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Alfuh

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Everything posted by Alfuh

  1. Sorry I couldn't show. There were just too many Uniel events scheduled for that same day that one of the other ones I signed up for ended up overlapping this one. Very inconvenient day for events. There were 3 separate ones going on in total.
  2. Is the latest link above no longer working for you? http://challonge.com...gnup/kGJOI5gOUy That's the link I used, so if it's not working then suppose so.
  3. The same applies for traps. With Byakuya's webs. If he uses any of his A, B, and C aerial webs as well as his post-webdash D followup (grounded web) most times the webs can be blocked in any direction. By that I mean you can hold run (or even hold jump) straight into most of Byakugans webs even if he crossed you up/you crossed him up 10-20+ seconds ago, that web will still be able to be auto-blocked if dashed/jumped into. I don't find this information too useful since either way you would want to stay away from getting yourself stuck in web blockstun for free pressure and destroy traps with normals, but some could find it interesting.
  4. I've been experimenting with some things and am hoping to get a video up on Byak pressure/mixups pretty soon. Hoping to get some ranked play in as well for more Byak footage for newer players. Improved since last and been working on utilizing more of his tools.
  5. Signed for #2. Is this like a weekly thing for now? Also do you have an idea what time it will be held? There's another one set up for the same date scheduled for 3 so that could screw things up for some participants (along with would-be participants)
  6. Not as good as the guy listed in the stream above, but if any byak users need some footage of someone winning with Byak, then I ran through alot of matches in this lobby at about 5:12:25. I have roughly a 74% win-rate in ranked and decided to have a go at a stream lobby. http://www.twitch.tv/thebrett/b/553010217 - Blockstring into 236B-214C-canceled into jump is a surprisingly effective form of applying pressure with Byak (be aware that the first web placement post-reka can be beaten by some chars DPs depending on spacing) After the web forces them to block, you get free pressure in the form of a double overhead that surprises most people (See 5:17:55) - Even if the second overhead is blocked, you are left at major frame advantage and can continue pressure in any way you see fit. (Double overhead-land-quick overhead...Double overhead-grab...fake the double overhead into a low, etc.) When something is blocked in most cases you can just continue the string until one of them hits. - Once the opponent is conditioned to respect the overhead blockstring, you can fake going into the first overhead of the blockstring by going into a quick low that catches them walking backwards (As seen soon after 5:31:38) As Byak you have amazing air mobility once you master the usage of webs canceled into jump. Grounded C version of web canceled into jump travels you nearly full screen into overhead pressure. - Jumping C version of web places a web at good enough ground spacing to keep most opponents from wanting to move forward, if not hit them outright. If the web connects you can cancel into the jump and follow up into an easy combo. Make your air mobility a threat. - Air 214C (Heavy web) canceled into jumping D travels nearly full screen and can catch most opponents off-guard (See 5:55:53.) If the web connects, land into an easy combo. If the web is blocked, you can continue for free pressure (See 5:30:13). - Instead of placing the aerial ground web, fake it into an overhead for either a combo or pressure (See 5:50:44.) With the usage of your aerial web mobility canceled into B (downward strike) you have constant access to an overhead at every point on the map. If used properly, it can be positioned to evade Gourds scythe and punish with a C attack coming down. On top of that, most opponents only expect one aerial move, the second heavy aerial on the way coming down (especially after an attack that looks as commiting as B web-cancel attack) will catch most opponents off guard. - With the constant threat of your air mobility and constant access to quick full-screen overheads combined with very annoying webplacement, you can most times condition an opponent into being overly defensive, which leaves you room to go for a tricky run-grab or even run-slide into combo (5:21:00) The feint of being overly defensive by placing a solid wall of webs along with the fear of Byak flying in with overheads after webs causes the opponent to eat a grab.
  7. I can see why there was confusion. Once I started noticing the dummy blocking my 2A's while standing in training mode i was surprised to find that it didn't hit low as well. I also assumed that 2A was the low with 2B being the "mid" and 3C being the other low. Learning that 2B, 2C and 3C were the only lows has kind of screwed with my empty-jumps.
  8. Byakuya's 2A doesn't hit low. Tested it in training mode. His fastest low-hitting normal is 2B, I believe.
  9. PSN: Caskaid Location: Pennsylvania
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