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So-Called-Chaos

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Everything posted by So-Called-Chaos

  1. https://www.youtube.com/watch?v=aYnK7d22KhM Rath (Margaret) vs. Nano (Yukari) kudos to rath's marg, very fun set.
  2. not really worthwhile info but still funny to know, I was playing a friend who mains teddie and if marg suplexes him so that they both land on top of the curry, they both get inflicted with fear, poison and (I Think?) silence lol pretty sure it works with things like the muscle drink too
  3. I don't think this was already mentioned but Margaret's guard cancel hits low, don't know how useful this could be but still its nice to know lol.
  4. he is truly amazing with marg. so glad he still uses her in 2.0 lol.
  5. name dropping other empresses aside lol I'd never give up on marg, like seriously its hard to deny how fun she is to play
  6. I do agree with the idea of debilitate being usable now other than on wake up, Didn't really think about it that way XD sounds much better than what I said about it lol. It kinda seems like debilitate is an actual reversal now rather than some cheap wake up tactic opponents don't expect
  7. Her DP being faster is a bad thing imo lol, because of the long invuln. it went through many things which made it easier for liz to get away with certain Shuffle Time attempts, now it has more recovery which doesn't really matter much since its start up decreased (less invuln hehe), also debilitate is imo also worse, since A and SB versions are now slower, aside from the great change in input, everything about it was nerfed (Slower, opponents can tech before landing, loses invincibility when blocked which is really bad because there were so many cases I used debilitate and it was blocked or super canceled but didn't get punished because of the invincibility) Mind Charge+Ghastly Wail was a pretty viable reversal in Arena XD costly but still at least useful.
  8. It was kinda a good reversal in arena, but I'd rather spend my meter else where now, its minimum damage is pitiful even with the 2C and fear buffs, now with the FC recovery state, I doubt anyone would risk it
  9. Aside from some unecessary nerfs to things like shuffle time, ghastly wail and randomizer (asw we need reversal buffs), I'm really happy with these changes, I mean finally they reduced recovery on her mabufus and maragis, both for her and thanatos. really curious about normal b zio, I hope it has the damage of vanilla but recovery of ultimax.
  10. I kinda feel her buffs and nerfs are a mixed bag, like they took what they gave if that makes since, but I admit things like delayable sweep sound really interesting. Uhh what is a ninja buff? XD
  11. and the last thing we ever need in this forum is stuff like this (sorry for double posts lol)
  12. Then Why are you posting in her thread if you don't like her red?
  13. So far these are the 2.0 changes we know of going by the 2.0 character videos, not a 100% sure on these so feel free to correct me or add anything Buff: Sweep can be delayed Buff: SB God's Hand more plus on block (but not safe on IB), can cancel into supers (?) Buff: Mediarahan has guard point, if attacked, Margaret recovers more health, health recovered seems relative to the potential damage received. Buff: C and SB Phanta Rhei (Tornado) appear from her persona's position rather than right next to Margaret. Possible Nerf: Hassou Tobi minimum damage reduced.
  14. Wow J.B hitting mid is probably the biggest nerf rise could get, granted it would still be pretty useful but all those surprise IAD j.Bs overheads gone, hopefully its just for the loketest lol
  15. Tahichi (Margaret) vs Saiyo (Yosuke) Part1: http://www.youtube.com/watch?v=54QbLmLX1Js Part2: http://www.youtube.com/watch?v=ykJTvbrJ3-U
  16. SB god's hand, ardha has guard point during the attack unlike the C/D versions
  17. Has it been proven that C after it's all yours (Igor present) is Air unblock-able? cause if it is, I just accidentally anti aired a friend and noticed the yellow ! sign lol
  18. I would join but my connection hasn't been too kind lately lol Super easy solution to challenge 25: change weather to rainy and use shining arrows 5 times in a row, cheap but worth it!
  19. spear+sweep+AoA done lol but seriously if yukiko starts going fullscreen zoning, marg can easily be scary against her, stuff like sweep and Gale Slash can be amazing since they can low profile things like her 5BB Fan attacks, also Divince Vaccum can be fantastic since it plows right through sakuya and her fans (poor yukiko lol) even the D version eats her projectiles and persona too. a well timed 5A can easily interrupt her mid range pressure with sakuya also if you can read her maragi or fans you can AoA punish for a nice combo
  20. guys please post videos of the tournament lol
  21. is there a difference between 214A+B<A/B and 214A/B<A+B? as in like pressing A+B twice? so far it just seems like spending an extra 25 SP for nothing lol I know 214 A+B sends out both the chocolate and cloud but what does pressing A+B after It's All Yours do?
  22. Margaret Hands down day one main, she feels like a genuine boss/ultimate character and she's loads of fun lol but characters who I like that I might sub, Marie: love the weather system and her traps, Adachi: status ailments r cool, Yukari: her zoning is fun, Rise: because I loved I-No in GG lol
  23. Amazing Video Urichinan! love the Bayonetta music btw lol Just a couple of non-corner throw and air throw combos Ground Throw>OMC>5C>J.C>J.2C>jc>J.C>J.2C>J.214B=2424 Ground Throw>OMC>2B>J.C>J.2C>jc>J.2C>J.214B=2171 Ground Throw>OMC>J.C>J.2C>jc>J.C>J.2C>J.214B=2190 Air Throw combos are meterless, no OMCs Air Throw>J.C>5B>5C>J.C>J.2C>jc>J.C>J.2C>J.236C=2328 Air Throw>J.C>J.2C>jc>J.B>J.C>J.2C>J.214B=2007 Air Throw>J.C>J.2C>J.214B=1700
  24. are the 24-30 colors going to be released outside of japan? or are they going to stay exclusive there?
  25. Rolls are seriously troublesome. The best you can do is try to be as gapless as possible with your pressure and try not to throw out things like 5C too often because margaret has lengthy recovery on most if not all of her attacks which allows for easy counters after rolls. and as Zouf mentioned, using things like 2A and 5B can effective because even if they roll through them, margaret will probably be too far out of range for the opponent to retaliate.
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