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WhattayaBrian

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Everything posted by WhattayaBrian

  1. I feel like that doesn't actually align with what I see though. If I just tap 6P, I can totally beat things like Ky j.S, straight up. So either I'm fundamentally misunderstanding something (a very real possibility), or the information is wrong.
  2. Can someone explain the mechanics of 6P to me? I feel like I'm just not getting it. The wiki says this: "Has upper body invincibility until the attack releases. Due to slow startup, for jump-ins, you'll need to start the move in advance and adjust your button release timing to that of the opponent's attack." This to me implies that the upper body invincibility starts when you release P, not when May is rearing back. However, it seems like I only get invincibility if I don't charge 6P at all. That is, if I hold P for enough time that we get a screen shake (which appears to be holding for any time longer than the default speed), I get 0 upper body invincibility. I've tested this is training mode, but I really want confirmation, since this does directly contradict the wiki. And this would explain the months and months of failing anti-airs with May (I assumed I was getting CH'd during the rearing back phase, so I kept trying to time it earlier and earlier, but I was still getting hit...)
  3. Is there anything you can do off an OHK when you are in the corner? They seem to just fly away because they hit the wall immediately.
  4. So, apparently, if you are facing the corner, and are close enough (past the halfway mark of the screen, about), Mister Otter always appears as far into the corner as he can be. I'm not sure if it can be used for anything, but it will mess up Otter YRC oki if you knockdown in the wrong place.
  5. If this was already stated, I apologize for missing it, but: 1. Do we know whether or not it will have PS3/PS4 crossplay? 2. Do we know whether or not the JP version will have the full NA localization like Xrd?
  6. So every combo I've seen seems to involve an RC. What is May supposed to be doing while gaining that 50 meter? All of the meterless combos I've seen have been mostly 2P > 2K > 2D > HDolphin, other than OHK and Dust combos, which are hard to get off (at least for me). Am I just supposed to be delaying until I have the meter?
  7. Speaking of corner pressure... Does anyone have any advice for what to do for corner pressure/oki with Vatista? I'm pretty bad at the game, so something like "use steins" isn't going to be that helpful for me: actual blockstrings that I can practice would be great.
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