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KonannFriends

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Everything posted by KonannFriends

  1. Aww man I didn't even notice. Nice that you caught that cuz I would have been trying to learn that combo. But even so that route was pretty neat and stylish . And about the Stein placement part I realize that. Honestly at first I had thought she had gotten easier but now I can truly say she takes a lot more skill and will take a lot of character loyalty and time. Right now I'm about 40 wins with 200 matches. Pitiful I know ! But after watching a lot of Japanese I notice that these guys are placing steins with anticipation of a hitconfirm. Knowing what to combo from at timing of things will come sooner or later but now all we can do is play and figure out things and share as much as possible. Mu-12 isn't a character that anyone can play at her full potential like other characters such as ... Say ragna. But when someone reeeaally learns her and steins become an extension of her only then will she becomes truly deadly
  2. 2015.04.04 スーパービンゴ郡山店 BBCP2大会④ (00:11:04) #sm25978398 http://t.co/D22DpB95Nw There's the video. Its the first round of the Mu vs Jin fight Also he gets 4k off a non counter hit 6b.
  3. Good luck and thanks that anti air and Oki setup is good. Also I followed you on Twitter... Follow back!!. Also I found a video on horubuna and this got like pressure and I'm sure if we learned it We would be able to open up or opponents more. I'm going to try to find it and link it
  4. Oh lol. Thanks. Anyone know that combo that has the laser hit wherever they tech
  5. Thanks for the bnbs but you still didn't give me a CH j2c combo lol
  6. Yeah your right I do wait to long. And I get what your saying about Tao. But I didn't mean it was a good strat just a parlor trick. Anyone know the combo and setup for a counter hit j2c Middcreen during nuetral. I get those a lot and feel like that's when my momentum should begin but I'm not sure what to do when I get the chance
  7. I'll test it out tonight. But I don't think so. I wish it was throw invincible I gee grabbed out of it a lot when I go for a meaty 6b. And as for Tao crawling under 6c that isn't very likely because I would be dashing at them abd crawling means she's not blocking. I mean I guess it could happen but the Tao player would have to be making hard reads
  8. Poncho. I know what you mean about keeping the momentum. But I have figured out that keeping the momentum in This version is more about abusing j2c. So as you guys probably know Tao is a monster in this game. And it wasn't an easy MU in 1.1 In this version j.2c shuts down Tao completely . the only thing is ; is that because Tao is so fast getting big damage on HER is hard because you can't really get a counter hit. (but run up 6c after a SoD knockdown into fatal works a lot because people seem to want to mash a low on wakeup when I dash at them.) I have more stuff but I guess this isn't the place to post it. I still have trouble with the kagura MU. But I labed last night and found out that a timed 2b low profiles his 6d>c ( I think. The full screen jab) that mover was the reason I was losing the MU. And for that Fatal combo it is pretty easy And gets. 4.8 Or 4.9 if you end with dp. 6c 6d SoD full charge. Dashup 2c 6b 2c 2d jb jc jb jc j2c > Stein hits jb jc jb jc j2c optional dp. I to end with a dp but if you want to place steins then dont
  9. So I can get 4.8 off meterless midscreen fatal 6c. That is good damage but I was wondering if anyone has a better combo Also I get about 4080 of a counter 5c. So if you Have a stronger composer me know. Also can We get someone to post my-12 footage. Eveyone else has their character footage getting posted mean while we have to search YouTube forever.
  10. If I if we maybe had some archived recent Mu 12 videos there probably is some secret tech. Maybe laser setups? I even think 2b SoD could work. Try getting a pick up like 2b,6a,2c 2b,5b,5a,ja/jb? I've gotta get ready for work. So no grind for me til tonight. I like all these 6b starter combos but.. What's the Standard Combo for a Midscreen counter hit 5c, non counter hit also
  11. Trying to do these combos but some of the notations are a little hard to understand. I'm not a fulltime Mu player so please use move names sparingly and use imputs Sj.b? Ikatuchi And those 6b starters aren't working for me. Are they fatal counters. Or is there a trick to get 5c and 6c to combo
  12. As much as i would love to play her, i think im going to stick with Mu-12. but if you gys dont mind ill jst give my own synopsis . of course she cant zone like Nu-13 but she can still play the keep away game in certain matchps if she needs to. but.. any way Pros: Ability to zone the opponent out Solid option for pressure Can convert almost any stray hit into knock down Corner Carry? High damage, even on Non CH Cons: Zoning is sub par( when comparing to nu-13 Still no meter-less defensive options Low health other? GamePlan: Looks Like she will be heavily reliant on a solid neutral game and understanding specific matchups, meaning adapting ( Such and zoning Ragna and rushing down Hakumen ) From watching that combo video it looks like that if Lambda players prectice their high damage combos and react to the oponents whiffs with the correct punishes she will be great. seeing as she can get 4k easy and midscreen also leading to corner with wheel setups. Not to mention she can bait throw techs all day with her leaping blade shot scoring a counter hit and getting major damage. i think lambda deserves a Dp and her own astral
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