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Kaede_99

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  1. thanks for creating content guys! - subbed both. niche game + niche character does make it harder to study/research than some of the previous games i've played. - props for throwing in the: full punish > CS > 66B > 236ABA - knew it works but back of mind forgot to tick it off/practice it specifically. @Tari - those tk j.214x oki setups Are they just done as quickly as possible/the way they look in the video? looks like the 5A is being used an an empty/timer Have you labbed those setup against anything else except gordeau? any character where that sort of thing might be bad you can think of? obviously if they catch on; they can start doing delay wake up
  2. wow i feel like i should have picked that up with all the lab time i put in. probably just the amount of jump canceling that happens in combos that was the last place/pattern i cross checked; combined with how late it was. now at least i know what to do if i ever accidentally confirm that way. thanks!
  3. found something strange while labbing. jump canceling off 5C or 4C is natural; goes for all the jump loops combo paths etc. seems off 1 specific combo something is stopping the jump cancel from; 5C and 4C occurring. I honestly can't figure what could be the cause or if its just a bug. 236B (Slide C) > 8 or 9 > j.236B > j.214B+D > 2C > 5C or 4C. Here is seems to just be plain impossible to jump cancel out of either 5C/4C. (even the 2C) - training mode shows the input and i can hit that series in all of her other combo paths. Same combo will however work from: 236B > 236B > 214B+D > 2C > 5C or 4C > etc. - the jump cancel works here
  4. whats general idea for throwing out 214X in neutral? only really studied maa-kun's videos through chainshift/youtube. everyone seems to respect it and he makes it look like its fine to use in normal pressure. I'm assume as as long as you D-cancel it's ok. But is this because its ok frame wise or is it because; the threat of her 5A coming after; it is quick enough to beat most options; making people respect the 214X? Asking cause i've gotten mashed through in some instances but that could just be online. would really love some more resources to study yuzu neutral also where are people placing CS use? the standard; CS > Anti air and CS > stop a mixup - fairly standard/universal options but if anyone had anything better would love to hear it - in the back of my mind i also seem to remember seeing: Full combo > ending in: 66B > 236+ABA > CS > 66B > 236+ABA - does this always work or just certain combos/histun circumstances?
  5. awesome. thanks! Will have to look at practicing that as an option. His pressure looks so insane for a character that apparently has average pressure.
  6. https://www.youtube.com/watch?v=x26xO29JX5c at about 8:50 into that video he does a: 66B > 236B > 8 > teleport reset can anyone help me dissect that a little better? is that a stance tele or a 66/44 in the air? then it looks like its just Stance C > 214B? is is worth while or more gimmick?
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