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Orlie-noob

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  1. Thanks Manny for posting the Video. Well i say Hakumen's hop is the best to bait koko's wake ups but in true i use his hop to bait (everyting)... if u have notice his hop don't have invisibility and u can't approach fast like others characters do... But i find that dashing foward and backward is alot faster than the others characters with Hakumen and IMO i think that the correct way to make use of his hop is doing those foward backward hops making u bait and confiusing for (grabs). example... i love to hop like 3 times foward when i H knockdown someone and when he wake up i hop backward and he just grab thinking im gona make a move and so he eat a 5C CH lol... ect ect... hope u like the Video ppl!.
  2. Yeah, that is why my playstyle agains't Kokonoe is baiting her doing hoop foward and backward after the H knockdown and won't do presure cuz they can use tele or s ball anytime... and this is why i put Bken as an example since kokonoe is not even supose to do Tele wakeups meaning that in V 2.0 the tele nerf will actually be a Buff for those who actually know how to use kokonoe cuz those who mash it to get away now they won't. And trying to bait those wake ups was what prevent me in keeping the presure, and that made me focus on her 3C cuz is easy to deal with the other stuff like her zoning or her blockstring ect... in anycase let me see if i can post a vid in punishing her with only 4 magatamas.
  3. Cable will control all the neutral game, that is the only problem hakumen have with her... when i play FT infinite with Bananaken i never saw a (Teleport) wake up or a (Super ball) wake up... so in the end all was the neutral game and not baiting him to do those wake up and is a pain cuz if i try to kishuu to get close? i would eat the cable = 4k + Black hole... cuz his combos just kill you lol So IMO we just need to basically predict the cable and jumping it to punish it, something is not easy to do... and if u see u can't punish it then just Barrier cuz 6A will come after and fast. The match is very bad for Hakumen if the kokonoe u are playing with know what he is doing. Good Vid Schneider.
  4. Yes and 6C cut it as well, now u have 6 magatamas instead of 4... i will post the video later since i need to work lol later ppl.
  5. Punish super ball with only 4 magatamas 100% HP 8.5k 5C(fumajin) back dash, 6C(fumajin), Zantesu > Kishuu, 2C jC, 5C OD, 5C > Tsubaki > Hotaru AD, 5C, 5C, 5C > Gurren, 5C, 3C. With 34% of ur HP u can kill her with 4 magatamas with the same combo only that instead of 3C at the end just do Shippu. @Black Yakuzu94 i did this since u ask me how to punish her if we got 4 magatamas at that time, hopw u find it helpfull!
  6. Oh my bad, well if u gona go with the (punish) the best way is 2A (after) u instant block her, like u said or 3C but i rather go with 2A lol in anycase we can do that or trade to beit) her in doing a whiff move so we can make a good combo out of it.
  7. What i would do in that situation if i get to block her 3C is, instant block her second hit and tap 5A (if) the player want a frametrap so i can trade but if the player do nothing and is baiting u to do Zanshin or 3C or 2A to hit u with his 6C mithy swing the i will be safe anyway and can keep my neutral game, in anycase this just take my problem in (blocking) infinite her 3C but it don't take my problem on the aproach... i still need to think what to do about that lol
  8. No... if u do 2D u gona get a FCH cuz a good kokonoe will bait u that... and the only way u can hit her back after her 3C > 234A is (after) u instant block that second hit of her 3C and only (5A) can trade with her, no 2A or 3C.. i try it alrdy.
  9. The problem for me is her 3C but doing some stuff against that i found something interesting and my friend Manny Manito and I make a video of that and he will post it later tonight... and is that if u block the second hit of koko's 3C u can interupt her 236A (frametrap) with 5A making a trade on both characters butkokonoe win that trade leaving u in a FCH state but is not FCH... (BUT) the tricky part is that IF she tray to (Grab u, hit u) with whatever she want it gona whiff till u can recover completly... so this is how we can make use of that... we can wait till she make a move that obviously gona whiff and then we recover and counter attack. so everytime u block her 3C tap 5C just in case she do her frametrap... if she dont do it then we keep the neutral game... well im off will post later.
  10. If u have 4 stars u can do alot of mix sups and stuff... for instant you can do Kishuu, grab, Yukikaze to make a (reset) ect, but like i say before she gona keep giving u magatamas for free so what u need to do is get away from her and let her do her Fire ball, graviton, teleport set up... when u see the fireball u can stay still but as soon u she set her graviton just jump and fall with 2A to hit the ball for a free magatama and if she teleport then fumajin will hit her making a free combo for u as well, u can also run into her thunder trap to do Zanshin for another free magatama and if the player is not thinking u gona get him with zanshin ect... so beforeu bait her to do superball u gona have magatamas for sure.
  11. Yeah i tho the same, but then u dont get the cross up and u are still screw... seriously the MU is bad but what make it worst is her 3C that make u in that hard position in the first place i need something to overcome that 3C... i found out that if u instant block her second hit u can interupt her frame trap 236A with a (trade)...she win the trade but after that there is something tricky, im gona make a Vid later a post it here cuz i can help us to trap her instead.
  12. In corner the best way to punish kokonoe's Distortion (Super Ball) is doing kishuu,6C,5C(Fumajin)>kishuu,5C>Zantesu>CT,5C,2C jC,5C OD,5C>Hotaru jC or AD, 5C,5C,5C>Gurren,5C>Shippu. u will need all magatamas but if you use all kokonoe's tools (Fireball, Thunder trap) against her u gona have always magatamas.
  13. I block it just one... just 2D but if they know u gona do it they will just do to u j2C or grab you... if u gona do yukikaze to be safe in overheads or lows they will just teleport and mess up ur imputs... at least bananaken did all that stuff and if u saw the match i didn't got a break on those set ups.
  14. Shneider-X i would like to talk about that match up as well in the Koko MU thread, i think i discover how to counter her frametrap (after) her 3C... that is what mess up my match cuz i can't move freely on ground.
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