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AnBi2199

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Everything posted by AnBi2199

  1. There is currently no option for that. I will add it to the suggestion list but I have to rename them manually which takes some time (I have to manually type in every move name in the database which takes some effort and time (I am lazy )) So i cant really give you a timetable for it. (I have noticed it was retweeted quite a bit on jp twitter so i guess its not that low on the priority list) I'm glad you like it!
  2. Alright. Frame traps are in the todo list (might take a little bit longer until the feature is available). Got a stressful month ahead so development will be slowed down a bit (ill try to update at least every 2 weeks)
  3. That is good to hear. I cant really influence the "rollout" that is on googles side. I hope you enjoy the app, should you have any remarks/suggestions just let me know either here with a post or via pm
  4. Ok I cant promise anything here, but after receiving so many requests for iOS I might take a look into porting the app to Phongap to make it available to iOS (The app probably wont even look the same in Phongap). Also I am quite occupied with other projects until mid march, so I wont look into the port until then. again: NO PROMISES
  5. What Phone & Android version are you using? I dont see any crash reports on the google play store dashboard. Also can you check the version you are using? Touch the app symbol for a few seconds and drag it over "app info" you should see something like "version Beta 1.92" right below the app name.
  6. There are currently no plans (already answered the question on page1, edited OP to make it more clear). Reasons are that I dont have any experience with iOS development, I dont own any iOS devices to develop on, and that the Apple developer fee is $100 (I am running 0 ads in this app so I dont make any revenue)
  7. I actually didnt! Thanks for the link. On first glance the data already in the app is accurate (except some stun resistance stuff). I will compare them more thoroughly in the evening and update this post.
  8. actually thats a pretty new feature. On the character select screen you should see a button at the bottom saying "AtkLvl Table" touch it and you should see the values.
  9. You can tilt/rotate the screen to see a more detailed view (with tension gain, atklvl, risc, prorate, etc). Or did you mean displaying the actual hit/blockstun in the table? (As of right now version 1.9 is still crashing on everone but Axl) I just saw that 1.91 is live but it didnt automatically update... you can manually download it though (crash is fixed)
  10. Yeah that actually was reported to me before (not in this thread). Appreciate the feedback though! Edit: submitted a hotfix for the issue. Should be live in a few hours
  11. First off, good suggestion! I noted it and will implement it at some point. The problem with this is that it is a little bit more complicated that the current functions so I cant really say when the feature will be available. To expand on your suggestions, I will try to make it work for FD too. Again I cant say when this feature will be available but I will try to get it into the app at some point. btw: Do you guys want "all frames" (startup+active+recovery) to be displayed too?
  12. Currently there are no plans to release the app for iOS. I am sorry to disappoint all Apple users that are interested in the app. For one I have never developed for iOS before and I do not own an Apple product (also the developer fee is $100)
  13. I am using https://github.com/InQBarna/TableFixHeaders for the tables. Can't really remember what views / adapters the guy used (too lazy to look it up right now) all I know is that it took me a while to really get it working and looking the way i wanted it to
  14. Mission 16: Cancel your Sweep into Gunflame feint (214P) - hold up and press j.S as youre coming down - Block Here is a Video: https://www.youtube.com/watch?v=4RPByZrq1z8
  15. gotcha, i hammered it into the database. Got more time for real development in the second week of february, so expect the feature to be available then. Bigger News: Submitted the app to google play store, should take a few hours before its available though App is live on Google Play! (The new Logo is weird (small font), will update it at a later time, sry about that)
  16. Little update... its going to take a little bit longer, exams are really stressful right now and i cant find the time sry
  17. Mr_Biscuits has some tutorials / overviews both on his twitch and youtube channel https://www.youtube.com/playlist?list=PLK1qVGUv8fVAncchcwuEdTPMyxWetrD_o. So far he has overviews for: Ram, zato, sin, elphelt, faust
  18. I had it up before it was on the amazon store but now i wont upload it anymore... you'll have to wait for the Google Play store release in about 1.5 weeks. sorry to disappoint you
  19. Thank you! Update 0.7: Added more functionality to the punish menu you can now do 3 things (examples with specific moves): a) Sol Badguy - 5K - vs Axl Low - All Moves : shows you every move of Axl that can be punished by 5K b) Sol Badguy - All Moves - vs Axl Low - 5HS : shows you every move of Sol that can punish Axl's 5HS c) Sol Badguy - 5K - vs Axl Low - 5HS : shows you if Sol's 5K punishes Axl's 5HS Notice: I cant develop much for the next month or so (exams are coming up at the end of the month) EDIT: Update 0.8 is live, added Sin & Elphelt frame data
  20. I do not own a credit card yet (it is not unusual to not own a credit card in germany). But as soon as i get one I'll put it up on the google play store (developer fee is $25 / I'll just try to get a prepaid card within the next month or so). I am using a database with all the frame data in it.
  21. Thats a good idea! Thanks for checking out the app ill write everything down and try to fix stuff. The n0 stuff comes from bad csv to database conversion and i had to filter out every single typo by hand The landscape -> character select screen issue is something i need to take a better look at.
  22. (First off: thanks for downloading and testing the app!) Even though amazon app store tests the app on every android version, it can happen that it is related to the android device & version youre using. What device and version are you using? It would be useful to know so i can fix the issue youre having.
  23. Updated the app: changed mostly the table design to only display startup, active, recovery, and frame advantage. Also added a character select screen that is displayed when starting the app. I am working on character notes and displaying the full frame data tables when tilting the display. Also the app will be released to google play store within the next month (hopefully) If you want to give feedback & suggestions feel free to post them either here or via PM.
  24. Tbh this started out as a self improvement kind of thing where i wanted to learn a little bit android programming. I agree with you that a webapp based application has its advantages and couldve been an alternative solution to this.
  25. TL;DR: iOS (7.1+): https://itunes.apple.com/us/app/gunframe/id1053630887?ls=1&mt=8 ANDROID: https://play.google.com/store/apps/details?id=anbiapps.ggxrdframetool Hello Dustloop, GunFrame is a frame data app for Guilty Gear Xrd -Sign- The Android version also includes the frame data for ACPR Apple Appstore for GunFrame (iOS 7.1+): https://itunes.apple.com/us/app/gunframe/id1053630887?ls=1&mt=8 Google Play (2.3+): https://play.google.com/store/apps/details?id=anbiapps.ggxrdframetool Hopefully you enjoy the App Feel free to request features. I will consider every suggestion. Latest updates: Android: - Design & Bug fixes iOS: - Added Characters stats and backdash table Greetings AnBi2199 (@AnBi2199 on Twitter or @GunFrame on Twitter) /index.php?/page/index.html/_/articles/gunframe-xrd-frame-data-app-for-android-on-r476">This post has been promoted to an article
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