Wow, I didn't even know you could do that. I hit the training mode after you said this and tried it but the thing is you can't do much else off of it. Too much hit stun. I got this instead:
4C>2C>5C>j.B>j.2C>j.C>DC>j236AB~214B(1 hit)>2C(hold C)>236BAB(>IW for for 4.6k)
She's actually a zoning character. Using stances is the most important part but it makes punishing impatient people really easy. My favorite thing is jumping up doing j.236A(hold A) and as I'm falling they think I'm unsafe so they rush in and I just use j.236B right before I hit the ground for a full combo. Mix ups in this game aren't that big of a thing considering cross ups are almost not a thing. High/low is the only mix up and yeah we don't have that. So instead what we do is frame trap typical block string for me goes: cr.A>cr.B>cr.C>236A(hold a)>pause for just a moment>C~236B~D into full combo.
I mean it's not easy and we have to make a lot of reads but that just how this character rolls.
Also it's not actually possible to be punished from tech. It leaves you -7 and no one have a move that fast that reaches that far. Just block if you see them tech and definitely don't jump. For example, when Linne tech's my throw I always hold down back because her cr.C, which is the only move that can reach me has, I think 9 or 10 frames of start up. Jumping takes up 3-4 frames or something like that, I can't remember but it's not instant so if you jump and she does cr.C you're donion rings.
SO! That aside I'm trying to find out that max damage punish combo that uses all resources. So far I can only get 4.8K spending full bar and in vorpral. I feel like I can do more though. Thoughts?