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KIMMMBOO NATION!
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What's the best way to try and catch/chase air recoveries with Jin?
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BattleGrounds CT present Fight Club every Friday! YouTube page is up!
B.L. Pancho replied to Vigilante's topic in Archive
Heh. When you come to look at it, neither do I really. I never played CT, and just got into it now with Shift. Im a Street Fighter player. I do happen to think that CS is a decent game though Hazama obviously dude. You know I haven't played nearly enough Mu to comp her. Cheese: Hey man you should just put effort in by default. It's pretty fun! -
BattleGrounds CT present Fight Club every Friday! YouTube page is up!
B.L. Pancho replied to Vigilante's topic in Archive
Nuclear Cheddar: Ill get you next time. Keep those eyes open... ;] -
[CS1] Carl Clover Tactical Discussion/Questions/Help
B.L. Pancho replied to Slowpoke's topic in Archive
So basically 5B+[D], 2B,5C, 6]D[ A Vivace? Depending on Nirvana spacing of course. -
[CS1] Carl Clover Tactical Discussion/Questions/Help
B.L. Pancho replied to Slowpoke's topic in Archive
what are the best pressure strings to use with Carl? Im studying the combos right now but I have no idea how to go about pressuring my opponent. -
Ok thanks. I will leave the former question open to anyone else who might like to add anything, in case there is anything to add. Conversely, what counters exist for dealing with people who are OSing your blockstrings with the technique you mentioned?
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Are aerial normal > OS'es prominent in BB? I.E. Whiff aerial normal to protect air space > buffer special. If the opponent happens to jump in the special cancels and you get extra damage, if not you get nothing. If yes, any characters specific examples of the better variations of this technique?
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I remember there used to be one for 1-frame jumps in GG.....I don't remember what it was though...S+HS when close? or what it character dependant...
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Can I be directed to a list of Option Selects for this game if any exist? thanks.
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I would like to direct this next post directly towards aksys games and Arc System works, with the hopes that they could potentially read this and make some sense of what Im about to state: Im sure one could say an almost infinite amount of positive things regarding just how much the community for this game would appreciate and support a release of Accent Core through the use of XBL and PSN, but since I suspect that most of this thread has been spent discussing that very aspect of this topic, I will instead focus on providing good reasons why this would be a good venture for Aksys besides overwhelming fan support, because the die hard GG players here have likely already voiced that enough. Let me start with the my central thesis: Downloadable games of the niche variety are proving to be an extremely succesful venture for many companies looking to provide these types of experiences to the more hardcore players. One needs only to look in the direction of games such as Super Street Fighter II Turbo HD Remix, Marvel Vs. Capcom 2, Mega Man 9, Shadow Complex, Prince of Persia Classic and Bionic Commando: ReArmed and many others to realize that producing downloadable games, be they ports or overhauls, is economic and produces great enthusiasm amongst the niche crowd of gamers who adore these types of games. To be even more specific, the downloadable fighting game "vector" of the downloadable world has proven to be extremely successful, with HD Remix having achieved the highest sales of any downloadable game thus far, and Marvel Vs. Capcom 2 closing that gap at breakneck speeds. This formula has thus far proven to lead to great results for Capcom, but they are not the only ones capable of producing great fighting games, as can be seen simply by looking around these forums and taking note of just how passionate the players are about the fighting games created by Aksys/Arc System Works, namely the Guilty Gear franchise. This past year or so, as well as the year that is coming, has been affectionately known as the second great era of fighting games, with good reason. Many new fighters have been released, and several older ones were repackaged and made new again, and I think it is time that Aksys gave that opportunity to Guilty Gear, the game that truly is your greatest piece of work. Right now people are really enjoying Blazblue, an overall fantastic fighter and one that has been embraced wholeheartedly by the GG community....BUT THAT DOESN'T MEAN PEOPLE DON'T STILL WANT TO ENJOY GUILTY GEAR GAMES!. While it is eassily understood that there may be many different reasons why Arc systems has temporarily chosen not to continue the franchise, I think it shouldn't be beyond reason to provide a new format on which to enjoy what is considered the best iteration of the franchise thus far: Accent Core. While BlazBlue has a strong tournament scene, Guilty Gear still has a strong following in america and is still a top ten competitive game in Japanese Arcades as you well know. However here in america, despite having an enthusiastic following (one I have had the pleasure of experiencing firsthand), the lack of an Arcade scene makes it difficult for players to justify continuing to play GGAC despite their inmense desire to do so, because most main fighters are being played over the PS3 and 360. For all of the reasons I have mentioned above, it is quite obvious that there is virtually no good reason why Arc/Aksys wouldn't want to provide a simple (or maybe slightly upgraded:eng101:) port through the use of XBL/PSN, which has proven to be such an easy yet such a wildly successful way for companies to provide great niche games to the hardcore communities that would happily pay for them just to enjoy them again. Thanks for your time. Brandon Roque P.S. Please throw the GGPO netcode, its amazing!
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I gotta look into this matchup a bit more, but one thing I should point out is that Robo-Ky has a bunch of tools that can eassily run through traps and put you on the defensive.
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I can't find any matchup vids featuring these two characters against eachother (represented by good players). If anyone has blueprint video/s of this matchup I'd like to see it/them.
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Im really interested in some information on this subject if anyone has some. What things should a Testament player do/know to stay ahead of opposing testament players within the context of a the matchup? I can offer a couple of conjectures: Good EXE Beasting can perhaps beat Testaments who are being predictable with when they are laying down a ground trap? F EXE can perhaps disarm Trees? Can Testament Warrant non FRCed beasts everytime due to bad recovery on EXE Beasts? I haven't tested number #2, but still all three are burning questions that could offer forth interesting answers...
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I just played the matchup a bit today, and after reading through some posts in this thread Im convinced that one of my bigger mistakes was placing traps outside of using them at the end of pokes/gattles. You may be able to dash over slidehead, but that means absolute squat if he catches you while your placing traps, (not to mention it will eat any trees you planted). The only time you should be planting traps is in the air, on the ground you should be looking for slideheads actively and maintaining your space with good patience. Using 5P sounds like a great idea to escape pressure, Im probably going to try that a bit. I allowed myself to fear good gatling strings into > whatever mixup and I even tried jumping out a lot. BIG NO NO. Ill try 5P next time. K curse IS useful, but don't be paranoid with it. The insane startup/recovery means you can eat a slidehead plus lose valuable space. If you feel you have the frames then by all means, establish it and keep him honest.