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Hey I started a discord group for Seth. Let's talk some tech https://discord.gg/0pJc02MZsUACQItK
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how do u do the thing at 15:41. i remember seeing it somewhere but now i cant find it
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just a small note, you can make them get up a lot quicker by OTG 2P then go into charging 6H right afterwards. this should make it nigh impossible for a human to mash through great find though! i'll add this to my bag of gimmicks haha
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Throw me an invite when you have the chance :D
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Leo has a 28F faceup wakeup which means that his options during Millia's okizeme are greatly limited despite having a flash-kick as he cannot utilize the fuzzy jump path out of Millia's okizeme. Due to Leo's fat hitbox, Millia has a very easy time pinning him down, and Millia has the mobility to run around all of Leo's options in the neutral game, so this is a solid 60-40 in Millia's favor. She excels air-to-air, air-to-ground, anti-airing and is even in the ground game. His okizeme doesn't even hurt unless they've cranked up your RISC gauge, unlike most oki do against Millia. Be patient when blocking Leo and learn the ways to get out of his vortex. Leo's j.K may look hard to anti-air at first, however if you can reactively 6P (mid-low airdash, diagonal jump in) or 2H (above you) you're in a good spot and get decent rewards. Mobility is key in this matchup. Also, throw Berserker Slash.
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This is a stressful matchup for both characters. The way I like to put it is that Elphelt has to be on point during neutral whereas Millia has to be on point during her okizeme game. Millia needs to weave in and out of Elphelt's range and get a whiff punish and run the knockdowns to victory. Elphelt has a late wakeup facedown which means cannot fuzzy jump out of a sweep knockdown. In addition, Secret Garden becomes a powerful tool off of most knockdowns and the pin 6H SG ender is reliable. Concerning grenade pull --> IAD back --> grenade throw --> bridal express, this is easy to handle as Millia due to her ability to adjust space and kick away grenades with her normals or whiff punish by running in/spacing to punish bridal express. Both characters can low-profile REALLY hard. This is important for Elphelt as this restricts Millia's angles of attack with the pin. Sniper harass is a non-factor for Millia due to the threat of IAD pin and her speed. Just don't get too predictable. Personally, the matchup feels like 5.5 - 4.5 for Millia however the matchup is easily 50 - 50 at lower skill levels as the Millia will need to have a greater grasp of fundamentals to make her gameplan work.
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its pretty easy. all you have to do is mash S (6 times) when you release Leo from the throw. by doing this you are buffering the repeated slashes so that by the time you can do a move the 5th far slash goes into the lust shaker (6th S). then ball em. make sure you time your 5th far slash (its kind of a link) and also remember you have to wait for the lust shaker to recover before inputting ball.
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https://www.youtube.com/watch?v=DhcNBfDMQ5o&feature=youtu.bedustloops
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can also confirm works on slayer too, however the spacing requires that the jump cancel be 8 and not 9 also that dustloop for Faust does not require pin assuming not heavilly prorated (6K/2S 236s is OK)
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pin ender --> h disc is meaty
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dustloop off prorated 236s starter at corner from 6K/2S/5S/etc: j.k j.214s delay j.D dj.D j.D land j.S j.D IADC j.S/P j.D works on faust pot and axl pot requires 5k before the j.K
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With the proration it probably means we require like 1 more mixup to kill. But who cares when we get goin we get goin lool
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do you have a video? where in it do u land?
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This was known for a while, however no one really provided pointers for it so here they are: corner only, faust specific dustloop tandem top okizeme --> 214P/2D/2369P 6H delay j.S delay j.D delay dj j.D j.D land j.S j.D iadc j.S j.H 1. hit the 6H when Faust is at the apex of the wallbounce (his animation will change) 2. get as much delay as possible for before j.S and the first j.D. this airtime is required for faust to fall enough so that the third j.D is able to land. if u get this down, you should have a feel for the conditions and height required to go into a dustloop so experiment with other confirms