my japonese sux
f.S: new animation. Start up 8F->10F, Active 6F->2F, Recovery 8F-> 15F, Lv3->Lv5. very fare reach.
5HS: damage 30x2->47, 2hit ->1Hit, Gaurd Advantage -1->+1.
6P: now prorates 90%.
DAA: active 3F->5F, Recovery 24F->12F.
2S: recovery 10F->12F.
2D: now Slides forward and has increased Range.
j.HS: Counter Hit Slide Down effect (68F/slides for 25F.)
Throw: Wall Stick (40F/Stick 30F.)
Air Throw: Untechable for 60F, Counter Hit Knocks Down.
Bloack head Buster: Lv1 Hit stun of seconed hit is around 35F, Lv2 3rd hit's hit stun is aroun 40F, Lv3 4th hit's hit stun is around 45F. for Lv2 and Lv3 9F->12F, secondary hits For LV2 and Lv3 Lv3->lv5, gaurd advantage lv1 -14F->-2F lv2 +7F->+11 lv3 +32F->+37F.
GunBlaze: Lv1 Gaurd Advantage +6-> +9.
Storm Viper: 3rd hit of lvSV unteachable time 38F->40F(45F in air.)
Rocket: lv1 Slides Down on counter hit (40F/ Slides For 20F).
Charge: recovery 34F~->13F~. Lv Charge 160F->62F.
Force Break Fefinir: damage 70, Lv5, hits Low, start up 10F, active 2F, Recovery 23F, 1~11F invincable on Feet, Ground Bounces (40F), Ground Bounces on Counter Hit with Down effect.
Tyrent Race Omega: Lv3 Recovery -29F->-25F.
Dragon Install Limit Breaker: Start up 14+11F->7+1, Recovery 87F->68F, Input Change, can be comboed into.