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Mechanica

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Everything posted by Mechanica

  1. I know - I don't have to like the music in a video, but it hurts my ears.
  2. Stark gets it. jus kiddin bb i luv u
  3. Yeah? Well you have girlhair just like Axl. How's that for a throw-invincible reversal? COUNTER!
  4. I see! It's way cooler than other options, who cares if it's not as good. Keep 'em on their toes!
  5. I've found that double tapping (two fingers piano tapping it) the kick button for the first one helps me get the timing right. Then the second one is just an easy link. The first kick coming out at the right time is the hard part.
  6. I think after a bomber loop instead of Rensen, 2 followup, you can do Rensen FRC, 63214s, and meaty the [4]6HS. Or can they tech and people just don't try?
  7. If he's in C tier I'd put him pretty high up in it, though. He is better than Sol, but I wouldn't say he's better than Zappa. Then again Zappa's random.
  8. Oh man. I have no idea why I'm in this forum but your avatar! I just got it! It took me way too long but I definitely LOL'd quite heartily.
  9. If it's a low to the ground orbs, Don's suggestion of jHS keygrab is optimal. You could land and OTG keygrab and voila! Refreshed moroha and basically a guaranteed death for your opponent most likely.
  10. True, but that needs lots of meter. Something he kinda has to burn to stay on top of his opponent. It is good though.
  11. Sol needs more mixup to be higher in the tier list
  12. I think you're just bitter that Axl is gimmicky. (Though I, too, disagree with what that guy said about his anti-air and stuff.)
  13. Do you mean in the air? Her orbs? You could follow it up with a j.HS for knockdown, or a jD xx orbs again for more damage. Or a jS(/jK) for an air throw tech trap. Overall though you don't really use Orbs FRC for combos as much as you should use it for pressure.
  14. Or I'm pretty sure you could just dash forward and superjump and air throw him on the rebound if you didn't think quite fast enough.
  15. Really? Is this from max range, or a range where linking 2s, 2d will work? I'm bad at 2k, 2d.
  16. Sounds like you're double jumping instantly or something... You shouldn't accidentally get out of the dust's homing jump. If you can't easily do the jD x3 then you probably want to shoot for an easier overall dust combo. Maybe do 5D > jD, jD, jHS-j2K, jK, JC jS-j2K, jD-j2K, jD-j2K, jD.
  17. That split pea robo color is ill.
  18. lol, white ninjas. everything was cool except the grindcore or whatever.
  19. If they're throwing out lows their hitbox probably won't get hit by a TK orb... Maybe use 236k? Or Danzai?
  20. Make sure you don't press the first (aerial) 5D too early. Just hold u/f and D-D-D... I dunno it just takes practice. If you get the timing of the first 5D as soooon as you leave the ground, that's the only hard part.
  21. 6, FRC, 6 (dash buffering)? You'd really have to be more specific. Just jump in orbs FRC?
  22. iad P, K, land 2s is so much easier >_>
  23. Potemkin breaks all the rules!
  24. far slash counter-hit? into um... 63214S? I don't know lol
  25. lol @ some of these suggestions... doesn't EVERYONE's 2k prorate?
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