idea behind this is that you're setting them up in a situation where they have to take a 3-4 way mix-up. The set-up is also kind of hard to reversal out of unless you've been in it before. Option 1: Throw -Can't mash out -back dash/Jump is beat by throw OS -Can YRC for added punish on back dash/jump (great vs Slayer Back dash cancels) -Loses to reversal Option 2: j.H Overhead -Beats mashing -Loses back dash (Can be PRC'd to keep on pressure) -Loses to reversal Option 3: 2D Low -Recovers fast enough to catch back dashes (YRC if you want to be sure to catch backdash) -Can't be mashed/thrown/jumped -Loses to reversal Option 4: Hawk Baker -Must delay the hawk baker to catch buttons or clash with reversals -Catches jumps -Loses to backdashes (Some backdashes have to be delayed or they get caught by hawk baker if done too early) -RRC Hawk Baker on non CH if you want a big combo
-
Yeah I put the 6P route in a video showing it can be done with 6P>5S>5HS>236K>RTL I was actually working on making a video on the various RTL confirms and how 2P>5P>5H is the best follow up combo option when they have burst or if you're not confident in the confirm.
-
I can't really get it again to record it since I'm not good at any of the set-ups really, but to be honest I honestly don't think it's that good. It requires 100% tension for it to be a real threat and at that point you can do so much already. However the set-up is great for going high low and baiting out a reversal. It's also just getting the spacing and doing 214K(6) right after VD there is nothing else to it.
-
I was actually able to do dashless on almost everyone (except Pot/Leo/Bedman) by doing 5D>Run>Cl.S>236[H] x2> slight Walk 236[H]>236[H]>VD>214K(6)>Throw I find that using leap let's me time throw a lot easier or bait DP if I want to.
-
I have more Hiroki Sin lmao. This time a bunch of sets vs Taka and Min. Gonna steal your format :p Hiroki (Sin) vs Taka (slayer)(1) (2) (3) Hiroki (Sin) vs Min (Jack-O)(1) (2) (3)
-
The video I posted uses the CH BD>Leap method, but instead of 214K(6) it replaces it with 214P(6) and it works everyone on everyone. The 2HS after the j.S>j.6HS keeps the opponent in front of you and will give red 623S most of the time. And if you want to change corners then you use 214K>j.S>j.6HS>2HS>5HS etc etc. When CH BD hits in the corner use 214K(4) instead to stay on the same side. In a lot of situations 2HS is better for the fact that it has less pushback than 5S and you only lose about 1-2 damage because of scaling. I also misspoke when I said that CH BD>Bull Bash>214K(6) works on everyone. Guess I wrote down the wrong characters for the wrong combo.
-
I made a thing. I'll update on it later. https://www.youtube.com/watch?v=gQSJ8TiyADw Quick update on the various things in the video. I'll update more on this tomorrow with the notations, what is optimal, can most likely be improved, and what works on who. -Beak Driver RC confirms- 0:00 - Corner to Corner 0:11 - Consistent Mid Screen [7K Calories] 0:22 - Low Calorie [5K Calories] 0:31 - Optimal Mid Screen 0:42 - Faust Specific Combo (difficult) 0:53 - May/Faust Combo [7k] -TK Beak Driver usage- 1:01-1:11 Showing that tiger knee Beak Driver has a few frames that can be YRC if whiffed or RRC on block. 1:12 - Confirm from TK Beak Driver RRC -Counter Hit Beak Driver Confirms- 1:24 - Mostly Universal CH Beak Driver from near max range 1:35-2:05 - Universal Confirm CH Beak Driver that even works on Elphelt. 2:06-2:37 - Showing that RTL can be confirmed into from a 6P. Also showing safer follow up combos that stil do good damage. -Throw Combos- 2:39 - Cranked up RISC throw combos that use little to no calories.
-
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
shadow_nobody replied to Ventus Tatshima's topic in Sin Kiske
Don't have video of it, but Sin can actually just punish GV with 6HS after bursting it. Or if you still want to do the 2hs combo midscreen you can do 2H (2hits)>5H>6H>236K>2P>5S>5HS>236K>236H for 184 dmg -
-ignore this-
-
Slight things to add are that non charged Beak Driver xx Eat is not safe from any distance on block. Even with YRC they Sin will have to give up his food to stay safe. Ky's best option to punish is stun edge YRC because even if the Sin YRC's before eating you would have forced him to block with potentially low calories. Greed sever goes over a lot of sin's normals and Stun Dipper goes under a lot of sin's moves. IB Elk Hunt really limits options. Ky is scarier with 50% tension in neutral, but Sin is scarier in the sense that it can just change the momentum of the game. Stun dipper is the bane of my existence in this match-up. It just seems to beat a lot of Sin's pokes and options which basically makes sin have to focus on baiting it out when possible. Stun dipper beats out Elk hunt 9/10 times. J.Hs (9~ frames) is a better instant overhead than j.D for 50% meter conversion. Also Sin has many options for pressure outside of Elk Hunt ~ Beak Driver x N. However they're not unreactable and you just have to look out for: Elk Hunt wait DP is really good for catching buttons, but has to be spaced properly. 2P Dash (2p/throw/Dp) / 2P delayed 2K - Really strong frame traps and pressure to keep the opponent guessing. Whatever canceled into leaps. This seems really easy to AA but if spaced right Sin can stay out of range of 6P and beat out other AA normals with J.6Hs into big damage or change what leap he does to go over etc.
-
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
shadow_nobody replied to Ventus Tatshima's topic in Sin Kiske
Slide is your standard to approach if they're a more grounded opp. Versus more aerial opp. I choose to use TK Beak Driver to control the jump height. Bull bash YRC is great when put into the corner/knockdown. You can bait blitz and other reversals. I try to cut down on using it in neutral because it just gets beaten out too often for me. Sometimes I don't even choose to approach and just kind of space with 5/2S and J.6Hs to bait. And for wake up tactics do you mean on ours or their wakeup? -
yeah 6HS, iad J.pk works from a lot of situations. Chonari is also probably top 3 best sins. Up there with Dogura and Zadi.
-
I like the idea and the fact that it builds 50% meter, but I don't like the fact that they aren't hit meaty. You end up giving the opponent too many options. However it isn't awful for some of the cast, but I found that he last loop was a little hard for me. Gave me some great ideas to improve and modify combos to get more out of them.
-
iAD loops are great for getting meter, tacking on damage, and not using calories so you can go for VD set-ups. They're not super important compared to RTL but they are great to have down so that you're not losing damage when you're low on calories.