Not as good as the guy listed in the stream above, but if any byak users need some footage of someone winning with Byak, then I ran through alot of matches in this lobby at about 5:12:25. I have roughly a 74% win-rate in ranked and decided to have a go at a stream lobby. http://www.twitch.tv/thebrett/b/553010217
- Blockstring into 236B-214C-canceled into jump is a surprisingly effective form of applying pressure with Byak (be aware that the first web placement post-reka can be beaten by some chars DPs depending on spacing) After the web forces them to block, you get free pressure in the form of a double overhead that surprises most people (See 5:17:55)
- Even if the second overhead is blocked, you are left at major frame advantage and can continue pressure in any way you see fit. (Double overhead-land-quick overhead...Double overhead-grab...fake the double overhead into a low, etc.) When something is blocked in most cases you can just continue the string until one of them hits.
- Once the opponent is conditioned to respect the overhead blockstring, you can fake going into the first overhead of the blockstring by going into a quick low that catches them walking backwards (As seen soon after 5:31:38)
As Byak you have amazing air mobility once you master the usage of webs canceled into jump. Grounded C version of web canceled into jump travels you nearly full screen into overhead pressure.
- Jumping C version of web places a web at good enough ground spacing to keep most opponents from wanting to move forward, if not hit them outright. If the web connects you can cancel into the jump and follow up into an easy combo. Make your air mobility a threat.
- Air 214C (Heavy web) canceled into jumping D travels nearly full screen and can catch most opponents off-guard (See 5:55:53.) If the web connects, land into an easy combo. If the web is blocked, you can continue for free pressure (See 5:30:13).
- Instead of placing the aerial ground web, fake it into an overhead for either a combo or pressure (See 5:50:44.) With the usage of your aerial web mobility canceled into B (downward strike) you have constant access to an overhead at every point on the map. If used properly, it can be positioned to evade Gourds scythe and punish with a C attack coming down. On top of that, most opponents only expect one aerial move, the second heavy aerial on the way coming down (especially after an attack that looks as commiting as B web-cancel attack) will catch most opponents off guard.
- With the constant threat of your air mobility and constant access to quick full-screen overheads combined with very annoying webplacement, you can most times condition an opponent into being overly defensive, which leaves you room to go for a tricky run-grab or even run-slide into combo (5:21:00) The feint of being overly defensive by placing a solid wall of webs along with the fear of Byak flying in with overheads after webs causes the opponent to eat a grab.