I'd thought I should put in my input since I playe Wafflepies a lot myself, and I find it pretty frustrating playing him (her?) as well. K-Dandy during neutral is a very risky thing to do, and I've noticed that you pull it out whenever there's a situation where it's like, "well why not?" Sure it may help you get in at times when she's not doing something, but overall, May can easily interrupt K-Dandy with dolphins/balloons/etc. before you can do anything (considering the fact that there's a certain amount of frames of K-Dandy that you have to commit to prior to doing Pile/UP/CWH. Your use of K-Dandy to escape pressure is good, but using it during neutral sometimes can really hurt you (I personally refrain from using K-Dandy step during neutral as much as I can because it's too much of a gamble for me). c.5S > f.5S as a block string, from my experience, is bad once they catch on to it. There were times where Wafflepies just got out or pressed buttons to interrupt your tick-bite (i.e. Video 2 @8:26). Instead of automatically going from c.5S > f.5S, try doing:
- c.5S > 6HS: If he blocks the 6HS while crouching, you're + on block so you can continue pressure
- c.5S > P-Dandy > UP: Good way to get in UP for high/low etc.
- Instead of pressing c.5S, instead do 2P > 5K, etc. I even feel ballsey sometimes and go for 2P > 6HS haha.
I've played you before, and I find your mixups fine, but I feel there are moments you don't enough confidence to go for riskier things, which are super rewarding if you pull it off. Working on your movement can help as well, and I'm sure everyone will just say to watch Hase to improve your movement and especially your neutral game. I love your use of 6HS > P-Pile during a blockstring; I do that a lot lol a lot of people tend to want to press a button after 6HS for some reason.