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Hyde

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Everything posted by Hyde

  1. Hyde

    [UNIEL] Hyde

    Hmm well I was able to do it on normal hit. Can some one test these combos for me, I would myself but I'm at work they are: 2A > 2C > 5B > 5[C] > JB > JC > 3B > 236B ~236A > 66C > 214b*3 ( test switching jB and jc around if doesn't work) 2A > 2C > 5B > 5[C] > J[C] > 3B > 2C > 236B~236A > 66C > 214*B We've both looked into the abyss, but when it looked back...you blinked
  2. Hyde

    [UNIEL] Hyde

    Does anyone know how to get 2a > 2c > 214a*3 > 3b > 5[c] > 214b*3 to work. I can't get the timing down for A rekka to let me pick the combo back up. It does works cause I've don't it 3 times it does 2915 damage. We've both looked into the abyss, but when it looked back...you blinked
  3. This is true however on knock done I have found that 66C blows up with the exception of veil off most if not all his getto reversal options. Didnt know about blood rain being +6 since most Carmine's I fight don't use it. We've both looked into the abyss, but when it looked back...you blinked
  4. You need to respect the range of his 2c cause it's fast and dumb, in neutral you wanna space a lot, be aware of his jump range cause every carmine and their mother love to jump in with j.c. When blocking you need to shield him to force to change up his set ups. Also be aware that carmine has NO reversals so decimate him on knock down. Now if he get you blocking you need to shield him and counter assault out ESPECIALLY in the corner. If carmine runs his corner game on you, you are dead. Also his over head. Which I'm not sure the command for, is only a true over head when fully charged. If he has full meter he will try at some point to do blood crystal to catch you so don't get tunnel vision when he had meter or you'll die. Don't try to zone cause you will lose that battle miserably. You can throw some well placed orbiters but don't go crazy with it. We've both looked into the abyss, but when it looked back...you blinked
  5. Hyde

    [UNIEL] Hyde

    Well it is something. Are we still in range for another 6B? We've both looked into the abyss, but when it looked back...you blinked
  6. Hyde

    [UNIEL] Hyde

    @ Zouf do you know how plus it is? We've both looked into the abyss, but when it looked back...you blinked
  7. Hyde

    [UNIEL] Hyde

    I'm a little weary of it cause it's negative, and people love to press buttons after they see it. Out of curiosity is there a block string that make orbiter positive. We've both looked into the abyss, but when it looked back...you blinked
  8. Ok @ Zouf there was something I posted in the hyde general thread that I wanted your opinion on. Also what about Eltnum, how do we deal with her. We've both looked into the abyss, but when it looked back...you blinked
  9. What about neutral. I feel like I can't stop her from jumping and the roll gets around and even punishes orbiter at certain ranges. We've both looked into the abyss, but when it looked back...you blinked
  10. Hyde

    [UNIEL] Hyde

    So I have really been thinking about how I wanna play the character. And I have been examining his tool, and I'm wanted your guys opinion on what you guys think BO's best use is. I know its a zoning and counter zoning tool but I wanna know what you all personally think the ranges that it should be done from. Full screen is one, keeping people out and using it as a way to get in, but I'm finding or at least from what I have been watching, around starting game distance is where I want to avoid using it. That space seems to be where Hyde loses when throwing BO. Against characters like Linne, Eltnum and Gordeau he can really but punished for throwing BO from there. Not to mention him throwing it and getting jumped in on.
  11. Thanks for all you guys help, I'm still trying to figure out what to do about Linne and Eltnum. Those two characters are better versions of Hyde. I Linne's case Trying to to space her out is hard due to the fact that her 2C is AMAZING, like seriously its dumb! In Eltnums case I just get caught by her and die. Frame trap after frame trap and I have no Idea when or where in her pressure I can get out. And its like everything she does is + on block.
  12. How are you all dealing with the Yuzu match up? I'be tried to watch matches to take notes and so far the only thing I see it's Yuzu running all over Hyde. How do I get in on Yuzu and stay in. We've both looked into the abyss, but when it looked back...you blinked
  13. Hyde

    [UNIEL] Hyde

    Hey guys I have been trying to start doing Hyde's corner Oki with 3B > 2C but I can't seem to get the timing down for it. And then there are time I get either 3B >3C, or just plain 2C. Since undernight kind o saves inputs I was wondering can it just be done with just raw 2C or do you guys have any tips to make 3B > 2C come one more consistently?
  14. Alright guys so after playing quite a few games and really getting familiar with Hyde I have been noticing I'm having a lot of trouble with characters like Eltnum and Merkava. Especially that last one. He flys over everything and out right doesn't have to play neutral, how does Hyde deal with that? His reversal super is plus on block, he can make his dive safe and even give it frame advantage by doing a normal and even in the corner cause Hyde's pressure eventually does have to end he fly out. Any tips? We've both looked into the abyss, but when it looked back...you blinked
  15. Hyde

    [UNIEL] Hyde

    Hey guys I have been having quite a bit of trouble with people who like to delay tech and press buttons on knockdown, and who like to get up back dashing. I was just thinking after playing a set with a friend of mine, who LOVES to back dash on wake up, could we meaty 22A as an OS for back dashing and delay get ups? I'm testing it now but Its inconsistent. Sometimes they get hit, other times they dont. I know we can meaty BO to call out back dashing, and 66C to call out button mashing, but is it possible at all that 22A/B can cover both options?
  16. Hyde

    [UNIEL] Hyde

    Guys can can someone please help me with the timing with Dash C in combos cause I lose like half of my games cause I drop combos and get punished.
  17. Hyde

    [UNIEL] Hyde

    Ok so 66C can be used to meaty that is very useful thank you. Cause was getting very frustrated when my friend would tech and then jab me. Also is there a timing it. I know in BB to meaty an overhead you had to be on top of the person and as they tech'd do your over head,
  18. Hyde

    [UNIEL] Hyde

    Hey guys I was playing a friend the other day and he would jab on knock down, so I'm curious what are you guys using to meaty on knock down with Hyde.
  19. Hyde

    [UNIEL] Hyde

    that combo your doing off of TK BO is that 214A or B? The Dragonic Tyrant
  20. Hyde

    [UNIEL] Hyde

    i'm still trying to understand how to use 6B at mid-screen. I have never tried spaced 5[C] but that sounds very interesting.
  21. Hyde

    [UNIEL] Hyde

    All of that info with in itself helped greatly. I nocited that you use 3B > 5[C] > 6B > 2A (w) a lot also which I found very interesting. Also what are you block strings?
  22. Hyde

    [UNIEL] Hyde

    Hey Zouf do you mind helping me work on playing aggressive like you. your Hyde is the exact way I wanna play him. The Dragonic Tyrant
  23. Hyde

    [UNIEL] Hyde

    Zouf your Hyde is absolutely amazing. very impressive. I going to be studying those vids for a while. I love how aggressive you are and your neutral is great. I hope at some point you'd be willing to help me with my own Hyde. Your pressure is astounding.
  24. Hyde

    [UNIEL] Hyde

    Has anyone found out any sort of midscreen oki with him. I'm just curious cause Nanase has some pretty strong oki all things considered. Aslo I've been using 5[C] more in block strings more, but I'm worried peoples will start seeing it and trying to mash out. Any tips?
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