Can someone explain the mechanics of 6P to me? I feel like I'm just not getting it. The wiki says this: "Has upper body invincibility until the attack releases. Due to slow startup, for jump-ins, you'll need to start the move in advance and adjust your button release timing to that of the opponent's attack." This to me implies that the upper body invincibility starts when you release P, not when May is rearing back. However, it seems like I only get invincibility if I don't charge 6P at all. That is, if I hold P for enough time that we get a screen shake (which appears to be holding for any time longer than the default speed), I get 0 upper body invincibility. I've tested this is training mode, but I really want confirmation, since this does directly contradict the wiki. And this would explain the months and months of failing anti-airs with May (I assumed I was getting CH'd during the rearing back phase, so I kept trying to time it earlier and earlier, but I was still getting hit...)