"Senaru's Combo"(infamous 22a counter in corner) can be done without the need of a counter hit. We do however, need a very good starter (5b/5c/5[c]/3c), and at least one Enhanced Bullet. The 5b meaty one is really good, since you can delay 3c quite a bit for frame trap(hitconfirm purpose) and still get the combo running... If blocked you can 3c, and if 3c is blocked too: 22a. We can also do some tricks with 5c: half charge it for frame traps, or delay it a bit after 5b. Corner (All combos registered damage with one Enhanced Bullet, no Vorpal, no VO) 5b, 3c, delay sj[c], delay dj, falling jb, 236a(enchanced), 5b, 5[c], 421b, 6, 2a whiff, 22b, 66c, 22b, 66c, Reload. Damage: 3339. 5c, 3c, delay sj[c], delay dj, falling jb, 236a(enchanced), 5b, 5[c], 421b, 6, 2a whiff, 22b, 66c, 22b, 66c, Reload. Damage: 3508 3c, delay sj[c], delay dj, falling jb, 236a(enchanced), 5b, 5[c], 421b, 6, 2a whiff, 2c(1hit), 22b, 66c, 22b, 66c, Reload. Damage: 3451