Jump to content
Dustloop Forums

pulisaurus

Members
  • Posts

    15
  • Joined

  • Last visited

  1. Killey's Johnny doc and Dustloop wiki Johnny page are both great resources for new Johnny players like myself and will get you started. Thanks to Killey, Brett and anyone else who has contributed to these pages! Also, I guess most of you guys already know this, but you can execute mist cancels by pressing your MF button and HS at the same time when at level 3 for really fast and easy cancels. It seems to work sometimes on level 2 too, but doesn't feel as reliable as doing it normally.
  2. Now that coin and MF don't share the same motion anymore, I wonder if it's possible to do a MF cancel by pressing MF button and HS at the same time instead of plinking (like Pot can execute his hammerfall -> break)? I guess it could make the cancel a bit faster and easier to do
  3. I'm not that worried about it, it's pretty much negligible damage after all, but I'm just curious why it happens and if someone has noticed the same thing with other moves.
  4. It happens sometimes when the note is on the dead center of the missile's hitbox, too - and it's only one hit that goes through, even though multiple hits can go under or over. It seems really weird to me
  5. So I noticed that sometimes when I successfully flick I-No's note, one hit of the note still goes through - I actually lost a round to that once. Do you guys know why it happens, and does it happen with any other move than the note? I think it occurs when you flick the note as early as possible, but I'm really not sure.
  6. Could you add punish possibilities after instant blocking moves? Good job so far!
  7. I'm curious about what this exactly means?
  8. Okay, don't know how I missed that, thanks
  9. ArcSys should patch in the option to change characters while inside a player match lobby. It's ridiculous that you can't change your character without disbanding the whole lobby if you happen to be the host.
  10. DT isn't THAT bad when both players go back to neutral after the clash, but sometimes it triggers from a reversal or during someone's multi-hit move. It's annoying to take truckload of damage you really can't avoid without burst just because RNG decided to fuck you over (and feels cheap to win that way too).
  11. After dust, you can actually go j.H > j.H > j.K > j.K > jc > j.K > j.S > j.H It gives you a few points more damage than doing j.P, and I feel like it's easier to execute since you can just mash K.
×
×
  • Create New...