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Dandy Chippu

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Everything posted by Dandy Chippu

  1. Johnny basics
  2. that is so vague...but just watch matches.
  3. I'm having some trouble with J.D>mc>JD too. I think you just have to grind it out. The only thing that helped me was slowing my inputs because I would do it so fast air most finer came out.
  4. I finally got my hands on the demo yesterday and I have fallen in love with this character, he's is so much freaking fun, but this execution is killing me. I have a brand new respect for Karinchu now I've tried him myself.
  5. I think koufdell means 75% tension=forward dash (YRC) forward dash (YRC) jump (YRC) double jump...air throw.
  6. 2015/9/5 GGXrdR Mikado 3on3 Part 5: http://youtu.be/7STKZykeAK0 Vintage Hase taking out the whole squad... kiisha, ain, and mugen Also he actually confirms off a helter after the (falling) j.H with 2s into basic air confirm, never thought of that but super useful
  7. 2015/8/28 GGXrdR Mikado stream - Satou(JO) vs Tan…: http://youtu.be/OV90dfDSH7U Tanabata v Satou in revelator
  8. Wait...(been binging mkx) Is 1.1 coming to consoles?
  9. 2015/4/18 GGXrd Mikado stream - Hase(SL) matches: http://youtu.be/2eZqgHLPtu0 More Hase matches
  10. https://youtu.be/NMVMtdI3oQw Quick Hase set https://youtu.be/wPRtGeowxDA Nage too
  11. https://youtu.be/Ys8Ylj_Cyr4 Ain's set but chappu is in it and at 40:11 chipp does 2D, 236S, 623H, J.k(2), J.d,land, 5h, IAD, j.p, j.k(1), dj.S, J.p, j.p, j.k, j.d on Ky for massive damage. Has chipp always had this damage or is this 1.1 stuff? ( i would try myself but I suck at chipp )
  12. Do zato and venom share the opera house? Other than that I like villa vampir only because sharon cheers for me when I win
  13. I know you don't need a sub it's just that I wanted one so I spend exess time in training with characters I'll never use, but I suppose it increased my understanding of most characters and also explains why I get bodied by may all the time.
  14. I have a bad habbit of not being committed to a sub. I main slayer and doing well with him but if it were not for me roster searching (since release still not sure) and spending valuable time in training mode with literally every character (exept may for some reason) I feel I'd be a better slayer having had more experience with him.
  15. Hase doing a 6k feint almost confused me because I've yet to see it used in Xrd untill now. And Hase got FIVE pairubankas in one combo on millia, damage
  16. Endou in 1.1 2015/3/21 GGXrd Mikado stream - Endou(CH) matches: http://youtu.be/g7Be-z04-YA
  17. "Talent is merely applied interest" thats deep. I think that the ability to adapt quickly along with being unpredictable over the coarse of many matches are two assets that are spotted in high level play especially in sets. Also...their anime, not cartoons (My friend constantly teases me for playing a "cartoon game",guess some just cant appreciate God's gift".)
  18. Yeah I end up mashing to get the third hit of c.s f.s c.s and then, due to mashing another f s comes out which is probably a really bad habit of mine.
  19. Ive found that slayer is do-able online but when you reach the 4-5 frame delay you feel it more than sone characters in that the f.s c.s link is more difficult as is mappas after c.s f.s but nothing that would make him "unplayable" as all characters are affected by lag but back dashing on wake up us harder also. But all in all slayer is more or less as viable as anyone online.
  20. I have a really bad habbit of watching eddie/pool balls/I-note/etc. Instead of the character which gets me mixed up a lot.
  21. He's minus one
  22. 2015/2/15 GGXrd Nage stream - Nage(LE) vs Hase(SL): http://youtu.be/Q_6CwVqMQbw Nage(leo) vs Hase(Slayer)
  23. Yeah it's still a thing and you just cancel a back dash into a special by TK'ing an input so BDC Dandy would be 44 2147k or p, BDC mappa is 44 2369k/p and BDC bite is 6321447h, you can do more but this is the stuff but these are just basics
  24. Ok thanks for clarifying that, I'm always confused by which to use in which situation.
  25. Dandy has strike invul from frames 1-3 wnd can be back dash canceled On oki you can dandy and -Whiff Under pressure into its late (meaty I believe is throw invuln and early leads back into knockdown) -whiff 2k>c.s>2d -Whiff UP dash through, not safe but viable. -Yrc to eat inputs - helter You get the idea Slayer gets respect during pressue because should the opponent guess wrong they die (ogawa guessed wrong twice against adam. 2 CH its lates=GGs) In neutral you can dandy to close distance or GTFO if you yrc it. Its kind of difficult to explain the full useage of Dstep but here you go. As I`m not the best slayer feel free to correct me if I'm wrong on this stuff
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