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StrikeBlade

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Everything posted by StrikeBlade

  1. https://www.youtube.com/watch?v=ktLpxlZdp2s Here's more online matches. I won one. I tried to do what Kiku said and rely more on normals. I successfully used 6P as an Anti Air one time.
  2. Yeah, I noticed that when I would Jump Cancel to get the second, um, j. D (Terminology??) The damage was like 175. Which is pretty nuts. Ah, see I thought that Hit Confirming was reacting fast enough to a successful hit and having the reaction time to follow up. I guess it kind of is that, but it has more to do with blocking than any sort of comboing. You have a Skype so I can contact you?
  3. This actually might be the most interesting piece of information you've given me. So then, what would be the situations to correctly use specials? Also, this is weirdly specific, but I have a question about Sol's Challenge 31. Watching the Sample, he somehow has time to do two Aerial Dusts without jump cancelling. Trying it myself I just don't... Have the time? I land before the second Dust comes out. I feel like I should definitely learn about this because it's really weird. I think I'm using this term incorrectly. If you want to I'd love to play some games with you, Kiku.
  4. Really? She absolutely wrecks me. The only way I can win is using my IK most of the time.
  5. I dont know how to approach lmao
  6. https://www.youtube.com/watch?v=LGvL3E69ssM&feature=youtu.be Here's a video of my dicking around in Training Mode and failing to do anything of note more or less. https://www.youtube.com/watch?v=ZJ6qQHw1F4I&feature=youtu.be And here's some real online matches. Sorry about the 480 Quality, my Elgato hates my PS3
  7. I think the biggest hurdle to jump for me is gonna be hit confirms. I'm actually going to record some matches in a little while and show you how I play, but the hit confirm window is so short that by the time I realize I should have comboed something it's come and gone already. Basically, I have a lot of trouble with the idea of combos in any fighting game and I thgink it's because I struggle with the ideas of Jump Cancelling and Hit Confirming, and also the fact that I don't really know what moves can link into what.
  8. I see. Well, still, a higher level than mine, certainly. I'm sure to get something out of it.
  9. Ehh? But isn't it the biggest fighting game tournament every year?
  10. Also, reading this again, it only just now occurs to me that comboing out of my anti-air is an option at all. I always thought of it as more of a defensive "Get away from me!" scenario, but it probably should have been obvious that I could do that. Timing anti-airs right is a little tricky.
  11. Oh, I see. So basically Guts is a bit of a catch-up mechanic where you still have a shot even if you're getting hit alot, and RISC encourages you to man up and really go in deep for those combos rather than wiggling back and fourth and throwing out pokes. I'm excited to see Xrd at EVO this year, so I can see how the game is played at its highest level. Honestly I think it might be best to record some matches and show them here, or fight someone here online to see where exactly I can improve.
  12. Whoa, there's a lot more to this game than I thought. I'm a little confused about how it works though. Am I correct in assuming that the characters have lower defense the lower their Health is? Also, could you explain the RISC system? The tutorial explains it but I'm still a little confused about that and some other more basic stuff
  13. You mention 175 Damage. Am I correct in assuming that every character has 420 Health based on the IK damage? If so that means 175 health is getting on a 50% combo right?
  14. Yeah, my primary way of learning how to play the characters I'm interested in has so far been the Challenge Mode. I get stuck around Challenge 31 with Sol, and I imagine that's actually the most important one since it's the thing this whole site is named after. Really? 6P works as an Anti-Air?
  15. http://www.dustloop.com/forums/index.php?/topic/10275-help-me-not-suck-at-guilty-gear-xrd/ I'm just going to link this other thread I made since it asks the same-ish question.
  16. Yo! My name is Strike, and I play a lot of fighting games pretty casually. I play Street Fighter and BlazBlue and P4U for funsies with pals. I'm a weird kind of guy who buys these games so he can appreciate how cool the characters are and so he can learn about the story and world surrounding them. That said, I'm also really into the competitive aspect of Super Smash Bros, and it's probably the "Fighting Game" I'm best at. I played BlazBlue as my first Aksys fighting game, and I quite liked it, and bought GGXXAC+ after. I now own that game twice, and now that Guilty Gear XRD is out, I think its high time I actually learned how these games work, and specifically got really good at Guilty Gear Xrd. I'm sure there are a lot of help threads on this site already, and I'll take a look at them, but I really wanted to get specific advice about my situation and not just general advice. I can provide video capture of my matches and Training if need be-- With Commentary even! I'm pretty familiar with general fighting game terminology. I know what Anti Airs are, and what Punishes are and what an OTW or OTG is.I know generally what spacing and zoning are, and even though I have to look at my numpad first, if you tell me to do a 6S I'll know what you're talking about.I'm also able to do special move inputs pretty effectively, not that GG's are too complex. I can perform every one of Sol Badguy's moves, so you do not need to teach me about how to perform a + or even a + because I can probably do them. I've played Xrd since its release day, and I think I'm kind of getting the hang of Sol. I think I want to play Potemkin and Sin on the side, but Sol seems the most fun to me to play since he has so many options. I've learned everything I know by messing around in Training Mode, and by completing about 30 or so of Sol's Challenges. So I can do some 8-11 Beat combos, however I can only do them fairly situationally, because I need a Counter Hit 2HS, or a succesful Wild Throw or Riot Stamp for them to work. I use Ground Viper a lot, probably more than I should. I own a Fightstick, but it's kinda hard to use. I've since opted to get a little Madcatz Fightpad to use, and I'm most comfortable with that at the moment, but I figure if it's really a nessecary shift to the stick it'll at least help me make the transition because the button layout is pretty much the exact same. The only issue is that on moves like Ground Viper, or on Dizzy Statuses, wiggling the stick back and fourth is impossible. I can never get those extra hits on my GVs with the pad no matter how hard I try. I'm Level 3 I believe in Ranked, so I've had some success online,but I've obviously also had my share of losses. One particularly embarrassing one was a Potemkin who Dizzied me and then DESTROYED me while I was trying to recover, which actually made me buy my Fightstick right then and there, because of the imprecise and slippery nature of a normal PS3 controller. I'm not really sure what to ask about right now, and I'll probably be recording some online matches for you guys to watch, since you'll probably need to see them anyway. I guess I mostly wanted to say where I stood in terms of fighting games in general and if there's any advice you can give me. I'd be more than happy to give my PSN Name and my Skype to anyone who wants to school me on this game.
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