Jump to content
Dustloop Forums

Chad

Members
  • Posts

    8
  • Joined

  • Last visited

  1. Yes, actually pcbs can have a certain amount of inherent input lag. He's referring to these tests: https://www.youtube.com/watch?v=JoJzobmdGzU I don't know if anyone ever got around to anything other than ST. ST was found to have an inherent 4 frame input delay on CPSII.
  2. About the microdash- is that just what it sounds like? A super brief dash quickly cancelled into a normal?
  3. I'm not using wireless because I think it's awesome, I'm using it at the moment because I'm busy with work and haven't yet had time to run a cable all over my baseboards to the ps4. Let's try and focus on the port forwarding part, not the terrifying admission that I've played a videogame on a wireless connection.
  4. It's like a very lenient kara throw input, if you have played a game that has those. The drill cancel essentially has three parts: 1. Jump, and hold down back. Quickly piano from K to P, making sure to hold down K while you are hitting P. (This cancels Faust's 2K drill move into Faultless defense, and causes him to float downward.) 2. Let go of down back and hit K again. This performs Faust's air K, which is what you want to hit the grounded opponent with. You want to hit this right after doing the above kara cancel, timed like a double tap. 3. Hit up to jump cancel the air K, then quickly hit down + K to perform the drill move. Done correctly the air K will hit nice and low, and combo into the drill move. You can perform the kara cancel over and over in the air as long as you have tension, so you can practice by superjumping and repeatedly kara cancelling to float all the way down. Drill cancel into far air HS is also fantastic if you have tension.
  5. I have read articles like this one: http://www.bungie.net/en/Help/Article/11931 and apparently now forwarding ports specifically for each new game is becoming a thing. Has anyone read or heard mention of specific ports that we should be forwarding for Xrd? If anyone is on twitter (I'm not), this would be a good question to ask ArcSys. I still need to set up a static IP and get my PS4 on a wired connection, but I'd like to do this as well if possible.
  6. If there is I'd love to know it, 2K is pretty damn good. Seems like the alternative will be specific reactions/setups based on the item you have out.
  7. What is the basic combo I want to go for after an air 2K drill? I know if I hit from super high up or far away I can/should cancel into going my way. Also when I catch stray hits or anti-airs am I just looking to do j.K, jc-> j.K, j.S, j.HS as a followup?
  8. Do you always need to input 4, or is that only because you are already blocking in this scenario? Basically does this apply to forward throws as well? I'm a GG noob, so I may be missing something obvious here. While we're at it, which normal should I be option selecting throws with as Faust? S?
×
×
  • Create New...