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epikku attaku

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Everything posted by epikku attaku

  1. something I'm curious about. does anyone find counter assaults useful in this game at all? it seems way more effective to just banishing guard and counter with normals 90% of the time. rather than sacrifice meter to reset to neutral.
  2. theres a lot of videos on YouTube covering this topic. theres a lot to cover. combos, mixups, blockstrings, jump options rc use, etc
  3. question regarding manaka. in some match vids, it seems she can do short hops while doing ja. It seems like I can just do one jump level, and there's no short hop in her movelist, unless I"m missing something
  4. not sure how crowdfunding works. i thought there would be a donate button. but dont see that. it could be that prefundia is faulty
  5. probably should post your psn, steam, and system you play on
  6. just a random update after playing around with some characters/games. it seems a lot easier to pull off moves in combos with May, Axl(rev), Saki(AH3LM) than with Ignis for some reason. maybe ignis is just especially hard to get the timing right. I decided to try to learn Saki as my 1st pure charged character.
  7. it looks more doujin like than examu to me. square is typically not known for fighters. 5 characters is extremely small. this looks like it might be fun though.
  8. I found a trick that seems to work a little better, and not sure if thats right. instead of forcing the stick right away, i simply let go for a split second, then input 6 or 8 direction. it seems a bit more consistent it always surprises me how some players seem to pull off moves so quick. if i just old 4 or 1, it seems obvious I'll do a move if someone has knowledge. plus airdashers play way too fast to be played like sf games where you can walk back and then throw sonic booms. so far, the only charged character I really like character wise is ignis, so she might be the only one I learn. though i kind of like Anna and Saki, it's overwhelming with so many games/characters to play. I still rarely seem to use her charge 4, 6 x move, and rarely seem to use it in combos. just end up throwing other things.
  9. are there any general hints. I cannot play them worth shit, and must be doing something wrong. I learned ignis in Nitroplus Blasterz because she has both normal and charged moves, but can never use her charged move in combos. and 1/2 the time it doesnt come out. possibly since i havent charged long enough, but i know some people throw out specials easily. I'm thinking of learning Anna as well because she also uses charged, and normals. I have not attempted charged characters in any other game. I fooled with ah3lm Saki in training mode, and can do some combos, but hold the direction for too long. tried Mitsuru a little back in P4U days, but gave up.
  10. fiona with no homing=hell. tbh asking arcana fans if they want to lose the homing feature is like asking sf fans if they want their game to play like an air dasher, and change their aesthetics. while I may actually play it if it did, current fans would probably get mad. Now if you take any game, ie blazblue, and say it's hard for beginners to use rapid cancels in combos, what should we do? abolish it. that would turn away almost every current fan if not all. ah3lm would of been a lot more newbie friendly if it had a tutorial mode, a lot of players just tried it but have no idea what the mechanics are, and it takes forever to figure out or a lot of online reading. I've seen too many players use sf tactics online, and not even touch the homing button, and quit after 1 game to be never seen again. Maybe they can do something like make fiona's critical do some damage if it misses, but do max damage if it hits the exact timing, instead of all or nothing. that way the critical heart can be still useful without the god timing. Akane's is completely useless, without mad button mashing skills.
  11. I'm up for some games, and just got this. so extreme beginner. I'll pbly end up maining Manaka/Multi
  12. doesnt seem like I'm improving much anymore but still getting bodied by the same players in multiple games or bodying beginners. I know I would get better results if i focus on 1 game/character for awhile instead of jumping. I know not being able to do executions at times is normal.
  13. thanx for link. I hope they don't lose the homing mechanic. that would make the game a lot slower and more boring. the general idea is not that hard to learn(dash towards enemy). It's just all the little stuff that adds depth that can take awhile. if they want to make it easier, I think some critical hearts are a little rediculous to do. timing of fiona's, akane's extreme button mashing, Saki's memorization, etc.
  14. yes!!! this may mean that 6stars never coems out, but i'll take ah4 over it
  15. k i've gotten to the part where i'm about 70-80% as good with a stick at most games. I still can't seem to do anything in ah3lm, get too frustrated and go back to controllers at that game. I think it could be just a harder game in terms of execution in general compared to bbcf, xrd, ntiro+, etc. or it could be that it's played at a higher speed or both.
  16. steam version needs to fix their ranked matches. instead of looking for anything it just says room not find.
  17. tried playing on steam. it seems like theres a bit of input lag online sometimes. It could be because a lot of people skip opening animations. or I'm just misinputting a lot, since i moved from pad to stick. there's a bit more people playing there than psn, because it just came out. all the decent players are ones who also play(ed) on psn or arcades ofcourse.
  18. cpu sparring is useless imo. no human ever reacts the same way cpu does you are better off just setting training mode dummy to record mode, and practice the same sequences. or just practice combos while dummy is standing/crouching/jumping. they are ok to get used to the game while playing arcade mode.
  19. i didnt realize this myself. why not post it on main forms for easier access, so theres no need to look thru chats, which can get long?
  20. just been practicing with a stick for 2 days, after playing with a pad for years. mainly played bbcf, nitroplus blasters, arcana heart, which all seem really execution heavy, or really fast to the point that i have trouble pulling off regular moves. I find I have trouble doing things like simple 236 motions while air dashing. often push the wrong button during a match. should I try some slower games or something else for awhile, or just grind till I can do moves consistently pull off moves and cancels. also is it easier to use short cuts that I can set with those extra buttons. since most airdashers really only use 4-5 buttons, while there are 6 on the stick. it doesnt seem natural to use the button between D and E. I just tend to cover 4 buttons with fungers. not sure if this is how most people play. if all fails, i might just go back to pad, or alternate
  21. try searching on youtube. lots of combos there and specific matches you can analyze.
  22. why not use different controller for shooters. I recommend d pad. more precision, since you only need 8 ways. analogue seems odd.
  23. mainly for various combos that end with DB, 236A. or 22A everytime i try it seems like i either do it too slow, or noel doesnt do anything
  24. this looks interesting, i might show up and chill, meet friends, etc someday. I probably will never compete in a serious tournament. and if i did, i'd just get killed easily
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