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Everything posted by bucklemyshoe
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Axl's entire plan is to keep you away because not only can he poke you to death and abuse his AAs but he knows at close range your speed and rushdown will kill him quick. So what the match comes down to is you using 6644 to bait an ariel attack and then spitting a note. If it hits chase the tech for an air throw and the match is over. Rushdown til hes dead but be careful for catch moves on wake up.
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STBT(s ch) jh hcl frc 66 js vcl s js jh hcl frc 66 js vcl 224 damage. TKUF js jh p-dive 66 js vcl s js jh k-dive 246 damage. Sorry about the sloppy posting im still on my cell. I also made cell phone vids if anyone needs them.
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Bread and butter. 6p 5h hcl frc 66 s vcl s js jh hcl frc 66 s vcl 192 damage. 5k 6p 5h js jh s-dive s js jh hcl frc 66 s vcl 187 damage.
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A.Throw (corner) 2k cs js jh* hcl frc 66 s vcl 114 damage *or uf for 127
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Order Sol players tend to be very aggresive and I find the best way to win a match is to simply let them. The longer the match the easier it is. OS players dont change up much so after the 1st round you know exactly what theyre capable of. My method is to defend 90% of the time, conserve tension and dont go for a poke unless i can get a full combo off it. I also try to stay out of the air completely with going for close to the ground air throws being and in combos being an exception.
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And who exactly is the "best i-no in the country"?
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My last resort stratedgy for eddie if i cant get in close enough or the eddie has a 10th of a brain not to use the sword od... Get just out of his normals range and tk a note. It doesnt matter if he deflects it or not. The key is to frc the note and dash behind him and unleash your most powerful combo. Please take note this method is very dangerous but IMO worth the risk.
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Get this thread going. I need help with this girl wielding anchor.
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Oh yea counter a blockstring with the hs stbt. The stutter is far safer than the counter hit launch with the s version which if jc into a combo could put you into a web asking for badlands.
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This is an easy match for I-No compared to most characters IMO. The key is to pay attention to trap placement. Use tk notes to disarm his webs. If he tries to exe beast you out of the note frc it. Chemical love pokes work well and a frc 66 follow up will disarm trees. You just have to watch out for his poison catch and being pushed into his curses.
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No smart I-No player is going to use jD without comboing into it or using it as a blockstring guard break. Also if they do throw it out there as a luanch youre priority should be blocking the follow up (including an ariel tech hit for a guard bar reset)
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Common knowledge but combo into uf. He has too many invul frames that cause a uf to completely wiff even at throw range.
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If you find yourself with full tension in the corner against a more than half dead anji. (easier to happen than you think) for a super flash finish 6p 5h cl frc 66 js vcl 5h cl frc 2s longing desperation.
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Well up until the dumbing down of Dizzy known as AC I played our loli princess and I have to tell you I-No is not even close to her worst matchup.
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thanks! Just now saw this. If anyone checks that out the combo isnt legit after the 11th hit. It was a work in progress but i kind of gave up on turning it legit.
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your name has just been added to the list of people i want to play. ps its baicodin like the pill.
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Dizzy, near corner, 310 damage, 50% tension to start (75 total but youll gain the extra 25% during the combo). TKUF JS JH PDIVE 66 JS VCL LAND CS JS JH HCL FRC 66 JS VCL LAND H
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I never use dust combos. The damage output just isnt worth it to me. Anyway if you want i can email you the combos from my cell if you would be willing to put them in a zip or rar file and upload them to mediafire.com then post the link in this thread so others can see too. Just post or pm me an email.
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I love the song red moon from another story.
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Soon as i get computer access ill post some of my combos from my cell. Theyre all done on my shitty ps1 pad and most do 200+ damage.
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I have another crappy cell phone vid i made that i need uploaded to mediafire.com if anyone can help me out just let me know an email i can send the vid to. The file itself is really small so uploading it wont take long at all. Thanks.
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Bummer i was trying to turn a combo legit. Couldnt get past the 5k into jh though. It was 6p 5h hcl frc 66 js uf land js jh sdive 5k jh pdive.
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Anyone been able to combo k (falling oponent) into jh?
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Heres the vid www.mediafire.com/?xsfmx11ctxt youll need quicktime to view it. Btw the UF at the end does a measly 2 damage. And i know how to continue the cl loop but anything beyond that and theyre doing 1 damage too. Lol
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What i want to know is how the hell did you get a 160 combo from 2k? Im trying to get this vid i just made uploaded right now. Its the best combo i could get on sol from 2k and its only 155 with 100 tension.