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Cable1096

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  1. So, can anyone tell me the exact input, just to clarify for the FDC? At 0:24 in the previously posted video, what buttons should I press from ground to landing? Thanks.
  2. So, I'm guessing the motion you are referring to is a teleport dash in to another move. I would think you would have to time going through gunflame pretty well. Does gunflame not have very many active frames?
  3. 2K → 2H → BBU → walk forward a bit → H [JC] j.2K → j.K [JC] dj.K-2K → dj.D → dj.2K → dj.D [basic multi-flip ender to the air combo; pretty simple to adjust into a relaunch.] I'm assuming JC stands for jump cancel? How is that different from a jump install? Also, is his teleport dash effective against projectiles? Is there a way to teleport dash through sol's gun flame? I'm assuming not.
  4. I'm not trying to annoy anyone with newbie posts either I just was trying to find a good combo to start out with. After I learn that, I will start performing the variations.
  5. Thanks for the responses. I'm talking about the strongest all-character combo off a normal and the strongest all-character combo off BBU.
  6. So, what is considered Slayer's best generic all-character combo for BBU? Also, off a normal, what is Slayer's best generic all-character combo? Just curious, why doesn't the first post have all the combos in it?
  7. Is the FDC something you have to time pretty well?
  8. What I see is a j.K, then a drill, then a 5k. This is why I'm still confused.... It looks like he is canceling a j.K, in to a j.2k, then landing and doing a 2K. If the drill is the thing that is what you can cancel, then why does it look like he is canceling a j.K in to a drill, then landing and doing a 5.K. I find this confusing.
  9. I understand. So, you're telling me, you can FDC and input another button at the same time and get both a FD and the other move, even though you basically pressed them at the same time (well, 1 frame, close enough)? If that was true, I would be able to do j.2K~K, but that isn't working. I must be missing something... http://www.youtube.com/watch?v=PJUHvUr3ehM I don't understand what happens at :24. Someone please help me. It looks like a j.K then a j.2D, but I don't know.
  10. 214.D(ikinari oissu! - FB). What does the stuff in parenthesis mean? Also, I don't understand how you're suppose to do FDC j.2d cancels. I don't even know what FDC means. Please help. I have the first combo in the video down. Also, does it take really good timing to do 236D in the middle of a juggle, as stated in some of the juggles listed? Why does it only activate in certain situations?
  11. I'm confused. Do you have any basic combos with the shadow that I can do on the ground? AKA, can you write a couple strings out like they have for other characters?
  12. I looked and didn't see anything about the instant recovery after throwing a projectile. Could someone just please answer that question. I just want to know the button motions to get the instant recovery after that projectile.
  13. How do you get the instant recovery after throwing a projectile? I see people doing this in videos, but don't get what buttons they are using to do this. Also, how much of the tension gauge does it use?
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