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Everything posted by So-Called-Chaos
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Its OK mooglebane, we are all struggling with this character lol
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I think Annel was just making sure that his words don't get too far out of hand and should only be taken with a grain of salt lol some people over analyze character descriptions so anyone reading weak might take it too far, that's what he's trying to prevent I believe
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Try IAD after the 2D but not right after it (close to when ardha is going to launch the opponent) and when Margaret is close to the ground around the time the opponent can tech, do the j.22C then as soon as it connects and Margaret lands you can almost immediatly use 2C in quick succession, it's not really that tough once you get the timing of the IAD lol edit: you can also use another 2D after the second 2C but ardha won't freeze the opponent again, so CH 5C>2C>2D> IAD j.22C> 2C>2D did 2969, not bad I say another edit lol: you can use god's hand D version instead of the second 2D for a nice 3288
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She has 9500 health, tested with Naoto's IKs (was already mentioned in the margaret thread) I just imagined if she has less health than Liz and got persona broken lol that would be a bloodbath for her
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She is pretty weird lol I'm still struggling to learn her granted that it's still day 2. her normals and gatlings have great range but don't link like other characters, she doesn't have things like 2A>2A>5A and such, she feels like a mix between Ken and Mitsuru in terms of normals having unusual cancels but good range
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apparently 236236 A/B AB also affects hassou tobi, so inputting it before inputting hassou tobi increases its damage, doesn't work for phanta rhei though edit: so far I'm having a really tough time with her normals, especially her 5A and 2A, but overall I'm liking how she is even though it's only day one lol
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I actually think it's a nice addition, there could be a strategic use to it, such as maximizing damage or something like that
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Her 5As are super wierd, all of ardha's grabs are unblockable, you can combo meterless from non counter air throw with J.C>5C etc.but I think its somewhat height dependent, also Mediarahan is too trollsy not to use lol its like she actually wants the opponent to try harder
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I caved and bought margaret lol I'll try to update however I can
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Mediarahan lol how is the heal rate to margaret herself compared to the opponent?
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So 9.5k for health, 2A is a small forward slide, good damage seemingly and she can go from 5B into 5A again!
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YES! this is ittttt, after waiting for nearly a month from Ultimax's release just to finally get our main girl Margaret and not taking the game seriously at all, we're finally getting our favorite limo attendent! can't wait to decimate eveyone's butt!!!!!! #TeamMargaret. oh yeah this isn't twitter lol
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With how fast people accessed Marie, I wouldn't be surprised if people hacked Margaret already, anywhos.... I'M HYPED! Margaret's a day away! give or take a few hours lol depending on when they release her
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Just got a notice to update to ver. 1.03 anyone know if this is significant or not that important? I don't really plan on updating since the NA release is really close.
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[P4AU] Junpei Iori - Gameplay Discussion
So-Called-Chaos replied to HoudiniJr100's topic in Junpei Iori
I have a silly question lol, are junpei's clean hits angle or timing based? and what exactly are the requirements to get clean hits? -
it does seem to have little hitstun. I'm not sure if this is a universal thing or not but do all sweeps have the same untech time? if so then her sweep could be considered "Normal" so to speak, I'm just worried that it won't have any uses other than looking cool and its start up is looking somewhat slow.
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She looks so damn fun so far, I mean who doesn't like a pink haired girl in a wedding dress who uses champagne bottles, strawberries, rose bouquets and wedding cakes as attacks lol her manual aiming is definitely interesting, but it looks like it needs precise readings to be effective, so excited to try her out
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ohhhh Gale Slash was that cu chulain spear spinning move? I thought it was zio car with yoshitsune? I'm confused on which is which lol five days! but I won't be getting her on my JP copy, I'm getting all the DLC on my US copy, so to all you lucky dogs who are getting her soon, I envy you
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Can't believe I missed this. in the DLC show off at around 8:05, Margaret did a kick that goes straight down, looks like a j.2B similar to amane's. and by the way Diveman I finally realized what Rekka is lol.
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That makes sense, it also reminds me somewhat of Noel's Drive. the only thing about her that we don't know for sure is her 2A, I'm still not entirely convinced that her sweep (book pound) is a low (it was never shown to be a low so far) it has way too much range, so I hope she has at least one good low or close range poke
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Could be, for all we know Margaret selection is just something they added to make her sound cool lol, don't know what "rekka" is though. Just another thought, if her god's hand is an overhead like chie's and if her sweep (book pound) or zio car is a low we basically have a mid/full screen mixup right there, I don't know about everyone else but just the idea of it makes me giddy.
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So based on what the wiki states about Margaret selection (never knowing that was something she had until now lol) and some of the previous DLC footage, Margaret can sort of "chain" her Persona attacks, ex. cu chulain attack into yoshitsune attack or cu chulain into ardha attack, not 100% sure tho but in the DLC show off she was able to do things like go directly into ardha's grab or go from yoshitsune into ardha's grab so I believe its something along those lines, I don't know if it applies to skills as well, either way I think its gives her some depth and variety which is always nice. I'm getting so anxious to try her, experimenting with her is going to be a blast.
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Is J.2B an overhead? if so then it could give a neat 50/50 between 5b>J.2B or 5B>Sweep
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Damn, why did "wiping all out" have to be dlc? its amazing (one of many great DLC tracks, darkness, sun etc.) and it was in the arcades for months, I hate it when stuff like this happens, I mean really, its BACKGROUND MUSIC from games that were released years before ultimax, it's not like they had to compose it from scratch like the original character themes, all those dlc tracks should be completely free or should've been in the game right from release.
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[P4AU] Rise Kujikawa Gameplay Discussion
So-Called-Chaos replied to RurouniLoneWolf's topic in Rise Kujikawa
tried this many times so I'm 100% sure, Rise's 2B first hit is air unblockable, so that makes it a low and air unblockable at the same time which is really great since the 2B itself is a solid AA.